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Please make Lances unblockable


Sazukikrah.5036

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This is just incredible. "I want the ability to dismount everyone." Ok fine. Well, those of us who are in zerg builds, not gank builds, want the ability to get back to our zerg without being ganked by someone who is geared for pvp. We are geared with the intent to fight and support with a large group of players, not with the intent to 1v1.

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> @"LadyHawk.5319" said:

> This is just incredible. "I want the ability to dismount everyone." Ok fine. Well, those of us who are in zerg builds, not gank builds, want the ability to get back to our zerg without being ganked by someone who is geared for pvp. We are geared with the intent to fight and support with a large group of players, not with the intent to 1v1.

 

Then run with someone....

 

The role of many of those ‘gankers’ is precisely to limit the return of people to the fight to allow their side the ability to turn the battle.

 

Of course there are actual gankers. But hitting you while you are trying to get back into the fight is expressly why they are doing it.

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Commander: "Hey, FB, why are you standing at keep. Get back here. On pin!"

FB: "Sorry commander, I need someone to escort me back."

 

My point is, we all have to adjust with the mounts. Everyone. Mounts have been nerfed over and over again, all in the name of the roamers and gankers. All because it's not fair to them. I get it, I really do. But, we have one venue to do large, mass coordinated fights in this game and that is WvW. For 1v1, 2v2, etc you have 2 venues: sPvP and WvW. Where's the fairness? Mounts are not going to be taken out of WvW and they have been nerfed to the point of being solely a means for slightly faster movement. They are rarely used on gates, you get the occasional pounce. Heck, in PvE now, whenever I am on my mount and I see a Hero Banner, I hesitate to take it because I don't want the cooldown preventing me to remount right away. LOL . PTSD from the silly CD in WvW, which ofc, doesn't exist in PvE.

 

Some people will not be happy until mounts are nerfed to the point that there is absolutely no benefit to them, no speed movement, nothing. Just a skin. While others are happy to be able to move quicker. I, for one, am happy to not have to spam staff #3 all of the time on my guardian. Well, mounts are here to stay. They have had quite a lot of nerfs. And now people are asking for class skills, for personal buffs, etc to be altered in order to make it easier for them to pvp in wvw. It's time to stop. Last night I got attacked 3 different times with lance while running back to my zerg. One time I got hit with lance, the other 2 times I avoid them ... by DODGING! My aegis never went off, I was never hit.

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> @"hunkamania.7561" said:

> It'll take 6 months for them to address it.

 

Warclaw has been out how long? Mounted Guards with aegis was a complaint from the start. Think your estimate is a little low.

 

As was:

> @"borgs.6103" said:

> And while you're at it, please fix the Daredevils losing one endurance bar when dismounting. It's been an **issue since mounts have existed**.

.

 

> @"Shining One.1635" said:

> They should just remove all boons and auto-processing abilities while mounted or gliding.

 

The boon bar does disappear when mounted, but clearly they run in the background or something. On the other side of the coin though, if you dump a bunch of conditions on a mounted player, even though the mount's health is what drops, when they player dismounts, those conditions transfer over.

 

With the questionable QC and design we've seen, it's impossible to know what was intended as design, what exists because it has not yet been addressed, and what we are stuck with because the devs don't know how to resolve it.

 

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> @"LadyHawk.5319" said:

> Commander: "Hey, FB, why are you standing at keep. Get back here. On pin!"

> FB: "Sorry commander, I need someone to escort me back."

>

> My point is, we all have to adjust with the mounts. Everyone. Mounts have been nerfed over and over again, all in the name of the roamers and gankers. All because it's not fair to them. I get it, I really do. But, we have one venue to do large, mass coordinated fights in this game and that is WvW. For 1v1, 2v2, etc you have 2 venues: sPvP and WvW. Where's the fairness? Mounts are not going to be taken out of WvW and they have been nerfed to the point of being solely a means for slightly faster movement. They are rarely used on gates, you get the occasional pounce. Heck, in PvE now, whenever I am on my mount and I see a Hero Banner, I hesitate to take it because I don't want the cooldown preventing me to remount right away. LOL . PTSD from the silly CD in WvW, which ofc, doesn't exist in PvE.

