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Surge of the mists needs 3/4 sec cast time ( not 1.5)


Skyronight.6370

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1.5 sec cast time for an interupt skill is way too long it compeletly defeats the purpose of having that cc skill because it already does no dmg and now the cast time is way too long too compared to other CC skills that have been reworked like necro shroud 3 that has a 3/4 sec cast time . Also some classes still have insta cast CC skills like D/F weaver has alot of them that also do massive damage. I just dont understand how they can nerf some stuff so hard on 1 class and leave it the same on others? Can you make every CC skill 3/4 second cast time for balance purpose so it can be fair across all classes.

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> @"Skyronight.6370" said:

> 1.5 sec cast time for an interupt skill is way too long it compeletly defeats the purpose of having that cc skill because it already does no dmg and now the cast time is way too long too compared to other CC skills that have been reworked like necro shroud 3 that has a 3/4 sec cast time . Also some classes still have insta cast CC skills like D/F weaver has alot of them that also do massive damage. I just dont understand how they can nerf some stuff so hard on 1 class and leave it the same on others? Can you make every CC skill 3/4 second cast time for balance purpose so it can be fair across all classes.

 

the 1.5s "cast time" you're referring to is the channel of the entire skill.

 

The issue with the skill now that you're talking about is the 500ms "Wind up" that roots you in place making the skill utter trash. The damage nerf by itself was already enough.

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