> @"Danikat.8537" said:
> The question is what they were attempting to achieve in these meetings. If they want it to be profitable to gather and sell most cooking materials then yes there's an issue, if on the other hand they want to make sure most foods are relatively cheap to craft so most players can afford to make and use them without worrying that they're wasting gold when they do then it's a success.
Yeah but in that case, they would have make it so that the cost is fixed, in karma, or whatever else they could come up with, and not something tradable, gatherable.
It also make no sence, given, the good food is costly.
No, the problem is the huge diversity over food that shouldnt be that much diversified, for near zero benefit to players.
When I sayd there are easy ways to fix the situation, I actually meant it, you could for exemple make food effect stackable, like everything else, but thats just one idea and theres many possibilities for them to change the state of the crafting/market, but they didnt, and we are now close to 10 years since release, so it probly wont ever change.