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arukAdo.2047

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Everything posted by arukAdo.2047

  1. Could be either hardware or software failure, in both cases, if its not critical, the computer might behave just as usual, but not let you "play" per say, or randomly. Your saying the laptop is old so thats a possibility. The ram could have just one chip broken, there are memtests to verify that. The power supply could be half broken, and only under stress you would get problems, you can also verify that with some tools to stress test. Windows itself could have some issues. When the computer doesnt work anymore its easy to tell whats wrong with it, usually, but in many cases the broken part may not trash completly your system, so its still sort of half working, thats the harder cases. It would be tedious to make a full list of what you can test/try, because it would be extremly long.
  2. > @"Danikat.8537" said: > The question is what they were attempting to achieve in these meetings. If they want it to be profitable to gather and sell most cooking materials then yes there's an issue, if on the other hand they want to make sure most foods are relatively cheap to craft so most players can afford to make and use them without worrying that they're wasting gold when they do then it's a success. Yeah but in that case, they would have make it so that the cost is fixed, in karma, or whatever else they could come up with, and not something tradable, gatherable. It also make no sence, given, the good food is costly. No, the problem is the huge diversity over food that shouldnt be that much diversified, for near zero benefit to players. When I sayd there are easy ways to fix the situation, I actually meant it, you could for exemple make food effect stackable, like everything else, but thats just one idea and theres many possibilities for them to change the state of the crafting/market, but they didnt, and we are now close to 10 years since release, so it probly wont ever change.
  3. While on the principle I have no issue with the food design overall, it was mentioned that they had meetings about "economy" and ingredients, they apparently totally failed at this. The situation right now, and since many years, is that 90%+ of the materials are worth nothing, only coppers. So we have a huge material storage for many food ingredients, that are not worth picking up anyway. And there was almost no efforts to fix that, sure the 500 cook update did partially solve the issue of food value, for a limited time, but its not fixing the root issue at all. The real issue behind the worthless food is that its worthless... make food matters and bingo ppl will craft more of them, gather more materials, and make the market alive again. Right now, been a crafter is just a waste of gold, more or less, the only thing that keep cooking revelant is the ascended food, it probably wouldnt take much efforts to make it worthy as a whole, but I dont believe thats what they want.
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