Crab Fear.1624 Posted October 9, 2019 Share Posted October 9, 2019 > @"kharmin.7683" said: > But, no. Again, it has been said in previous threads that the tech is not there. Even if they believed that it was, reading previous threads would show that it is not. But whatever. I'm not going to continue to argue with you as doing so is getting neither of us anywhere. Yeah, but we have seen with banners and some gemstone backpacks that the tech is there. Some of the gem store outfits with streamers. Also with the racing scarf. The tech for the physics are there, is it a problem with getting guild emblem on it? Doubt it because cavalier weapons have guild versions with streamers on them holding guild logos. I just dont see the need to tell everyone to use the search feature when it doesn't really work that well, and assuming the person is satisfied but just spam posting. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted October 9, 2019 Share Posted October 9, 2019 Well, there's this comment: [https://en-forum.guildwars2.com/discussion/comment/532417/#Comment_532417](https://en-forum.guildwars2.com/discussion/comment/532417/#Comment_532417 "https://en-forum.guildwars2.com/discussion/comment/532417/#Comment_532417") >@MatthewMedina.5419 said: >Capes work in Guild Wars 1 because we only had human characters and our armor "footprints" were pretty standardized. As such, their absence in GW2 was an unfortunate casualty of moving to a MUCH more complicated composite system, and our increasing character art standards. Capes are tricky even when you have finite sets of armor to work off of, but when you go and build a system designed to be highly expandable, making sure capes work with all those possibilities without clipping across the ten different race/gender combinations, well it just became a WAY bigger deal. And... > @"Ben Phongluangtham.1065" replied: > Capes are problematic. They are difficult to animate well. Especially when it comes to tails. I know we had them in GW1, but animations there were much less complicated, including not having the ability to jump. Literally took less than 2 minutes to find these answers by searching "capes" Link to comment Share on other sites More sharing options...
Konrad Curze.5130 Posted October 9, 2019 Share Posted October 9, 2019 If clipping issues were grounds for not having things, charrs would have been excised from the game 2 weeks after release Link to comment Share on other sites More sharing options...
Udolpho.1209 Posted October 9, 2019 Share Posted October 9, 2019 I'm for a headless outfit. They'd need to do something to the neck portion, make it bloody or raggedy, perhaps. How about the opposite -- a non-combat tonic that makes your body disappear, so you look like a floating head? Then there could be headless bodies standing around with floating heads, or a whole train of heads floating by. Link to comment Share on other sites More sharing options...
Galmac.4680 Posted October 9, 2019 Share Posted October 9, 2019 But when ANet listens to us like on the scourge changes, we will get a bottomless costume set... :p Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted October 10, 2019 Share Posted October 10, 2019 Guild Wars had a headless outfit. It was a version of the Lunatic Court Finery, so it should be doable in this game. [Lunatic Court Finery outfit, headless version](https://vignette.wikia.nocookie.net/gwwikia/images/e/ea/Lunatic_Court_Headless_Finery_M_no_helm_front.jpg/revision/latest/scale-to-width-down/183?cb=20101120224310) Link to comment Share on other sites More sharing options...
Kumouta.4985 Posted October 10, 2019 Share Posted October 10, 2019 I sometimes have a hard time choosing the right headgear. Having no head would sure be a help! Link to comment Share on other sites More sharing options...
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