Umut.5471 Posted October 2, 2019 Share Posted October 2, 2019 This skill was nerfed back then because of people using it in raids and bouncing other people's conditions, thus duplicating them. As an open world player I inflict my own condition damage to mobs then use epidemic. So these two situations are completely unrelated, I'm not spreading conditions which were inflicted by someone else. My suggestion: Epidemic should spread conditions with their 100% remaining duration if they are originally inflicted by your own character. Other people's conditions can be spread with their 50% remaining duration just like now. This way, Necromancers can be as fun as they used to be in PvE. This seperation should really be made in my opinion. As an open world player I think we shouldn't be punished for what particular Raid community does. Link to comment Share on other sites More sharing options...
Xxnecroxx.4039 Posted October 3, 2019 Share Posted October 3, 2019 Anet buffing necro? what are you smoking. they hate necro and don't want it to be anything more than a boon corrupt bot Link to comment Share on other sites More sharing options...
XECOR.2814 Posted October 3, 2019 Share Posted October 3, 2019 It cannot be implemented cause then each stack on boss needs to be backtracked where it came from and copy only select conditions to other enemies. Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted October 3, 2019 Share Posted October 3, 2019 No point epidemic is pretty niche skill used in few exceptional situations Link to comment Share on other sites More sharing options...
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