Jump to content
  • Sign Up

Comprehensive Changes to Warrior Skills


ProverbsofHell.2307

Recommended Posts

Crossposting this from PvP section. These are my personal ideal changes for Warrior skills, those not included here are performing fine in my opinion. These are coming from a PvP and WvW perspective. I'll be posting a comprehensive list of trait changes later.

 

**Weapon Skills**

 

_Greatsword_

Hundred Blades - This skill is currently too slow, too low damage and too hard to land. So one of three things can happen here - either the skill is given a decrease in cast time, the damage coefficient is raised, or the skill is given an increased range to perhaps say 330 range in a cone infront of the caster (could add some shockwaves to animation to reflect the extended range).

 

_Hammer_

Backbreaker - For a start I suggest adding innate Unblockable to this skill, considering the cast time and cooldown.

Secondly, and I may be opening a can of worms here, but I suggest restoring damage coefficients to CC, but with a catch. Make the coefficient generally around 1.0, but unable to crit. I say generally because, to use Backbreaker and Headbutt as examples, these skills could have perhaps say even 1.8 coefficients but again, like all CC, be unable to crit. The coefficient should scale sensibly with cast and cooldown times.

 

_Longbow_

_Credit to @"Lan Deathrider.5910" for coming up with these great longbow changes on the Warrior subforums, although I amended his original ideas somewhat_

Dual Shot - Add innate burning to the auto, add 33% chance for extra burning to Crack Shot trait.

Fan of Fire - Significantly reduce the width of the cone so it doesn't need to be used like a shotgun.

Arcing Arrow - Remove the skill entirely. Replace it with Rain of Fire (essentially a mirror'd version of the ranger longbow skill Barrage, but applying burning and having a low power coefficient).

 

_Axe_

Eviscerate, Decapitate - Restore the 5 might on hit to these skills back up from 1 might.

 

_Mace_

Crushing Blow - Replace the animation on this to mimic Skullgrinder, so it is now gap closing with 300 range.

Tremor - Remove Projectile status. Make it function like an actual shockwave similar to Coalescence of Ruin. Width should be much much much wider (imagine a wave infront of the Warrior). Reduce target cap to 3, increase cast to 1 second, reduce CC duration to 2 seconds.

 

_Sword_

Flurry - Remove the self-root, just please.

Impale, Rip - This should be very rewarding and a fun combo. Keep the hybrid potential. Add 3 bleeding stacks and cripple to match the torment duration for Impale. For Rip, keep the coefficient as is, but also add 3-4 stacks of Burning to reward condi sword users. And speaking thematically, I suppose it's not that much of a stretch to say it would "burn" to have an impaled sword ripped from your body.

 

_Warhorn_

Charge - Remove the stack system from this, make it 10% damage in general, but for a reduced duration of 6 seconds. It's hard to coordinate those stacks in the middle of combat, and 10% isn't a large enough modifier to warrant such small stacks. This skill made sense when the modifier was 25%.

 

_Torch_

Blazebreaker - I feel like this deserves at least some more stacks of Burning. Increase to 2-3 stacks.

 

**Utility Skills**

 

_Healing_

Healing Signet - Raise healing per second from 230 to 280.

Natural Healing - This is quite a big cast, and doesn't offer much over other healing skills. The heal is already quite big, but I actually suggest restoring the value back to 11670 up from 8519, and then adding a small barrier, 2500 base or so, that activates at the beginning of the cast as a buffer. Increase the cast to 1 and 1/2 second to compensate somewhat. This is the Least used Warrior heal so it needs some big love to see play.

 

_Shouts_

Fear Me - Add an ammo system, give it two charges, 5 seconds activation cooldown, and 40 seconds to recharge ammo.

 

_Stances_

Berserker Stance - Doesn't offer that much outside of Resistance. Doesn't break stun. I suggest reducing the cooldown back to 30 seconds. If we would rather keep the longer cooldown, I would suggest pulsing Protection to go with the Resistance. Could potentially remove the adrenaline gain, it's hard to capitalize on 4 seconds of an odd amount of adrenaline gained (7?).

 

_Rage_

Outrage - Reduce cooldown back to 15 seconds. This skill is weak and only helped by the niche thing it does - fast breaks.

Wild Blow - Remove CC from this skill. Make the coefficient 1.9 and then make it 100% crit on a disabled foe.

Sundering Leap - Add 1 second of a single stability stack to this leap.

 

_Meditations_

Sight Beyond Sight - Rework this, make it so for 5 seconds, your attacks have 100% crit chance, and you can see stealthed foes. Remove ammo count, set cooldown to 30 seconds. This is a niche skill so it should be fairly strong at least.

Imminent Threat - Almost completely unused and needs a rework. Remove the taunt, and make it an PBAoE pull with a radius of 600 around the caster on 5 targets. Keep the adrenaline and retaliation, reduce cooldown to 30 seconds. Increase cast to 1/2 second up from 1/4.

 

**Elite Skills**

Signet of Rage - Decrease cast time to 1/2 second.

Headbutt - Remove the self-stun and stability removal gimmick.

Winds of Disenchantment - Reduce cooldown to 60 seconds.

 

Link to comment
Share on other sites

Ah, thanks for the callout ^.^

 

Full disclosure here is what I recommended for LB:

 

AA)Increase the projectile speed on AA, make Burning default on AA, update crack shot so that LB has a 33% chance to cause 1s of burning on a crit.

2)Fan of Fire, add 1 more arrow along with burn on it. Tighten the cone so that at least 2 arrows will hit the same target at max range if the target is in the middle of the cone (I guess the spread would be 240 width at max range?).

3)Pin Down as suggested above, 12s cd 6 stacks of bleed for 6s, 1s immob. (moved to slot 3 from 5)

4)Smoldering arrow, increase radius to 240.

5)Rain of Fire 20s CD, channel while being mobile, 12 hits with a damage interval of 0.6s burn Duration 4s/2s per hit, duration split for PvE/Comp. If Cripple is put onto it like Barrage, then I'll be okay with being immobile during the channel as Leg Specialist exists.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...