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Request: Animation fix


Leamas.5803

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For staves with animations on the top, Royal Flame Staff and Bifrost, for instance, the casting scythe animation interferes with the staff animation and looks kind of wonky. Could we have a means of disabling the scythe animation? Really, while it may be cool at lower levels, for higher level content, you put all the work in to getting something like Bifrost, and the silly scythe animation kind of takes away from it.

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> @"LucianDK.8615" said:

> Considering its a necromancer specific animation when staff casting, its seriously unlikely to happen.

 

Considering it's necro-specific, it should be easy to do. There will already conditional code that says do this for a necro and no one else. Just give us a flag that disables it. The current code likely goes something like this.

 

If (necro==true) then

`display sycthe`

end if

 

It could easily be changed to something like this and all they would have to do is add a checkbox to necro character gear screens similar to the ones used to hide headgear and shoulders (They already have logic for hiding character specific items). The change between the conditional statement and the form layout change for the checkbox, should be a total of less than 10 lines of code.

 

If (necro==true) and (scythe_checkbox==true) then

`display sycthe`

end if

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