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One more Legendary weapon


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You know we're missing out on am melee style based legendary staff. I've been running around with Bo on my thief since forever. Changed the skin a few times. But non of them felt prestige's enough. And when i say melee staff. i dont mean skins that look like a spear with a blade on one end. But a legit symmetrical staff. Like daredevil's staff or Bo. (We legitimately only have 2 melee staves!). Although bladed is fine. as long as its on both ends. Think about a double bladed sword. Basically a staff with a blade on both ends, Sith's weapon. A very popular one. Or perhaps an normal symmetrical staff with effects? Anything works really. As long as its on a legendary level and both ends of the weapon are the same.

 

(Please Anet)

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> @"GWMO.4785" said:

> You know we're missing out on am melee style based legendary staff. I've been running around with Bo on my thief since forever. Changed the skin a few times. But non of them felt prestige's enough. And when i say melee staff. i dont mean skins that look like a spear with a blade on one end. But a legit symmetrical staff. Like daredevil's staff or Bo. (We legitimately only have 2 melee staves!). Although bladed is fine. as long as its on both ends. Think about a double bladed sword. Basically a staff with a blade on both ends, Sith's weapon. A very popular one. Or perhaps an normal symmetrical staff with effects? Anything works really. As long as its on a legendary level and both ends of the weapon are the same.

>

> (Please Anet)

 

Why should it be on Legendary level? There are multiple staves that fit your description, just get Bifrost or Nevermore and transmute it to one of the skins you want.

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> @"Alatar.7364" said:

> Why should it be on Legendary level? There are multiple staves that fit your description, just get Bifrost or Nevermore and transmute it to one of the skins you want.

 

Mayhaps OP was not looking for a legendary stat staff, but a legendary design (trail, draw effects, all the spiffy special stuff and complex design) for a melee design rather than a magical one

 

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> @"Lexi.1398" said:

> > @"Alatar.7364" said:

> > Why should it be on Legendary level? There are multiple staves that fit your description, just get Bifrost or Nevermore and transmute it to one of the skins you want.

>

> Mayhaps OP was not looking for a legendary stat staff, but a legendary design (trail, draw effects, all the spiffy special stuff and complex design) for a melee design rather than a magical one

>

 

Ah well, it that case I think it would be too much to ask from Anet.

I known the skins are a matter of personal preference, but especially with Staff skins there are plenty really wonderful ones, including the melee style.

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> @"Alatar.7364" said:

> > @"Lexi.1398" said:

> > > @"Alatar.7364" said:

> > > Why should it be on Legendary level? There are multiple staves that fit your description, just get Bifrost or Nevermore and transmute it to one of the skins you want.

> >

> > Mayhaps OP was not looking for a legendary stat staff, but a legendary design (trail, draw effects, all the spiffy special stuff and complex design) for a melee design rather than a magical one

> >

>

> Ah well, it that case I think it would be too much to ask from Anet.

> I known the skins are a matter of personal preference, but especially with Staff skins there are plenty really wonderful ones, including the melee style.

Bifrost and Nevermore are casting weapons. Not designed in a way one would use them in a melee combat. Well... sure, there are some people that dont care and would like to use them regardless. However i think its fair to have a legendary staff that looks like a melee weapon. preferably in non- spear like symmetrical design

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> @"GWMO.4785" said:

> > @"Alatar.7364" said:

> > > @"Lexi.1398" said:

> > > > @"Alatar.7364" said:

> > > > Why should it be on Legendary level? There are multiple staves that fit your description, just get Bifrost or Nevermore and transmute it to one of the skins you want.

> > >

> > > Mayhaps OP was not looking for a legendary stat staff, but a legendary design (trail, draw effects, all the spiffy special stuff and complex design) for a melee design rather than a magical one

> > >

> >

> > Ah well, it that case I think it would be too much to ask from Anet.

> > I known the skins are a matter of personal preference, but especially with Staff skins there are plenty really wonderful ones, including the melee style.

> Bifrost and Nevermore are casting weapons. Not designed in a way one would use them in a melee combat. Well... sure, there are some people that dont care and would like to use them regardless. However i think its fair to have a legendary staff that looks like a melee weapon.

 

That would require Devs to create complex prec-crafting quests as it is with all other Legendary weapons, hence why it's not fair as it's fairly difficult, time consuming process.

Then there are weapons like GS that are melee but also used as casting for Mesmers.

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> @"Alatar.7364" said:

> That would require Devs to create complex prec-crafting quests as it is with all other Legendary weapons, hence why it's not fair as it's fairly difficult, time consuming process.

> Then there are weapons like GS that are melee but also used as casting for Mesmers.

 

Actually, generation 2 legendaries only have the first 6 or so have pre collections- since, they changed so not a single collection is required and the precursors are all obtained through crafting and ONLY crafting. i don't know where it was said but i believe anet even stated this was done as the collections take too long to create. So that's not really an excuse; the only time taken for a new legendary is in it's design itself (and of it's 3 precursors), which is *generally speaking* no different to the work taken for another gen 2 legendary.

