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Doto.6357

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Posts posted by Doto.6357

  1. > @"Vasdamas Anklast.1607" said:

    > > @"Scoobaniec.9561" said:

    > > Tbh if you aint picking steadfast from retribution you have 0 rights to complain about sustain. Just with 6 energy you regenerate 400hp/s which is more than healing signet. And thats ignoring other traits to heal/leech hpor Jalis hammer themself. Really healing is the last issue here.

    > >

    > > Soothing stone issue is slow cast time and huge tell but instead of reducing the cast i would rather get block/invul

    >

    > Steadfast Rejuvenation is OP, I've been using it for a while on WvW with my Hybrid build. Especially on condi revenant with trailblazer+runes of tormenting build. Dwarven training is pretty strong too since it contributes to Weakness tanking and adds 10% damage buff against weakened target on top of that.

    > It's not widely used yet because revenant requires both Devastation and Invocation traitlines to punish agile enemies for their mistakes (and unlike most of those annoying kitten classes it doesn't have nearly as much sustain and has to rely on IL). Once meta changes I'd expect nerfs for Retribution.

     

    I wouldn’t really call it op in spvp where trailblazer gear and torment tunes do not exist. I play a lot of core and renegade with retribution and steadfast is fine in my opinion. Since invocation is a must have, you usually give up traitlines like devastation to run retribution in the first place, giving up damage for more sustain. It’s a fair trade off.

     

    Now let’s compare that to the sustain of holosmith... ignoring the massive condi conversion/cleansing, heat therapy is a passive heal over time that gets stronger the more aggressive a holo is, on top of the general amazingness of healing turret. That is what OP sustain looks like, not a revenant running retribution.

  2. > @"Shao.7236" said:

    > > @"otto.5684" said:

    > Renegade for most is meant for bunking, it can do it quite well. The legend that is, but you're not forced to play Kalla, the traits are good and as Shiro/Jalis those traits do introduce other builds that are viable and fun to play with.

     

    100% agree with this assessment. Shiro/jalis is an excellent combo, although I personally enjoy using Kalla as no other legend can output such high levels of aoe dmg (mad king rune + soulcleave is a fun combo to pull off in a team fight)

  3. > @"Eugchriss.2046" said:

    > To be honest, he is not completely wrong(although he s far from being right). The point is that your 2 vids are completely irrelevant. I mean, the teasing (the title of the vid) and the vid itself are completely unrelated.

    > Video 1 is titled: dwarf ability to tank. Yet, what I see is "rite of the great dwarf" effectively reducing 50% of the incoming damage. Because that s the **only** skill you really used. So for me, the title is a bit exaggerated. The vid also shows that the build is highly vulnerable to chain CC, sounds bad for a tanky build. I m not even mentioning the fact that your video is only 15 secs long (even if it is obvious that you died at the end). Like how can you even closely show the usefulness of a build in 15 secs (more like 10 to be fair)? This looks like you cherry-picked what you think was the best part of a 10+ min game: It s called manipulation (if it is done on purpose ofc).

    > The second video is titled: If it wasn't for True Nature, this wouldn't have been possible to do as effectively. In the description of build you also say : " it's a lot easier to pull off **insane **transfers". First, there is only one (tell me what are the others, if there are) on legend swapping. Then you didn t even used that because someone cleansed those 40 stacks of burn (the scrapper I guess). And in this one too you only used one single skill: pain absorption. So your impact on the whole fight was pretty limited here. Like close to 0. Because despite you using pain absorption, which would have been a huge support for your mates, someone else (again the scrapper I think) granted resistance to the whole team. The only close to useful thing you "did" was to passively apply slow with FoN on demon stance.

    >

    > I am not saying that you re bad or that the builds you presented are. I m just saying that the videos you show here are not working as you intended they would. They don t highlight any use case of the builds because there are 1- too short and 2- you were (almost) perma stunned on those to show anything.