>

> Some people will not be happy until mounts are nerfed to the point that there is absolutely no benefit to them, no speed movement, nothing. Just a skin. While others are happy to be able to move quicker. I, for one, am happy to not have to spam staff #3 all of the time on my guardian. Well, mounts are here to stay. They have had quite a lot of nerfs. And now people are asking for class skills, for personal buffs, etc to be altered in order to make it easier for them to pvp in wvw. It's time to stop. Last night I got attacked 3 different times with lance while running back to my zerg. One time I got hit with lance, the other 2 times I avoid them ... by DODGING! My aegis never went off, I was never hit.

 

What bothers me about this change is the the gankers reaction to it. Licking their chops as if they have been granted a juicy a steak and then immediately going after the most vulnerable of the wvw population, many of which Include players who maybe gave wvw try for the mount and decided to stay, but aren't battle-hardened enough or practiced enough to go toe to to in 1vs 1, or resilient enough to realize it is only a meaningless mist death. Just respawn and move on, and maybe try something else in the next encounter.

 

They talk about wvw being dead or dying, but they are just as much a part of the problem. A person will tap out if they feel they can never succeed and never come back, losing another potential wvw recruit. I've seen this happen over and over the past several years with the pvers I have convinced to give wvw a try.

 

Gankers aren't looking for good fights, they are looking at easy kills, period. They say "get good" as if they are performing a service, but would moan loudly about "this trait is unfair, better nerf it" if someone better can along and killed them over and over again as they came out of spawn. Or in this case, that their might be a class ot two the can't get their greedy paws on.

 

I won't sully the name roamer by called these griefers roamers. They are in the game merely to rack up kills. A true roamer does target the enemy, sure, but they also provide services to their side, like flip camp and sentries so the team can get the ppt and track enemy movement, track zergs so the team knows size, composition (like small zerg with three golem or a 20-plus zerg), etc.

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I really wouldn't have an issue with that in general. I would be totally fine with the lance and unblockable, but first after they break the holy trinity of "high mobility, high burst and stealth access" in a single build.

Every time I get dismounted or "choose to fight" one of those pseudo-gankers it's the same cicle of bullshit.

1) I get attacked from stealth and survive

2) we fight

3) he/she runs because I'm not the one-shot they expected

4) I can't follow because my class hasn't high mobility (and no high burst)

5) I decide to mount or run to back where the action was

6) the same player or any other roamer tries again

7) repeat 1-7

 

And sorry, that's not fun and I don't feel like I won "over him" because he had to run. I just wasted a lot of my game time I could have used for something fun.

 

tldr:

a) Lance is a good idea

b) finally nerf the stupid roaming builds that are able to burst, retreat, burst, retreat, etc

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> @"LadyHawk.5319" said:

> Commander: "Hey, FB, why are you standing at keep. Get back here. On pin!"

> FB: "Sorry commander, I need someone to escort me back."

 

I feel your pain. As an old school necro, I nicknamed myself the ‘speed bump’.

 

>

> My point is, we all have to adjust with the mounts. Everyone. Mounts have been nerfed over and over again, all in the name of the roamers and gankers.

 

See, I disagree. They came in with, honestly game breaking skills allowing access to structures initially. And yes, they have been nerfed towards a happy medium.

 

>All because it's not fair to them. I get it, I really do. But, we have one venue to do large, mass coordinated fights in this game and that is WvW. For 1v1, 2v2, etc you have 2 venues: sPvP and WvW. Where's the fairness? Mounts are not going to be taken out of WvW and they have been nerfed to the point of being solely a means for slightly faster movement.

 

Yet the three dodges allow for increased movement and allow people to get back easier as well.

