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Strider Pj.2193

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  1. They are problematic. That being said, many of the groups that I’ve been with will kill the local Oakheart prior to engaging the enemy to prevent its issue. Not always possible, but I’ve also lured people TO the Oakheart nearby to have a better chance to either escape the engagement, or maybe swing the encounter. The dredge turrets are only up if the Dredge are under a server’s control. This makes flipping it vital for small groups. Now, the dredge are actually not very good fighters. They go to the local camps and usually die to the NPCs there, whereas the frogs can empty a camp out fairly easily. Ogres... well, they aren’t much either and I am not sure what advantage they give TBH. Maybe instead of removing the turrets, add something for the other two factions that are area or map wide. (Or at least throughout the ‘third’ of the map they are involved with)
  2. > @"mindcircus.1506" said: > > @"Eraden.8740" said: > > Thanks for your kind offer, mindcircus. I am taking a short 1-2 day brake at the moment as my health is still suffering from my earlier attempt at this battle. I hope to be back in the saddle again, soon, though. I'm on the Ehmry Bay server. > Take your time. Just shoot me an ingame message when you feel up to it. Also, if on in the 730-930 EST range, I could get a guildie or two to jump in with you and I if things don’t time right with @"mindcircus.1506"
  3. > @"mindcircus.1506" said: > > @"Astyrah.4015" said: > > > @"Linken.6345" said: > > > > @"Astyrah.4015" said: > > > > > @"mindcircus.1506" said: > > > > > > @"titje.2745" said: > > > > > > would be nice, i am saving money for permanent hairstyle kit, and i am always out of transmute charges, make me mad that wvw and pvp get them by things they like and very often, and for pve we have to complete a whole map for only ONE 1 transmute charge, the time and reward is not balanced here (between game modes). i like pve but i hate completings maps, it takes hours. even completing city's takes too much time. gaming must be a relax thing near work but don't look like. > > > > > > > > > > Completing the Grove takes 8 minutes. > > > > > > > > if you mean farming the grove with a new character and deleting it, remaking it, rinse and repeat. > > > > > > > > it will take more than 8 minutes each time: you factor in character creation, a cutscene or two you can't skip in the tutorial mission, tutorial itself, teleporting/walking to the grove, with all loading screens compounded it's _probably closer_ to 15minutes more or less depending on how fast one is > > > > > > You can skip it, if you got a pass like the mistlock sanctuary one for example. > > > > oh i see, so some passes let you in from level 1 lol! that's good to know. some lounge passes like the lily of elon invite (the one i have) require a level 2 (to finish the tutorial) to use. > Fun fact: Using one tome of knowledge in the tutorial instance opens a waypoint outside it that you can use to wp outside the instance. I never knew that... That’s pretty cool.
  4. > @"Astralporing.1957" said: > > @"Strider Pj.2193" said: > > > @"lokh.2695" said: > > > I understand that more is more and more is always better. So why stop at 10? Make it 15 or 20. Then after a while, when 20 are no longer enough, raise it to 40 or 100 or a fantastillon templates. > > > > > > Would more slots be better for the few who need them? Yes. Will any number be enough for that portion of the playerbase? Probably not. > > > > You’re right in that Anet has to set some form of a limit. > Actually. no, they don't have to. They could have used a method that would not have such a limitation (like, for example, for gear loadouts offer an option of using gear from inventory, or, in case of build templates, let them be stored clientside, gw1 way). > > All the limits in this system are merely a byproduct of Anet's desire to monetize it at the cost to its usefulness. Ok. Character limit
  5. > @"lokh.2695" said: > I understand that more is more and more is always better. So why stop at 10? Make it 15 or 20. Then after a while, when 20 are no longer enough, raise it to 40 or 100 or a fantastillon templates. > > Would more slots be better for the few who need them? Yes. Will any number be enough for that portion of the playerbase? Probably not. You’re right in that Anet has to set some form of a limit. I think some (and I don’t know if OP is in this mix) are frustrated that ARC offered significantly more choice in build templates and was easier to utilize. Oh.. and it was free. That being said, It’s Anet’s game... > > I have bought additional build and gear slots for my favorite characters that I play in different game modes. But I'd advise people to go for character slots instead. For the price of one gear and one build template you get a new character with two gear and three build templates, as a bonus you get to play fashionwars again or maybe experience a branch of the story you haven't yet. Getting the gear might be a problem if you don't want to move gear around between characters, but tbh, if you play multiple builds/setups on a few classes, you are probably playing content that provdes you with asc gear and/or gold. That’s a great idea and point. I have two of most basic classes, which I have outfitted for different areas and it has worked for me. But looking at what some raid players do, (and to a lesser extent some WvW players) this becomes almost prohibitive.
  6. If downed state is kept, regardless of the other changes: - health upon reviving (no matter how) should be 20-25% of your max health. - No more ‘50% of your health’ It almost makes more sense in some small groups to go down than it does to try to heal through damage while up. Once you drop below 25%, if you have a small group that is comped, and works together, it makes more sense to focus on continuing damage output, and saving the heals for someone else, letting yourself be downed and get brought back up.
