Crystal Black.8190 Posted June 7, 2019 Share Posted June 7, 2019 Currently it feels like you hit a wall if the skimmer touches even just a tiny piece of land. The skimmer would in my opinion feel much smoother if the speed wouldn't instantly drop if you move from water to land but instead slow down over 2-3 seconds until the land max speed is reached. Link to comment Share on other sites More sharing options...
Smeerlap.2698 Posted June 7, 2019 Share Posted June 7, 2019 100% agree, recently I went exploring Sandswept Isle and was shocked really how it slowed down after just a tiny bump of earth in the water. So jumped off and Griffon / Raptor the rest of the map.. shame really I think skimmers are awesome. The speed was good the way it was, I would love to used the FAST skimmer also on land.. I mean why slow it down ?. So in that North-West area of Sandswept Isle for example would you also slow down a Raptor when it jumps over water? No offcourse not.. so change it back A-net, thanks. Link to comment Share on other sites More sharing options...
HawkXtream.1538 Posted June 7, 2019 Share Posted June 7, 2019 Totally agree on the delayed reduced speed if touch the Earth. It should be 2 to 3s delay before the speed is reduced to ground speed Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted June 7, 2019 Share Posted June 7, 2019 Full agreement! Best option: Gradual decrease in max speed after hitting land. Acceptable: A few seconds delay, so tiny bits of land among the shallows don't slow you down. Link to comment Share on other sites More sharing options...
Crystal Black.8190 Posted June 10, 2019 Author Share Posted June 10, 2019 It should gradually slow down once the skimmer hits land. Considering how nice the other mounts feel to use I am wondering why anets testers thought skimmers movement is okay the way it is now. Just using it in the elon river lands, the map it is introduced, makes it clear that the instant speed loss because of tiny land parts isn't fun. Link to comment Share on other sites More sharing options...
Zaklex.6308 Posted June 10, 2019 Share Posted June 10, 2019 It's been that way since release, and it works just fine in Elon Riverlands, try using it along the Bone Wall and tell me how often you notice the slow down when travelling down the river. As for why it slows down over land, it's an amphibious water creature, most amphibious creatures don't move as fast on land as they do when in the water. Link to comment Share on other sites More sharing options...
Trise.2865 Posted June 10, 2019 Share Posted June 10, 2019 I can agree the speed buff could use a longer duration or some kind of degradation, to smooth transitions over sandbar terrain in Orr, and give Skimmer a sense of momentum. The biggest challenge I can foresee is adapting a real-time momentum mechanic to replace the digital on/off buff it has now. But since they have the Rollerbeetle's speed variance already in place, there is at least precedent for a similar system. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now