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Do elite spec tradeoffs mean rendering the elite mechanic useless?


Vagrant.7206

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> @"rdigeri.7935" said:

> > @"Matoro.9708" said:

> > I didn't even think of that, that is brilliant. Throw mine works that way too, and this would make a big difference. Thanks man!

>

> I realized one slight issue with the system yesterday; if the detonation is the last "mantra", that means you can't detonate it unless you've used all the charges up. This might not be a big deal, it just doesn't enable you to destroy it AND keep the charges at the same time; only if you pick it up.

> But this might even be a good thing

>

 

That'd essentially become the benefit to picking it up - being able to use another charge immediately.

 

Another consideration is that it would complicate using blast finishers by detonating turrets.

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