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> @"Lexi.1398" said:

> > @"Alatar.7364" said:

> > That would require Devs to create complex prec-crafting quests as it is with all other Legendary weapons, hence why it's not fair as it's fairly difficult, time consuming process.

> > Then there are weapons like GS that are melee but also used as casting for Mesmers.

>

> Actually, generation 2 legendaries only have the first 6 or so have pre collections- since, they changed so not a single collection is required and the precursors are all obtained through crafting and ONLY crafting. i don't know where it was said but i believe anet even stated this was done as the collections take too long to create. So that's not really an excuse; the only time taken for a new legendary is in it's design itself (and of it's 3 precursors), which is *generally speaking* no different to the work taken for another gen 2 legendary.

 

I see.

Still, I believe that designing Legendary weapon is no easy task that's probably not worth it only for the sake of having melee type.

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> @"Alatar.7364" said:

> I see.

> Still, I believe that designing Legendary weapon is no easy task that's probably not worth it only for the sake of having melee type.

 

It doesnt has to be super unique either. i mean i'd already be happy if they design something similar to Sith's double bladed lightsaber or so. Slap a glow, effects, footsteps and perhaps sound effects to it as well and you're done. I mean they basically did that to Astralaria. It shares the same effect of Twilight and/or Sunrise. Except its blue. Sharur shares the same day and night cycle difference like Eternity. Claw of the Khan-Ur's model is 90% similar to the basic ordinary Centurions Claw. Plus they did make 2 greatswords at the core game. Im pretty sure Anet can go that extra mile to make another staff. except this one should be melee oriented. Again, it doesnt has to be something completely mindblowing.

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**Melee-oriented designs**

 

* [branded Staff](https://wiki.guildwars2.com/wiki/Branded_Staff) (symmetrical, mostly)

* [Dominator Staff](https://wiki.guildwars2.com/wiki/Dominator_Staff_(skin)) (blades at both ends)

* [Lightward's Battlestaff](https://wiki.guildwars2.com/wiki/Lightward%27s_Battlestaff) (one of my favorites)

 

**Scythe style**

 

* [Destroyer's Scythe](https://wiki.guildwars2.com/wiki/Destroyer_Scythe)

* [Oblivion](https://wiki.guildwars2.com/wiki/Oblivion)

* [scythe Staff](https://wiki.guildwars2.com/wiki/Scythe_Staff_(skin))

* [suntouched Scythe](https://wiki.guildwars2.com/wiki/Suntouched_Scythe)

 

**Near misses**

 

* [Chaos Staff](https://wiki.guildwars2.com/wiki/Chaos_Staff) (top heavy, worse than a pool cue, better than caster staff)

* [Dragonsblood Staff](https://wiki.guildwars2.com/wiki/Dragonsblood_Staff_(skin)) (flamey crystals both ends)

* [Glacial Staff](https://wiki.guildwars2.com/wiki/Glacial_Staff) (not symmetric, not necessarily "caster" style)

* [spire of Samarog](https://wiki.guildwars2.com/wiki/Spire_of_Samarog) (not symmetric, too much heft)

* [sunspear](https://wiki.guildwars2.com/wiki/Sunspear_(skin)) (more a 'spear' than quarterstaff)

* [The Legend Experiment](https://wiki.guildwars2.com/wiki/The_Legend_Experiment_(skin)) (not enough heft)

* [The Raven Staff](https://wiki.guildwars2.com/wiki/The_Raven_Staff_(skin)) (not symmetric)

* [Zodiac Staff](https://wiki.guildwars2.com/wiki/Zodiac_Staff_(skin)) (not really a contender, just kind of cool on DD)

 

_edit: added chaos staff, thanks to suggestion from @"GWMO.4785"_

 

_FYI: links are still bugged unfortunately, so best bet is visiting the gallery of staves on the wiki and using ctrl-f to find the one you want to look at_

`https://wiki.guildwars2.com/wiki/Gallery_of_staves`

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> @"GWMO.4785" said:

> Anyhow back on topic, i'd like to see a legendary melee based staff. And we definitely need more non- spear look alike symmetrical staves. Some shiny ones wont hurt either.

 

Since staff is now a melee weapon for two profs, absolutely more melee-oriented designed would be great.

 

****

Of course, more design variety would be great in all sorts of other categories: a female humanoid blouse that is elegant without tons of frill/ornamentation, less-revealing female armor, more revealing male armor, and my personal favorites: non-trope-obeying designs (e.g. the slingshot shortbow in this game or a shield skin that looks like daggers (gw1) or non-stick-shaped staffs and so on.

 

There are two problems: not enough artists on the planet to quench our thirst for more skins and there's not enough turnover of artists at ANet. Mostly the second part is a good thing, since there are some fantastic designs (personally, I love the Binding of Ipos and Shimmering Skyscale and Luminous Raptor, among others). Unfortunately, the dark lining to the silver cloud is it means we continue with largely the same aesthetic preferences the game has always had.

 

That's not "bad" (it even allows more mixing/matching); it's just not as varied as we might also like.

 

or tl;dr

More options is more better; too bad it's so expensive to offer.

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