Ronnie Hu.1694 Posted March 17, 2020 Share Posted March 17, 2020 Thick Skin: This trait now grants a 5% damage reduction instead of up to 180 toughness. Spiked Armor: This trait now causes retaliation to grant a 10% damage reduction instead of up to 150 toughness. Link to comment Share on other sites More sharing options...
ProverbsofHell.2307 Posted March 17, 2020 Share Posted March 17, 2020 5% damage reduction is more or less equivalent to 150 toughness I believe, so it was a small nerf to thick skin and moderate buff to spiked armor, overall it’s a small and inconsequential buff, I have no idea why they put that in there honestly it seems extremely random. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted March 17, 2020 Share Posted March 17, 2020 I'm sitting here wondering why Dolyak Signet didn't get the same treatment... Link to comment Share on other sites More sharing options...
KrHome.1920 Posted March 17, 2020 Share Posted March 17, 2020 > @"ProverbsofHell.2307" said: > 5% damage reduction is more or less equivalent to 150 toughness I believe, so it was a small nerf to thick skin and moderate buff to spiked armor, overall it’s a small and inconsequential buff, I have no idea why they put that in there honestly it seems extremely random. They are removing toughness from traits (esp. minor traits you can't deselect) globally that you can pick damage reduction traits without accidently becoming the mob tank in pve (mobs tend to focus the player with the highest toughness value). They mentioned that as one of their main goals to achieve an increased build variety. 180 toughness is equivalent to 5% damage reduction at 3600 armor. Below this value 180 toughness becomes better than 5%. At base armor 180 toughness is a damage reduction of roughly 8%. For the other mentioned trait it's quite the opposite. 10% is way better than 150 toughness. Link to comment Share on other sites More sharing options...
cryorion.9532 Posted March 17, 2020 Share Posted March 17, 2020 Maybe it's time for full diviner and high protection/retal uptime for near 50% damage reduction. Imminent Threat, your time to shine is now! But really, 10 sec retal from Spiked Armor, 10 sec from IT, with some nice rune that gives protection and Guard Counter, that could be pretty interesting. Link to comment Share on other sites More sharing options...
ProverbsofHell.2307 Posted March 17, 2020 Share Posted March 17, 2020 > @"KrHome.1920" said: > > @"ProverbsofHell.2307" said: > > 5% damage reduction is more or less equivalent to 150 toughness I believe, so it was a small nerf to thick skin and moderate buff to spiked armor, overall it’s a small and inconsequential buff, I have no idea why they put that in there honestly it seems extremely random. > They are removing toughness from traits (esp. minor traits you can't deselect) globally that you can pick damage reduction traits without accidently becoming the mob tank in pve (mobs tend to focus the player with the highest toughness value). They mentioned that as one of their main goals to achieve an increased build variety. > > 180 toughness is equivalent to 5% damage reduction at 3600 armor. Below this value 180 toughness becomes better than 5%. At base armor 180 toughness is a damage reduction of roughly 8%. For the other mentioned trait it's quite the opposite. 10% is way better than 150 toughness. > Oh I see that's a good catch, didn't know they were doing that actually. Good insight ty. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted March 17, 2020 Share Posted March 17, 2020 > @"cryorion.9532" said: > Maybe it's time for full diviner and high protection/retal uptime for near 50% damage reduction. Imminent Threat, your time to shine is now! But really, 10 sec retal from Spiked Armor, 10 sec from IT, with some nice rune that gives protection and Guard Counter, that could be pretty interesting. Rune of durability. Link to comment Share on other sites More sharing options...
Head Kracker.4790 Posted March 18, 2020 Share Posted March 18, 2020 Ive been fiddling with runes of scrapper and damage reduction foods. this really is making me like the defense line more than tactics Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted March 18, 2020 Share Posted March 18, 2020 > @"Head Kracker.4790" said: > Ive been fiddling with runes of scrapper and damage reduction foods. this really is making me like the defense line more than tactics Scrapper or Durability would work. Scrapper is only within a certain range threshold though so be mindful of that. Durability along with Guard Counter and boon duration gives high uptime of protection. But if you were not going Spellbreaker then totally run Scrapper. Link to comment Share on other sites More sharing options...
ProverbsofHell.2307 Posted March 18, 2020 Share Posted March 18, 2020 > @"Lan Deathrider.5910" said: > > @"Head Kracker.4790" said: > > Ive been fiddling with runes of scrapper and damage reduction foods. this really is making me like the defense line more than tactics > > Scrapper or Durability would work. Scrapper is only within a certain range threshold though so be mindful of that. Durability along with Guard Counter and boon duration gives high uptime of protection. But if you were not going Spellbreaker then totally run Scrapper. Scrapper Rune is straight up inferior to Rune of the Fighter/Brawler btw, check the stats on it Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted March 18, 2020 Share Posted March 18, 2020 > @"ProverbsofHell.2307" said: > > @"Lan Deathrider.5910" said: > > > @"Head Kracker.4790" said: > > > Ive been fiddling with runes of scrapper and damage reduction foods. this really is making me like the defense line more than tactics > > > > Scrapper or Durability would work. Scrapper is only within a certain range threshold though so be mindful of that. Durability along with Guard Counter and boon duration gives high uptime of protection. But if you were not going Spellbreaker then totally run Scrapper. > > Scrapper Rune is straight up inferior to Rune of the Fighter/Brawler btw, check the stats on it > > It's more of choice based on %damage reduction than stats. Link to comment Share on other sites More sharing options...
Head Kracker.4790 Posted March 18, 2020 Share Posted March 18, 2020 > @"Lan Deathrider.5910" said: > > @"ProverbsofHell.2307" said: > > > @"Lan Deathrider.5910" said: > > > > @"Head Kracker.4790" said: > > > > Ive been fiddling with runes of scrapper and damage reduction foods. this really is making me like the defense line more than tactics > > > > > > Scrapper or Durability would work. Scrapper is only within a certain range threshold though so be mindful of that. Durability along with Guard Counter and boon duration gives high uptime of protection. But if you were not going Spellbreaker then totally run Scrapper. > > > > Scrapper Rune is straight up inferior to Rune of the Fighter/Brawler btw, check the stats on it > > > > > > It's more of choice based on %damage reduction than stats. Yep and since your going into melee alot anyways its usually pretty active. I mean how many guides for any style of war are double melee builds?having a inherent 15%ish damage reduction with a variable 7% alongside 10 off foods to a near or at 30% seems like a nice overall boost to sustaining being upright. Admittedly that percentage goes down in a WVW PVP zone but in general...great overworld build Link to comment Share on other sites More sharing options...
sneakytails.5629 Posted March 18, 2020 Share Posted March 18, 2020 Yeah, I tend to run Scrapper runes, with damage reduction food, and 3k base armor (with sigil) on my Shield-less Warriors. Of course I also take lots of stunbreaks (4), and Rousing Resilience as well. This works ok when not running GS and SH. Link to comment Share on other sites More sharing options...
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