     

    Shao has a stream and a YouTube channel with the additional videos that you so voraciously require. The purpose of the clips in this thread was to highlight some humorous moments he had with the builds, not to give a thorough playthrough or montage of how his builds play. If that’s what you want, maybe try the twitch with hours of uninterrupted combat.

     

    As for rite of the great dwarf being only one button or something... like what? When you play core dwarf rite on f2 is your best cooldown against high burst windows like reaper shroud or rampage. That clip does a nice job of showing how rite mitigates burst damage.

  4. > @"Virdo.1540" said:

    > > @"Shao.7236" said:

    > > > @"Doto.6357" said:

    > > > Do you have any condi centered builds? I’m trying out core rev but I’m not sure what I’m doing

    > >

    > > 1. Dwarf / Mallyx http://gw2skills.net/editor/?PmwAkeZlhQHsIyhJRNMI6hBSfMBKgD7SfqC-zZoOlGVARKCyUCEwQwxDA

    > > Good at dealing with both power and conditions if you can play pro actively prevent CC or avoid some boon strips. There is a small touch of Power damage to it with Sigil of Intelligence + Axe 4 to Staff 2, but the overall strategy is to Embrace The Darkness then hug people while using energy skills to increase your output as the condition burst. Inspiring Reinforcement can improve the efficiency of not getting stunned with the added mitigation of Weakness paired with RotGD. I really suggest that you take your time to look at all the possible things that can be done with this setup, it goes quite a long way and it's honestly necessary if you want to be successful with it. Pulsating Pestilence is one way this build work but that's not all of it.

    > >

    > > Got an example here for Dwarf ability to tank;

    > >

    > >

    > > 2. Glint / Mallyx http://gw2skills.net/editor/?PmABk6xflhQKsIyiJRXMICjBSiMBqgD9UWrF-z5YfKNKCyUBEtQIgJgSHA

    > > This the build I always play and boy, while it's not as good dealing with CC compared Core, it can still make up if it's wisely used. Because of how Glint traits, skills and side effects pairs so well with Mallyx/Condition aspect, gaining access to Infuse Light and True Nature, it's a lot easier to pull off insane transfers to punish people that ditch everything on you. Like Core, there's a lot to be learned but the shield is a great addition to the arsenal to keep you from succumbing to pressure, much like Infuse Light does. Otherwise, Sword/Axe does benefit greatly from free crits and quickness, unlike Mace/Shield which is more defensive while still packing a potent burst with Embrace The Darkness, Mace 3 can't be sped up either.

    > >

    > > If it wasn't for True Nature, this wouldn't have been possible to do as effectively;

    > >

    > >

    > >

    >

    > Wow u r bad

    > alone the video of jalis tank let me know that reading that here is a waste of time lol

     

    What was wrong with the jalis video? Watching his videos was actually super helpful for me in learning revenant. If you have any criticisms maybe you could be more specific than “LOL u r bad”

     

  5. > @"Eugchriss.2046" said:

    > and more... **DOES APPLY TO REV TOO**. Just replace pets by legends and here you go.

     

    No, those two mechanics are not comparable. The Herald Legend (Glint) and the Renegade Legend (Kalla Scorchrazor) are comparable to Celestial Avatar (Druid) and Beastmode (Soulbeast).

     

    You cannot just say that a pet is equal to an entire elite specialization.

  6. > @"DonArkanio.6419" said:

    > > @"Lilyanna.9361" said:

    > > Lemme guess, you're frustrated ranger can get access to one of the most reliable pets and you don't like that.

    > >

    > > They are literally just pets. Core ranger doesn't have anything else but damage and no core pet is even remotely good, so why pick the bad choices? Why lock a class into clearly BAD choices?

    >

    > Because these pets come with the expansions.

    >

    > Let's make a comparison od benefits.

    >

    > Core Ranger player owns an expansion.

    >

    > Core Warrior player owns an expansion.

    >

    > _Core Ranger benefits from owning expansion_. Because not only it has a wider choice, it also uses pets that are far more powerful.

