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Cyric.7813

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We do not need to copy an other profession on something unique and working... The current design is great. It is defense/aoe denial by power spike first then an attack.

If you are in range : I reflect all your projectiles

If you are close : I hit you so hard that you need to back.

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> @"aymnad.9023" said:

> We do not need to copy an other profession on something unique and working... The current design is great. It is defense/aoe denial by power spike first then an attack.

> If you are in range : I reflect all your projectiles

> If you are close : I hit you so hard that you need to back.

 

I actually quite like playing with this mechanic and the challenge it provides. I agree though, it would turn into something like whirling warrior axe or (somewhat) like thief daggerstorm. A long time ago I was in the same boat of wanting it not to root the player, but I would be fine either way if it stayed the same or were changed.

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> @"Arheundel.6451" said:

> > @"hobotnicax.7918" said:

> > Nerf its damage by 25% and make it 5 target hit and move while casting. Reduce cd by 20%.

>

> So basically a much worst version of https://wiki.guildwars2.com/wiki/Whirling_Axe **NO TY**

 

well extra cd reduction will be great,10% will be enough, i often swap to axes after gs and it 3-4sec until ready

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