 

>They are rarely used on gates, you get the occasional pounce. Heck, in PvE now, whenever I am on my mount and I see a Hero Banner, I hesitate to take it because I don't want the cooldown preventing me to remount right away. LOL . PTSD from the silly CD in WvW, which ofc, doesn't exist in PvE.

>

> Some people will not be happy until mounts are nerfed to the point that there is absolutely no benefit to them, no speed movement, nothing. Just a skin. While others are happy to be able to move quicker. I, for one, am happy to not have to spam staff #3 all of the time on my guardian. Well, mounts are here to stay. They have had quite a lot of nerfs. And now people are asking for class skills, for personal buffs, etc to be altered in order to make it easier for them to pvp in wvw. It's time to stop. Last night I got attacked 3 different times with lance while running back to my zerg. One time I got hit with lance, the other 2 times I avoid them ... by DODGING! My aegis never went off, I was never hit.

 

But you DID dodge. And I would venture to say, that if you were more focused on the third, you would have made that one also.

 

The mount has removed the need for classes to build for speed to get around. It has actually created kore toxic behavior as people have gone much glassier to allow for easier dismounts making one shot builds more prevalent.

 

There SHOULDNT be a free pass back to the commander. If he loses enough, he needs to reset. That’s on him.

 

So currently, a player who is paying attention, can still make it back to his commander with one person in front of him.

 

2-3? Well, that should result in a loss anyway..

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> @"borgs.6103" said:

> And while you're at it, please fix the Daredevils losing one endurance bar when dismounting. It's been an **issue since mounts have existed**.

 

If you have Trickery picked you also lose the extra initiative gain when you mount up. So whenever you dismount you're down that extra initiative. So dumb and I'm pretty sure Anet will never fix it.

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> @"EvilSardine.9635" said:

> > @"borgs.6103" said:

> > And while you're at it, please fix the Daredevils losing one endurance bar when dismounting. It's been an **issue since mounts have existed**.

>

> If you have Trickery picked you also lose the extra initiative gain when you mount up. So whenever you dismount you're down that extra initiative. So dumb and I'm pretty sure Anet will never fix it.

 

... I never noticed this but now that I know, I'm even more ticked-off.

 

Dammit.

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*You see a mounted player. You lance him. What? It got blocked?! And he's gone. Oh! He's a guardian.

* You see a mounted player. You lance him. Huzzah, player is knocked off. Oh wait! Where'd he go? What the ...? Oh there he is, way over there. And he's gone. Oh! He's a thief.

* You see a mounted player. You lance him. Huzzah, player is knocked off. Oh wait! He's not taking any damage. Damn invuln! Wow, is he ever going to take any dama ... ah hell, he can really run away fast! And he's gone. Oh! He's a warrior.

* You see a mounted player. You lance him. Huzzah, player is knocked off. Oh wait! Where'd he go? Ah crap, which one is the real one. Oh there he is. And he's gone. Oh! He's a mesmer.

* You see a mounted player. You lance him. Huzzah, player is knocked off. Oh wait! What th ... damn stunlocked, and still stunned, and still stunned and. Dead. Oh! He's a holosmith.

 

Do you see the pattern here? I agree that the lance should be unblockable. I don't agree with the unnecessary focus on one class when there are many other classes contributing the imbalance.

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> @"LadyHawk.5319" said:

> This is just incredible. "I want the ability to dismount everyone." Ok fine. Well, those of us who are in zerg builds, not gank builds, want the ability to get back to our zerg without being ganked by someone who is geared for pvp. We are geared with the intent to fight and support with a large group of players, not with the intent to 1v1.

 

Yeah, tradeoffs when you make your build. Open PvP zone should be fair game like any other game.

 

You are literally asking to remove all downsides, weaknesses and tradeoffs from your build choices.

 

> @"LadyHawk.5319" said:

> *You see a mounted player. You lance him. What? It got blocked?! And he's gone. Oh! He's a guardian.

> * You see a mounted player. You lance him. Huzzah, player is knocked off. Oh wait! Where'd he go? What the ...? Oh there he is, way over there. And he's gone. Oh! He's a thief.