    >

    > _Core Warrior **doesn't get any benefit** from owning an expansion._

    >

    > We are talking Class mechanics and competitive environment.

     

    The example you provided is an imperfect analogy. Pets are not an elite spec mechanic, and therefore should not be compared to elite specs. Pets are a core class mechanic. As they are the only core class mechanic that gets additions, they have no direct comparable thing. As a side note, PLEASE stop comparing other classes’ elite spec mechanics such as facet of nature (an example I saw whilst reading this thread) to ranger. No other class has this sort of dynamic core mechanic, and therefore no other class can be accurately compared.

     

    The closest parallel to the addition of new pets in expansions would be the additions of new gear stat sets to the game. For instance, Viper’s gear is obtained through HoT, just as the smoke scale is. Since neither Viper’s nor the smoke scale are an elite spec mechanic, they can be used without using the corresponding HoT elite spec. A similar analogy would be gliding or the use of mounts, as both are also available to core classes despite being from the expansion.

     

    The OP’s argument is essentially saying that “expansion content should be only available to that expansion’s elite spec”. This would be analogous to saying that “You can only equip or use Viper’s stats, or use gliding, if you are playing a HoT elite spec”. This sort of logic is clearly flawed. Just because a feature was in an expansion does not mean it should not be available to core classes.

  7. > @"Buran.3796" said:

    > ...They released Renegade with the breakstun in the healing skill; Revenant skill balance team have been garbage since forever...

     

    Renegade stunbreak is on the daze summon not on the heal skill

     

    > @"Shao.7236" said:

    > It's a stunbreak consuming 40 energy with a 1¼ cast time. Back in the days where things we're more slow and aggravating with big meaningful procedures, it made sense. Now? It doesn't hold up as great, very pro active skills are required and it ruins the flow or pace of playing with Jalis, it does not deserve to have such ultra high risk for medium reward. The gameplay is much more fast paced than before and the cast time is an insult to the legend in the terms of today standards.

    >

    > Suggestions:

    > 1. Make the cast time ½ second.

    > 2. Make energy cost 30.

    > 3. Versed in Stone Condition Damage Reduction is baseline to the skill while the new trait provides stability on stunbreak with it's passive RotGD removed.

    >

    > I am not saying all of these should be added together, maybe 1+2 or 2+3 but those are generally ways the skill could go to be more relevant because as of right now, there is almost no incentive to use it, nor being Versed in Stone particularly useful unless you build around it which is ineffective overall compared Steadfast Rejuvenate that can mitigate as much depending on the pressure and is overall more useful to all legends rather than just one skill, 3 seconds of Stability on stunbreak would benefit all legends and give people a good opt that makes energy less prone to be wasted by CC chains.

    >

    > Even Renegade makes better use of Jalis skills than the traitline (Retribution) does to Jalis itself. Something has to be done. Inspiring Reinforcement is 99% of the time a better skill to use compared it for the minor trait, weakness and stability compared a long vulnerable long cast of a skill that is likely to be too late mitigating damage.

     

    Yea there’s nearly no situation where you would use RotGD in pvp especially since they added a shorter version of it to Ancient Echo. I’d really like lowering the cost and cast time of it.

  8. > @"Shao.7236" said:

    > > @"Doto.6357" said:

    > > > @"Shao.7236" said:

    > > > > @"Doto.6357" said:

    > > > > Never mind I just spent an evening trying out jalis/mallyx. Thank you for showing me this build and making core rev fun to play @shao

    > > >

    > > > You could Shiro/Mallyx, but it's definitely a lot more risky and most of Shiro traits/skills don't really help you in the theme of conditions or sustain with Mallyx. Only mobility at best. You're welcome also, we need more people playing other than Power Shiro!

