Shio.5826 Posted July 17, 2019 Author Share Posted July 17, 2019 Some thoughts on the skills: **Pitfall** Really underwhelming with the 3 seconds arm time, but it's really really good on choke points. Only affecting 5 targets only and not pulsing its effects every interval doesn't make it a really beneficial skill to take over other utility skills. This needs to be tuned to be more of a choice compared to the other utilities. **Thousand Needles** Same thoughts as the previous. **Seal Area** Best one yet. Not sure if it's ignored by Stability though (can someone help test out?). Main uses are on choke points in PvP and WvW. The 3 seconds arm time forces the thief to have a bit of foresight before arming this. The cooldown of this skill is also appropriate. **Shadow Portal** While other people found success on it, I find this quite underwhelming. Instead of how mesmer's portals work, the shadow portal's entrance is from the second area of activation of the skill to the first area instead of the other way around. It might be only me, but I feel that this is a bit clunky as opposed to making it go the other way around. I might be wrong though as this current setup is good for WvW purposes. Also the thief needs to travel 2x the distance for this skill to work properly (going to the place where the portal starts and back). Overall, the 3 seconds arm time needs to be adjusted according to the skill. But other than that, preparations have proven to be a solid alternative to other utility skills. Link to comment Share on other sites More sharing options...
Bullet.1406 Posted July 20, 2019 Share Posted July 20, 2019 Can someone explain them to me? I think their just buggy in pvp all the time. The Shadow Portal wont activate. It just goes right into the cool down Seal area didnt even trigger for ONCE in a match. I prepare and nothing happens, no mark on the ground. After the 3 seconds (and no mark) I wanna try it again and suddenly the mark appears und the skill is on long cool down. Pitfall is just the same. are the buggy or am i just stupid. though outside of a match they seem so run most of the time perfectly Link to comment Share on other sites More sharing options...
Tunagod.8396 Posted July 20, 2019 Share Posted July 20, 2019 > @"Shio.5826" said: > Some thoughts on the skills: > > **Pitfall** > Really underwhelming with the 3 seconds arm time, but it's really really good on choke points. Only affecting 5 targets only and not pulsing its effects every interval doesn't make it a really beneficial skill to take over other utility skills. This needs to be tuned to be more of a choice compared to the other utilities. > > **Thousand Needles** > Same thoughts as the previous. > > **Seal Area** > Best one yet. Not sure if it's ignored by Stability though (can someone help test out?). Main uses are on choke points in PvP and WvW. The 3 seconds arm time forces the thief to have a bit of foresight before arming this. The cooldown of this skill is also appropriate. > > **Shadow Portal** > While other people found success on it, I find this quite underwhelming. Instead of how mesmer's portals work, the shadow portal's entrance is from the second area of activation of the skill to the first area instead of the other way around. It might be only me, but I feel that this is a bit clunky as opposed to making it go the other way around. I might be wrong though as this current setup is good for WvW purposes. Also the thief needs to travel 2x the distance for this skill to work properly (going to the place where the portal starts and back). > > Overall, the 3 seconds arm time needs to be adjusted according to the skill. But other than that, preparations have proven to be a solid alternative to other utility skills. Yes seal area is ignored by stability. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted July 20, 2019 Share Posted July 20, 2019 > @"Bullet.1406" said: > Can someone explain them to me? > I think their just buggy in pvp all the time. > > The Shadow Portal wont activate. It just goes right into the cool down > Seal area didnt even trigger for ONCE in a match. I prepare and nothing happens, no mark on the ground. After the 3 seconds (and no mark) I wanna try it again and suddenly the mark appears und the skill is on long cool down. > > Pitfall is just the same. > are the buggy or am i just stupid. > > though outside of a match they seem so run most of the time perfectly Did you click 2nd time before the 3s arm time came? Or did you click 1 time, and wait until after the arm time? no symbol etched into ground after 3s? Link to comment Share on other sites More sharing options...
Bullet.1406 Posted July 20, 2019 Share Posted July 20, 2019 exactly no symbol..i played like 10 matches today and barely seen a symbol..but outside of a match it works click...wait..no symbol after more than 3 seconds...click again...symbol but a long CD Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted July 20, 2019 Share Posted July 20, 2019 Yeah, that is definitely messed up Link to comment Share on other sites More sharing options...
Bullet.1406 Posted July 20, 2019 Share Posted July 20, 2019 > @"DemonSeed.3528" said: > Yeah, that is definitely messed up now i had like 3 mathes where everything went fine..in the 4th match at half time the skills didnt work anymore Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted July 20, 2019 Share Posted July 20, 2019 Animations are really well done but thier not much more usefull than traps were and there buggy. By next year only very niche builds will use them and other than that once the new toy smell wares off they'll sit in used. But hey the look cool tho :) Link to comment Share on other sites More sharing options...
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