  7. I’ve also rediscovered my initial game experience by working on it with a friend with my own new toon, but it isn’t necessary. (A level 1 new toon that is). Soo many things I forgot about..,
  8. > @"Bellbirds.1679" said: > > @"Strider Pj.2193" said: > > > @"Bellbirds.1679" said: > > > > @"Strider Pj.2193" said: > > > > > @"Bellbirds.1679" said: > > > > > > @"Svarty.8019" said: > > > > > > Ehm... What if they're trying to fix exploitable issues? Do they tell us there are 20 exploitable issues to encourage nefarious people to look for them, especially if they've previously revealed that the team is extremely small? > > > > > > > > > > > > On the other hand, what if they've got a BIG team, and aren't fixing bugs to your expectations? What then? It seems silly to be transparent on this issue. > > > > > > > > > > To your first question: A bug like that will 1) have spread like wildfire already an 2)be fixed practically ASAP, not to mention server rollbacks can and have been done due to exploits, and even if they're unpleasant, they are a way to mitigate damage. > > > > > > > > I take it you do not play WvW. > > > > > > > > The desert BL was released more than 4 years ago. There are currently exploits available that have been available since it was released that have been reported multiple times. No fewer than two of which could be solved with a small invisible wall, or a tweak to a wall texture. > > > > > > > > Then, when you realize how many maps in PvE have been ‘fixed’ to prevent map breaking with invisible walls normally within 2-3 months of the map being released.., > > > > > > > > So.. before you say it will : > > > > > > > > > A bug like that will 1) have spread like wildfire already an 2)be fixed practically ASAP > > > > > > > > Realize that they wont be fixed that quickly. Or at all. > > > > > > I do play WvW and I was mostly thinking of PvE in this post. > > > > As most people who play GW2, you didn’t think about how it impacts WvW. You aren’t alone. > > > > The point was: they won’t release a list of exploits being worked on because they would have to include all areas, or the outrage from the areas they leave out would be even more palpable than it is now. > > > > And to include those exploits, means people would have a visible way to use them and continue to exploit those issues. > > I did think of WvW. In fact, this would benefit WvW greatly. There would be a lot less frustration if people in the WvW community knew that while the bug fix was taking a while, it has been acknowledged. Alliances was ‘acknowledged’. And what good has that done? Three years running with the last official update post being two years ago. And you wonder why people who play that mode primarily are... lets just say frustrated. > If you really want to keep massive exploits more under wraps, fine, just make those the exception. I really don't see how there could be any valid argument against more communication from the devs. This isn’t about communication from the devs. Look at the developer tracker. Just look at it. The posts from developers in official capacities in at least the last two months have been to post game update threads and bug fixes. That’s it. There are plenty of opportunities to ‘communicate’ with us. They have made an organizational decision to not communicate. > There will be outrage eitherway, especially from the sorts of players I most often see in WvW. So., you’d be OK with a public forum showing ALL of the exploits available in a (admittedly limited) competitive mode? Since the answer to that is yes, I guess I have heard enough.
  9. > @"Bellbirds.1679" said: > > @"Strider Pj.2193" said: > > > @"Bellbirds.1679" said: > > > > @"Svarty.8019" said: > > > > Ehm... What if they're trying to fix exploitable issues? Do they tell us there are 20 exploitable issues to encourage nefarious people to look for them, especially if they've previously revealed that the team is extremely small? > > > > > > > > On the other hand, what if they've got a BIG team, and aren't fixing bugs to your expectations? What then? It seems silly to be transparent on this issue. > > > > > > To your first question: A bug like that will 1) have spread like wildfire already an 2)be fixed practically ASAP, not to mention server rollbacks can and have been done due to exploits, and even if they're unpleasant, they are a way to mitigate damage. > > > > I take it you do not play WvW. > > > > The desert BL was released more than 4 years ago. There are currently exploits available that have been available since it was released that have been reported multiple times. No fewer than two of which could be solved with a small invisible wall, or a tweak to a wall texture. > > > > Then, when you realize how many maps in PvE have been ‘fixed’ to prevent map breaking with invisible walls normally within 2-3 months of the map being released.., > > > > So.. before you say it will : > > > > > A bug like that will 1) have spread like wildfire already an 2)be fixed practically ASAP > > > > Realize that they wont be fixed that quickly. Or at all. > > I do play WvW and I was mostly thinking of PvE in this post. As most people who play GW2, you didn’t think about how it impacts WvW. You aren’t alone. The point was: they won’t release a list of exploits being worked on because they would have to include all areas, or the outrage from the areas they leave out would be even more palpable than it is now. And to include those exploits, means people would have a visible way to use them and continue to exploit those issues.
  10. I think by monetizing it (as you noted above), something like that might be done. Though despite being requested to make it bigger, really since it was introduced, nothing has changed.
