> @"Joote.4081" said:
> Dx12 wrapper is in and framerate soared from 45 on the highest settings to my native 100. The graphics are better. My dpi seems to be behaving much better, textures are cleaner and clearer, mouse seems to be more responsive, and that horrible glow on everything has gone, thank goodness.
> Come on A-net. Brings us into the 21 century.
It works for many people, myself included. The wrapper has a cost that will affect everyone by a certain amount at all times. But if your system can take advantage of the DX12 benefits then in high draw scenarios you will overcome that wrapper cost easily.
Generally, the scenarios where the DX12 will have the biggest impact are the ones where you actually need the biggest impact, such as large number of players on screen, etc... Having a cost of a couple FPS in low usage scenarios hardly matters since you are probably not struggling for frames in those scenarios anyway.
> @"Astralporing.1957" said:
> > @"Joote.4081" said:
> > Yep. If they updated the graphics and performance which must be easy as the DX12 mod already does this
> It doesn't. First, it does _not_ update the graphics in any way. Second, the performance improvements are a bit of a mixed bag - the improvements are on a case-by case basis, and are very dependant on your system (on some rigs it can actually result in _worse_ performance). Third, it is not stable enough - even now, after many, many updates, it still very much can _make your game crash_ (or result in glitchy display). And that is a massive demerit - something that may be tolerated in a third party program, but is completely unacceptable in an official product.
Using the d912pxy for the last 6 months I can honestly say I havent had any crashing issues at all. Certainly possible, but seeing as how you can try it out then uninstall it if it causes problems it's worth a look. As for the visual glitches, those have all pretty much been worked out now. The only visual issues I see now are the conflict it has with GW2radial which causes a flicker when I hold the mount select key until I release it. Not a big deal for most people considering that is an optional addon itself.
Also, just like when the 64-bit client was introduced, if ANET did implement a DX12 build, they would run it concurrently with a DX9 client for a good long while. I mean even LotRO has a DX9, DX10 and DX11 client all at the same time. If you want to talk about a company with few resources to spare...