> * You see a mounted player. You lance him. Huzzah, player is knocked off. Oh wait! He's not taking any damage. kitten invuln! Wow, is he ever going to take any dama ... ah hell, he can really run away fast! And he's gone. Oh! He's a warrior.

> * You see a mounted player. You lance him. Huzzah, player is knocked off. Oh wait! Where'd he go? Ah kitten, which one is the real one. Oh there he is. And he's gone. Oh! He's a mesmer.

> * You see a mounted player. You lance him. Huzzah, player is knocked off. Oh wait! What th ... kitten stunlocked, and still stunned, and still stunned and. Dead. Oh! He's a holosmith.

>

> Do you see the pattern here? I agree that the lance should be unblockable. I don't agree with the unnecessary focus on one class when there are many other classes contributing the imbalance.

 

 

Plays firebrand, calls other classes broken. /thread

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> @"XatraZaytrax.2601" said:

> > @"LadyHawk.5319" said:

> > Commander: "Hey, FB, why are you standing at keep. Get back here. On pin!"

> > FB: "Sorry commander, I need someone to escort me back."

> >

> > My point is, we all have to adjust with the mounts. Everyone. Mounts have been nerfed over and over again, all in the name of the roamers and gankers. All because it's not fair to them. I get it, I really do. But, we have one venue to do large, mass coordinated fights in this game and that is WvW. For 1v1, 2v2, etc you have 2 venues: sPvP and WvW. Where's the fairness? Mounts are not going to be taken out of WvW and they have been nerfed to the point of being solely a means for slightly faster movement. They are rarely used on gates, you get the occasional pounce. Heck, in PvE now, whenever I am on my mount and I see a Hero Banner, I hesitate to take it because I don't want the cooldown preventing me to remount right away. LOL . PTSD from the silly CD in WvW, which ofc, doesn't exist in PvE.

> >

> > Some people will not be happy until mounts are nerfed to the point that there is absolutely no benefit to them, no speed movement, nothing. Just a skin. While others are happy to be able to move quicker. I, for one, am happy to not have to spam staff #3 all of the time on my guardian. Well, mounts are here to stay. They have had quite a lot of nerfs. And now people are asking for class skills, for personal buffs, etc to be altered in order to make it easier for them to pvp in wvw. It's time to stop. Last night I got attacked 3 different times with lance while running back to my zerg. One time I got hit with lance, the other 2 times I avoid them ... by DODGING! My aegis never went off, I was never hit.

>

> What bothers me about this change is the the gankers reaction to it. Licking their chops as if they have been granted a juicy a steak and then immediately going after the most vulnerable of the wvw population, many of which Include players who maybe gave wvw try for the mount and decided to stay, but aren't battle-hardened enough or practiced enough to go toe to to in 1vs 1, or resilient enough to realize it is only a meaningless mist death. Just respawn and move on, and maybe try something else in the next encounter.

>

> They talk about wvw being dead or dying, but they are just as much a part of the problem. A person will tap out if they feel they can never succeed and never come back, losing another potential wvw recruit. I've seen this happen over and over the past several years with the pvers I have convinced to give wvw a try.

>

> Gankers aren't looking for good fights, they are looking at easy kills, period. They say "get good" as if they are performing a service, but would moan loudly about "this trait is unfair, better nerf it" if someone better can along and killed them over and over again as they came out of spawn. Or in this case, that their might be a class ot two the can't get their greedy paws on.

>

> I won't sully the name roamer by called these griefers roamers. They are in the game merely to rack up kills. A true roamer does target the enemy, sure, but they also provide services to their side, like flip camp and sentries so the team can get the ppt and track enemy movement, track zergs so the team knows size, composition (like small zerg with three golem or a 20-plus zerg), etc.

 

As a roamer i look for kills period, easy ones, normal ones, hard ones, outnumbered ones, ournumbered ones where i kill one and then die.

 

In a battle royale you will also die over and over to better players as a new one, same with any open map/world PvP game.

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