draxynnic.3719 Posted August 28, 2019 Share Posted August 28, 2019 > @"rdigeri.7935" said: > > @"Matoro.9708" said: > > I didn't even think of that, that is brilliant. Throw mine works that way too, and this would make a big difference. Thanks man! > > I realized one slight issue with the system yesterday; if the detonation is the last "mantra", that means you can't detonate it unless you've used all the charges up. This might not be a big deal, it just doesn't enable you to destroy it AND keep the charges at the same time; only if you pick it up. > But this might even be a good thing > That'd essentially become the benefit to picking it up - being able to use another charge immediately. Another consideration is that it would complicate using blast finishers by detonating turrets. Link to comment Share on other sites More sharing options...
Matoro.9708 Posted August 28, 2019 Share Posted August 28, 2019 Good points, I reckon this could be solved by having only 1 ammo count, or just use other blast finishers. Thumper comes with one on the toolbelt. Turrets can't always do it all. Could rebuff the detonations with knock back to make up for it. Link to comment Share on other sites More sharing options...
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