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Posts posted by Samug.6512
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800
Piken Square
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> @ParadoX.3124 said:
> Cause core condi is still better than Holosmith or scrapper Power or Condi in terms of dammages
And what's wrong with that?
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This game needs more than 4 balance patches a year...
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I love the synergy of Self-regulating Defense -> Alchemical Tinctures -> Prismatic Converter -> Sigil of Cleansing. I like how it all *clicks* together.
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I play WvW with holo and have no problem with cleansing condis, unless I'm cought in meele range of Scourge. There is no way we can cleanse them as fast as they are applied at the moment, because Scourge is plain broken ([so said ANet in last AMA](
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Just bind your Profession Skill 5 to whatever your weapon swap is? How can you even play engineer with F1-F5?
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Both scourge and SB are probably the toughest to beat, but there are a few tactics for each:
For scourge, use either **range** as mentioned above, **CC** and engineer's **mobility**. Get out of those circles, most of scourge's condis come from his shroud abilities.
For spellbreaker, kite him so they use up all of those ridiculous stances, and hit him hard. Also: **DON'T. BREAK. THE. BUBBLE.** Full Counter is pretty painful if triggered.
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> @lorddarkflare.9186 said:
> > @ukuni.8745 said:
> > Pistol more bleeds per heat level
> >[...]
> > Shield gets better cc and area denial
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> This is problematic. Holosmith should not be required in order to make the baseline Engie weapons good.
What about Mirage and Weaver? Both gave base weapons new abilities, even underwater. In our case it wouldn't even be new abilitis, just the old ones with new effects (no new animations).
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> @Rangerdeity.5847 said:
> > @zerorogue.9410 said:
>
> > This whole thing about mounts is just gliders all over again. When Anet first announced it, I saw several people completely loose their minds at the thought thinking it would be the end of wvw. As anyone who plays knows gliding did nothing of the sort. Mounts are just another of these. People will always overreact to theses sort of changes.
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> the general agreement of the community then is the same as it is now...... ONLY IN TERRITORY YOU CONTROL. if you could use any of the base mounts in enemy territory you could bypass walls consistently. if you could use griffin at all you could place siege in places it cant be countered without taking the zone it was placed in.
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https://wiki.guildwars2.com/wiki/Objective_Aura_3:_Movement_Speed
If a server owns the objective, there already is a speed boost available to everyone (just needs a guild level 17), so what is the point of being able to use mounts in this territory?...
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Can we have WvW bouncy chests behave like PvE bouncy chests? Meaning right click puts items straight into our inventory without any pop-ups? I believe it's just a bug.
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> @Arimas.3492 said:
>[...]
> Also as some others have mentioned I think we could get more interaction with light fields and aura. Maybe even an increase in functionality of the aura (though that might be too much to ask).
Neat idea, but feels like a material for another elite spec tbh.
I definitely would like to see more finishers. At least a blast on Corona Burst and leap on sword 3.
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I like gliding in WvW, but maps are too small for mounts. Contested objective? Scout shows up in 3 seconds, 5 seconds later other 50 people.
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I think there's an issue with interrupting P-forge auto-attack chain - I tried to stomp with P-forge today, but I couldn't stop auto-attacking, despite spamming F.
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You can trade new currency for proofs of heroics.
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I'm doing lvl 10 key run a week for a few months now.
First mission is a great opportunity to introduce new people to game-wide mechanics, like "red circle = bad". And yet, there's almost no indicator that the Earth Elemental at the end of human introductionary mission, is going to do big AoE knockback (except it flinching its right arm). Wouldn't it be a good idea to get a huge orange circle appear and pop-up a tutorial window about dodging?
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I've got hero points ready to unlock an elite spec I want to try out, I'll probably be doing some PvE but will be focused on build-crafting.
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> @ThomasC.1056 said:
> Hello,
>
> As far as I know, Proof of Heroics will stay in its current functionnality, namely : they'll allow you to buy Core Tyria and HoT Hero Challenges, alongside HoT's recipes, sigils, runes, and misc. The only question is their availability, and my personal guess is you'll have to chose between PoH and new currency in the skirmish rewards chest.
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> That said, unless you need PoH for gear, there's no harm in unlocking Hero Challenges before friday for all your characters. Unless of course you'd enjoy doing them !
That's how I understand it. There will be a new skrimish chest introduced, with current skirmish chest's rewards (this includes proofs of heroics) + a new currency which we will be able to use to buy PoF sigils, runes, recipes, unlock hero points, etc. ArenaNet's goal is to give all players equal start clearly.
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The ability for shield gens to cover themselfs is IMO broken. Minimum range of shield skill should be extended, so they won't be able to cover themselfs. The fact they can makes all defensive siege meaningless.
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You can use [that_shaman's countdown](http://thatshaman.com/tools/countdown/) to figure out the exact time in your timezone.
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No, subscription is a stupid idea. Just buy gems monthly if you want to support ArenaNet more than just buying the game/expansions.
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While it seems PoF will introduce a lot of condi spam (which might change, we don't know the final balance), I think it's a little bit overpowered. Altough, I'd love to see Hard Light Arena giving boons to allies as well.
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> @"Strider Pj.2193" said:
> You can currently AFK in obsidian Sanctum. It only counts towards THAT maps population AND as participation bleeds out, you gain the rewards on each tick. PLUS you get to chat to others in WvW team chat.
>
> Your LOBBY exists. People need to use it.
I'd love to see some rework to OS, making it more of a true lobby - adding NPCs, hell, maybe even crafting stations. Jumping puzzle and dueling arena as something to do while you are waiting for queue/waiting for participation to tick out.
WvW = Dead game mode
in World vs. World
Posted
Far from dead.