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Rev condi cleansing


Rysdude.3824

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Hello everyone,

 

Fairly new to GW2..playing for about 2 months now. Mained a Chrono throughout core and HoT and switched to Scourge for PoF. Now im looking at the Rev to main. Unlocked Renegade but having an extremely hard time clearing conditions on core Rev or Renegade. What's the secret? Is there something Im missing or is rev/renegade just missing condition clearing? Im finding myself downed in open world more than either mesmer or necro. Ive been told Herald can handle conditions pretty well but not the best. is there anything rev players do to help with condi clearing?

Edit: i play only open world, world bosses, events.

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Revenant/Renegade have:

 

Renewing Wave -Staff 4 skill

Soothing Stone - Dwarf Heal

Purifying Essence - Centaur utility

Cleansing Channel - Invocation Specialization Trait

Eluding Nullification- Salvation Specialization Trait

 

Reveanant have access to Resistance boon that make condition ineffective when you have this boon, the problem is that this boon is easily strip / corrupted.

 

Renegade have also a heal that reduce incoming damage from condition by 50% and a Final trait that make you take -33% condition damage when your fervor is at max stack.

 

 

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> @Oshi.9324 said:

> Revenant/Renegade have:

>

> Renewing Wave -Staff 4 skill

> Soothing Stone - Dwarf Heal

> Purifying Essence - Centaur utility

> Cleansing Channel - Invocation Specialization Trait

> Eluding Nullification- Salvation Specialization Trait

>

> Reveanant have access to Resistance boon that make condition ineffective when you have this boon, the problem is that this boon is easily strip / corrupted.

>

> Renegade have also a heal that reduce incoming damage from condition by 50% and a Final trait that make you take -33% condition damage when your fervor is at max stack.

>

>

 

Adding to this:

Jalis stance has an upkeep ability that reduces incoming condition damage by 20% while active.

Jalis stance has an elite that reduces incoming condition damage by 50% for several seconds.

Retribution trait line has grandmaster trait that reduces incoming condition damage by 50% for several seconds, triggered on being reduced to half health, with a medium-long internal cooldown.

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The secret is to not get hit by them...

 

While that sounds like a troll answer, it's sadly the truth... Especially in PvP where you can't count on resistance.

 

As for PvE, if you do get hit, you can always give yourself resistance (assuming you had that much energy lying around), but honestly, you don't really even have to... Even in full vipers, you can pretty easily just heal through the amount of damage PoF open world puts out since everything dies so fast. You just have to avoid mega-stacking conditions on yourself by not standing in big obvious fire fields or big black/green mummy death fields, etc...

 

Also, if you're just soloing around in the open world, you'll prolly want to swap Devastation for Invocation (2-2-1) in the qT build. Gives you an extra (no energy cost) stun break, a cleanse, some solo damage boosting traits, and a cheap/lazy way to generate swiftness at will. And really, the damage loss from Devastation to Invo isn't even that big if you're not in a group since you're gaining back the critical rate you're lacking from not having spotter/banners/fury from other sources and you get an extra 7% direct/condi dmg boost to sort of balance out the direct damage traits in dev.

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