    > > >

    > > >

    > > >

    > > > > @"Eugchriss.2046" said:

    > > > > Since you guys have benn complaining that I barely use Kalla's skills, I ve kept exactely the same build but changed my playstyle. Here is what it looks like (still unraked):

    > > > > [1. vs a berserker Holo](https://streamable.com/8feuc "1. vs a berserker Holo")

    > > > > 2. [vs berserker holo + fb](https://streamable.com/5flue "vs berserker holo + fb")

    > > > > [3. vs some gold2/3](https://streamable.com/p87jd "3. vs some gold2/3")

    > > > > [4. vs a reaper](https://streamable.com/eu88i "4. vs a reaper")

    > > > > [5. vs a ganking herald](https://streamable.com/bv36d "5. vs a ganking herald")

    > > > > [6. vs demo holo (I think)](https://streamable.com/epmt7 "6. vs demo holo (I think)")

    > > > > [7. vs some gold2/3 again](https://streamable.com/pdgfk "7. vs some gold2/3 again")

    > > > >

    > > > > Thanks for your feedbacks.

    > > >

    > > > Looking fine and mostly well put to be a big nuisance, hope I can face you again so I can put myself to the test.

    > >

    > > I just want to pick your brain a little more because you’re the most helpful resource I’ve found so far for newer rev players in pvp lol. Is core Condi mallyx/jalis supposed to be struggling against good scourges? I tried to fight some plat scourges in the ffa arena and I think it’s abrasive grit that’s making me do no damage to them while I just get swamped with so many Condi that even pulsating pestilence doesn’t help

    >

    > Jalis/Mallyx puts a medium in between Power and Conditions, have to adapt a bruiser style against things that overcome your balance. The idea against as scourge is patience, work with their burst and send it back in between stances. While it happens you can use

    > vengeful hammers, add your own damage and move as little as possible to take the least damage then use axe 4 or staff 5 as your gap closer to send them back.

    >

    > Same with Mallyx except you need to keep remembering your internal cooldowns for Pain Absorption there's no use in spamming, avoid shades/sand to not lose that Resistance into torment/cripple, if that happens Empowering Misery resistance is apart of the internal cooldown and will heal in more if you get caught in that bad pressure which also means a good counter transfer in the following, Echoing Eruption is also good to make some distance and should be paired with Embrace The Darkness in the following to add even more damage to the mix, in fact all of your disposable skills like mace 2, staff 2 or staff 3 to extend your EtD safely will add more damage.

    >

    > Setup easy damage/transfers with Forced Engagement, Temporal Rift only adds Confusion when you interrupt them, Taunting makes it very easy.

    >

    > Scourges do a lot of Cripple, which can be at your advantage on transfers so don't be afraid about catching to them with all of the options you have as gap closers, Torment is literally both of the profession best weapon also the only ones that can improve it so it's in your best interest to not always move if it benefits you best, remember gap closers and can transfer often.

    >

    > Make the best out of your boons and health pool, transfering right away is not always the best either as you may find yourself with more conditions that could benefit you before resistance ends. Same for Stability, it's not that essential against them and will be more of a nuisance to you if you often step in their sand, you also get some when you evade so if they try to CC after chances it won't happen.

    >

    > Transfering conditions much more often than any profession in the game is your best tool and finding the happy medium is what's the most important because in between that at best you have staff 4 to remove some while on either legend you have either hammers or resistance to delay damage, your big health pool helps as well.

    >

    > If you were to be Mallyx/Herald, you get more transfers and can heal from pressure but lost that Stability making you weaker to CC spam. Thing is, with those options you can stack up massive amount of condition damage safely on you to heal or pressure back which is what differs it from Core.

    >

    > The idea of Mallyx in design is quite literally being a maniac that just wants to suffer then make people suffer with that pain, which is conditions and that honestly this mentality is something that I recommend people having while playing, just have to remember how much you can take. I find Herald best do to it, core can also but definitely not to the same degree in the amount of time or damage, it excels better in team fights ironically compared Herald.

    >

    > Edit: If you'd rather have a little bit more of sustain, Sage is also a viable option instead of Carrion.

