killfil.3472 Posted November 13, 2019 Share Posted November 13, 2019 Change it into the following ; When you do not have an active shade, the area of effect around yourself is larger (just like it previously was). However, when you summon a shade, this area of effect around yourself is reduced, but REMAINS. The summoned shade's radius remains unchanged. And you may only have 1 active shade at a time, which counts as 3 for shade numbers-related traits. Whadya think? Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted November 13, 2019 Share Posted November 13, 2019 I think it's not gonna fix anything. Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted November 13, 2019 Share Posted November 13, 2019 This sounds too complexed to get done anytime soon and i dont think it solves any of the issues. People complain about when fighting against a scourge. They just need to abandon the shade idea all together and re visit the skills with a new idea in general. The game is not ready to be able to balance a mechanic like this. Currently shades will always be too strong and annoying or too useless / risky / ineffective for the trade off. Link to comment Share on other sites More sharing options...
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