  11. > @"pointaction.4639" said: > Well ANET you need to look at WvW and spend a little time on each server in WvW and does not need to be very long just long enough to see how and what is going on in WvW and the coverage for each time zones. SEA, EU, Oceanic and NA for better understanding on relink pairings for future server relinks. > > Maybe it is time to open more tiers based off server coverage and server populations to help with a little balance. > > There is on NA based on https://wiki.guildwars2.com/wiki/World > 10 Full Servers > 4 Very High Servers > 6 High Servers > 4 Medium Servers > > Some of the full servers have massive coverage in all time zones. So these one should not have servers linked to them at all. > > Some of the full servers great coverage but in all time zones. So these can be paired with High Servers or Medium Servers to keep little of balance. > > Some of the Very High Servers great coverage but in all time zones. So these can be paired with High Servers or Medium Servers to keep little of balance. > > Devona's Rest 1 — Medium > Isle of Janthir — Medium > Kaineng — Medium > Sorrow's Furnace — Medium > Borlis Pass — High > Ehmry Bay 2 — High > Eredon Terrace — High > Gate of Madness — High > Northern Shiverpeaks — High > Stormbluff Isle — High > Anvil Rock — Very High > Sanctum of Rall 4 — Very High > Tarnished Coast — Very High > Yak's Bend — Very High > Blackgate — Full > Crystal Desert — Full > Darkhaven — Full > Dragonbrand — Full > Ferguson's Crossing 3 — Full > Fort Aspenwood — Full > Henge of Denravi — Full > Jade Quarry — Full > Maguuma — Full > Sea of Sorrows — Full > > It will never be perfect but if the pairings and matchups are better picked would be nice. You do realize that as soon as the links are picked, people jump to servers paired with another server right? I am sure if we actually could see the metrics, (and they won’t ever show us btw) it would show that the linkings make sense when they release them. Shortly after release though, the bandwagonning commences, thus effectively destroying why servers were linked the way they were.
  12. > @"Bellbirds.1679" said: > > @"Svarty.8019" said: > > Ehm... What if they're trying to fix exploitable issues? Do they tell us there are 20 exploitable issues to encourage nefarious people to look for them, especially if they've previously revealed that the team is extremely small? > > > > On the other hand, what if they've got a BIG team, and aren't fixing bugs to your expectations? What then? It seems silly to be transparent on this issue. > > To your first question: A bug like that will 1) have spread like wildfire already an 2)be fixed practically ASAP, not to mention server rollbacks can and have been done due to exploits, and even if they're unpleasant, they are a way to mitigate damage. I take it you do not play WvW. The desert BL was released more than 4 years ago. There are currently exploits available that have been available since it was released that have been reported multiple times. No fewer than two of which could be solved with a small invisible wall, or a tweak to a wall texture. Then, when you realize how many maps in PvE have been ‘fixed’ to prevent map breaking with invisible walls normally within 2-3 months of the map being released.., So.. before you say it will : > A bug like that will 1) have spread like wildfire already an 2)be fixed practically ASAP Realize that they wont be fixed that quickly. Or at all.
  13. > @"Astyrah.4015" said: > > @"Strider Pj.2193" said: > > It’s funny. People want a three D game with 2 D combat.... > > lol ikr? personally underwater combat is fine for me. > > though if there'd be any revamping to do, i'd have a look at some of the underwater skills for some classes... in my opinion some classes clunky to use underwater while others are really fun to play (like for example: speargun on thief and ranger for me are alright but i just couldn't with engineer) New skills or a more thorough revamp would be great, and I’d really enjoy that. I will say, it was kind of painful before they upped the underwater skill damage. That being said, I think too many people dislike it so much, we are unlikely to see a significant increase in the percentage of the new maps (total not necessarily one map) that are water. Understandably I am sure the developers would see it as essentially wasted effort, or effort better spent elsewhere.
  14. > @"DarcShriek.5829" said: > > @"Strider Pj.2193" said: > > > @"DarcShriek.5829" said: > > > > @"kharmin.7683" said: > > > > > @"DarcShriek.5829" said: > > > > > Second, I've seen the same character do this at multiple chests within moments. Do you disagree that this is something the devs should look into? > > > > Report them and move on. Anet can only look into this when it is reported. > > > > > > > > > > What do you think I'm doing here? Also, it's extremely difficult to report someone that blinks in, opens the chest and blinks out. You know this, so I don't understand your comment. > > > > Noting it here won’t ‘report’ them. It is highly unlikely the moderators here are actually with the dev team. By in game reporting they have the ability to check game logs with their time stamps. > > > > If you have video, do not post it here, but send it via the exploits email that is available for it. I am not saying it will work, but posting here has a far less chance of helping. > > I don't have video. Why would I have video. I see lots of bots on Siren's landing that blink in, open the chest and blink out. I don't have the reflexes to tag the player so I thought I'd mention it here. All I get are people that have no idea what the situation is giving me horrible advice. I asked ‘if’, you don’t have it. Ok. I can’t help if you think that my advice of sending a report in on channels that are actually seen more than here is bad advice. Again, reporting here in this forum is highly unlikely to help. Please reference the following thread: https://en-forum.guildwars2.com/discussion/121390/an-update-on-game-security-and-player-reporting-in-guild-wars-2#latest
  15. It’s funny. People want a three D game with 2 D combat....
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