     

    Do you play on NA? Would be super cool to try to duel you and see first hand how you approach some of these match ups

  9. > @"Shao.7236" said:

    > > @"Doto.6357" said:

    > > Never mind I just spent an evening trying out jalis/mallyx. Thank you for showing me this build and making core rev fun to play @shao

    >

    > You could Shiro/Mallyx, but it's definitely a lot more risky and most of Shiro traits/skills don't really help you in the theme of conditions or sustain with Mallyx. Only mobility at best. You're welcome also, we need more people playing other than Power Shiro!

    >

    >

    >

    > > @"Eugchriss.2046" said:

    > > Since you guys have benn complaining that I barely use Kalla's skills, I ve kept exactely the same build but changed my playstyle. Here is what it looks like (still unraked):

    > > [1. vs a berserker Holo](https://streamable.com/8feuc "1. vs a berserker Holo")

    > > 2. [vs berserker holo + fb](https://streamable.com/5flue "vs berserker holo + fb")

    > > [3. vs some gold2/3](https://streamable.com/p87jd "3. vs some gold2/3")

    > > [4. vs a reaper](https://streamable.com/eu88i "4. vs a reaper")

    > > [5. vs a ganking herald](https://streamable.com/bv36d "5. vs a ganking herald")

    > > [6. vs demo holo (I think)](https://streamable.com/epmt7 "6. vs demo holo (I think)")

    > > [7. vs some gold2/3 again](https://streamable.com/pdgfk "7. vs some gold2/3 again")

    > >

    > > Thanks for your feedbacks.

    >

    > Looking fine and mostly well put to be a big nuisance, hope I can face you again so I can put myself to the test.

     

    I just want to pick your brain a little more because you’re the most helpful resource I’ve found so far for newer rev players in pvp lol. Is core Condi mallyx/jalis supposed to be struggling against good scourges? I tried to fight some plat scourges in the ffa arena and I think it’s abrasive grit that’s making me do no damage to them while I just get swamped with so many Condi that even pulsating pestilence doesn’t help

  10. In my opinion, adding an icd of around 6-15 seconds (roughly) on immobilise proccing poison via panic strike would be enough to dissuade the constant sword 2 spam while also preserving the strength of the build outside of spamming one ability. This change would also not hurt power s/d too much.

  11. > @"Doto.6357" said:

    > > @"Shao.7236" said:

    > > > @"Doto.6357" said:

    > > > Do you have any condi centered builds? I’m trying out core rev but I’m not sure what I’m doing

    > >

    > > 1. Dwarf / Mallyx http://gw2skills.net/editor/?PmwAkeZlhQHsIyhJRNMI6hBSfMBKgD7SfqC-zZoOlGVARKCyUCEwQwxDA

    > > Good at dealing with both power and conditions if you can play pro actively prevent CC or avoid some boon strips. There is a small touch of Power damage to it with Sigil of Intelligence + Axe 4 to Staff 2, but the overall strategy is to Embrace The Darkness then hug people while using energy skills to increase your output as the condition burst. Inspiring Reinforcement can improve the efficiency of not getting stunned with the added mitigation of Weakness paired with RotGD. I really suggest that you take your time to look at all the possible things that can be done with this setup, it goes quite a long way and it's honestly necessary if you want to be successful with it. Pulsating Pestilence is one way this build work but that's not all of it.

    > >

    > > Got an example here for Dwarf ability to tank;

    > >

    > >

    > > 2. Glint / Mallyx http://gw2skills.net/editor/?PmABk6xflhQKsIyiJRXMICjBSiMBqgD9UWrF-z5YfKNKCyUBEtQIgJgSHA

    > > This the build I always play and boy, while it's not as good dealing with CC compared Core, it can still make up if it's wisely used. Because of how Glint traits, skills and side effects pairs so well with Mallyx/Condition aspect, gaining access to Infuse Light and True Nature, it's a lot easier to pull off insane transfers to punish people that ditch everything on you. Like Core, there's a lot to be learned but the shield is a great addition to the arsenal to keep you from succumbing to pressure, much like Infuse Light does. Otherwise, Sword/Axe does benefit greatly from free crits and quickness, unlike Mace/Shield which is more defensive while still packing a potent burst with Embrace The Darkness, Mace 3 can't be sped up either.

    > >

    > > If it wasn't for True Nature, this wouldn't have been possible to do as effectively;

    > >

    > >

    > >

    >

    > Is there a reason you take jalis/mallyx over mallyx/shiro? I’m a new revenant player so bear with me but everyone always told me that shiro was one of the best legends for pvp. My first stab at a core rev build was retribution/invocation/corruption with carrion amulet and speed tunes running staff mace/axe.

     

    Never mind I just spent an evening trying out jalis/mallyx. Thank you for showing me this build and making core rev fun to play @shao

  12. > @"Shao.7236" said:

    > > @"Doto.6357" said:

    > > Do you have any condi centered builds? I’m trying out core rev but I’m not sure what I’m doing

    >

    > 1. Dwarf / Mallyx http://gw2skills.net/editor/?PmwAkeZlhQHsIyhJRNMI6hBSfMBKgD7SfqC-zZoOlGVARKCyUCEwQwxDA

    > Good at dealing with both power and conditions if you can play pro actively prevent CC or avoid some boon strips. There is a small touch of Power damage to it with Sigil of Intelligence + Axe 4 to Staff 2, but the overall strategy is to Embrace The Darkness then hug people while using energy skills to increase your output as the condition burst. Inspiring Reinforcement can improve the efficiency of not getting stunned with the added mitigation of Weakness paired with RotGD. I really suggest that you take your time to look at all the possible things that can be done with this setup, it goes quite a long way and it's honestly necessary if you want to be successful with it. Pulsating Pestilence is one way this build work but that's not all of it.

    >

    > Got an example here for Dwarf ability to tank;

    >

    >

    > 2. Glint / Mallyx http://gw2skills.net/editor/?PmABk6xflhQKsIyiJRXMICjBSiMBqgD9UWrF-z5YfKNKCyUBEtQIgJgSHA

    > This the build I always play and boy, while it's not as good dealing with CC compared Core, it can still make up if it's wisely used. Because of how Glint traits, skills and side effects pairs so well with Mallyx/Condition aspect, gaining access to Infuse Light and True Nature, it's a lot easier to pull off insane transfers to punish people that ditch everything on you. Like Core, there's a lot to be learned but the shield is a great addition to the arsenal to keep you from succumbing to pressure, much like Infuse Light does. Otherwise, Sword/Axe does benefit greatly from free crits and quickness, unlike Mace/Shield which is more defensive while still packing a potent burst with Embrace The Darkness, Mace 3 can't be sped up either.

    >

    > If it wasn't for True Nature, this wouldn't have been possible to do as effectively;

    >

    >

    >

     

    Is there a reason you take jalis/mallyx over mallyx/shiro? I’m a new revenant player so bear with me but everyone always told me that shiro was one of the best legends for pvp. My first stab at a core rev build was retribution/invocation/corruption with carrion amulet and speed tunes running staff mace/axe.

  13. > @"Shao.7236" said:

    > > @"Nor.2057" said:

    > > > @"Shao.7236" said:

    > > > I am very interested in decent pvp Renegade Builds Shao.7236 pls share also :)

    > > > I can share you many relevant and good Renegade builds if you want to play as it, it's not bad at all. Just overshadowed by other things like Shiro Herald or just Shiro everything.

    > >

    > > I am very interested in decent pvp Renegade Builds Shao.7236 pls share also :)

    > >

    >

    > 1. Kalla / Dwarf http://gw2skills.net/editor/?PmwAwyZldQLMHaj1QasHKj9RjsAygl+U6rH-z5IWKZWA9GCRnAtHB2NA

    > Strong against Conditions since 105% condition damage reduction is possible, it's important to keep yourself in the momentum with fervor though. Do use Inspiring Reinforcement in synergy with Renegade skills to improve the success.

    >

    > 2. Kalla / Shiro http://gw2skills.net/editor/?PmwAwyZlxQLMPaj1RaMOKjRSjMCygl+U6rH-z5IWKZWA9GCRnAtHB2NA

    > Much less sustain for Mobility, the biggest benefit has to be that Riposting Shadows has great synergy with Brutal Momentum.

    >

    > 3. Dwarf / Shiro http://gw2skills.net/editor/?PmwAwyZlxQHMPyh1RNMO6hRSfMCKgl+U6rG-z5IWKZWA9GCRnAtHB2NA

    > Classic Core Revenant with the ability to survive conditions much better.

    >

    > Those are the decent, won't die so easily. You can always look the other metabattle Bow/Staff that's more focused on Kalla skills or the current one in Testing though I would recommend Sigil of Intelligence on Sw/Axe rather than Opportunity, it relies too much on Brutal Momentum Critical Chance and giving it a lil boost on Axe 4 would help it.

    >

    > Then there's the more glassy. PvP maps are not really suited for this build, it can work with Sw/Sw+Staff if you can make your health count but it's not really viable compared Herald sustain. Otherwise, I roam with this on WvW occasionally. Pretty fun.

    >

    > http://gw2skills.net/editor/?PmgAIZlxQHMPyh1RNMO6hRSfMCKgp8l2rE-zVRYBBBCHVcfnSYSgMFB9KEiWB4xB-w

    >

    > The idea of this build is permanent upkeep of 25 Might, 100% Critical Chance (If endurance is full), Vigor and Swiftness. There's a few traits that you can change like Incensed Responses and use Righteous Rebel with for permanent Alacrity and more condition damage reduction, but that kinda wrecks on the mobility.

    >

    > The level of avoidance is pretty high and there's decent cleanses, Riposting Shadows is the main way to get your endurance back while you back away from people to do more damage with CoR, Field of the Mists can help you mitigate a lot of range pressure and this can be often accessed due to the Alacrity access.

    >

    > If you don't care about 100% critical chance, you can trait for Charged Mists although I don't recommend it since Hammer and Staff skills are quite effective at energy consumption and you have no particular reason to use Impossible Odds while Vengeful Hammers will only mitigate so much of the condition damage without Steadfast Rejuvenate, swapping to Staff will quickly cleanse a lot and that should be the priority if those conditions hurt.

    >

    > Quickness will last for a while if you're chasing someone with Phase Traversal, very often you will be able to dismount them pretty fast, while if you're switching back from Staff, the 2 seconds of Quickness (Also another 10 seconds of swiftness) can be used to do Drop The Hammer and earn yourself 10 seconds of Quickness from Celerity, if you miss that you can always use Forced Engagement afterwards. That being said, it's a lot of Quickness and with 25 Might on autoattacks, this easily goes for 4-5k per hit. I could suggest Brutality, but it takes away a lot of damage when there's already a lot of Quickness in play, obviously the Stability removal could see some use.

    >

    > One of my favorite combo's though have to be Phase Traversal + Forced Engagement with 25 Might, it's quite satisfying to pull off because the following cleave is just massive, it's possible to always have 25 might as long as you keep refreshing Kalla's Fervor.

     

    Do you have any condi centered builds? I’m trying out core rev but I’m not sure what I’m doing

  14. How do people use this weapon? Are there any videos or anything that show how to fight other classes with greatsword? It just seems super telegraphed and clunky to me. I’ve been using axe/warhorn for the unblockable plus ranged dmg for a couple seasons now, is great sword definitively better for sic em ranger?

  15. Ele doesn’t have to deal with energy management, while for revenant, legend swapping is extremely important to manage energy and actually do anything. If chill or slow affected revenant like that, it would be a very bad thing for the class.

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