Jump to content
  • Sign Up

JohnWater.5760

Members
  • Posts

    144
  • Joined

  • Last visited

JohnWater.5760's Achievements

Newbie

Newbie (1/14)

  1. This is a good feature for sure but there's problems for some players and Anet. Think about someone mount on your back and you run through all the poi or leave the player in that difficult vista _(or two norns)_ , those are the problems I see and there's no way to stop that. Same thing with the Follow command. It would be nice if it was in my opinion but with some restrictions like: Open World only Have at least 1 expansion Paid second seat, an achievement or a mastery. Not all mounts, some is going to be really hard to put the second seat, Skimmer, Bunny and Beetle for example, where is the second player going to sit?
  2. > @"phokus.8934" said: > Off-hand weapons won’t be main-hand and two-handed weapons won’t be dual wielded. > > What are peoples fascination with this ridiculous concept? I agree. The game never gave a chance for this to happen, it has enough weapons to distribute yet, even the Warrior who has more weapons that everyone can still have more. Off-hand doesn't need to be main-hand, two-handed doesn't need to be dual wielded, underwater doesn't need to be terrestrial.
  3. > @"VocalThought.9835" said: > > @"JohnWater.5760" said: > > Dual Shield has the same energy as dual Scepter. > > Doesn't fit GW worlds > > This is the exact same argument people gave for mounts. I'm not this person, I always wanted mounts. And it came much better than I expected.
  4. > @"draxynnic.3719" said: > > @"Opopanax.1803" said: > > > @"Lan Deathrider.5910" said: > > > > @"Opopanax.1803" said: > > > > > @"VocalThought.9835" said: > > > > > > @"Fueki.4753" said: > > > > > > > @"Delita Silverburg.8632" said: > > > > > > > We need a unarmed/clawed monk profession imo. > > > > > > Maybe warrior gets another melee specialization that uses dual Foci as fist weapons. > > > > > > Imagine punching people while dual-wielding Binding of Ipos! > > > > > > > > > > > > > > > > > > > > > > Dual Shields!! > > > > > > > > I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this. > > > > > > > > I've never understood how you could make a dual shield look good, or have good animations. > > > > > > > > If you want this, could you explain why? > > > > > > There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield. > > > > I could see small buckler style shields for something like that. > > > > The problem is that most shields in game right now just seem too big for that to look good, imo. > > Pretty much this. People in real battles used weapon and shield, not shield and shield, for a reason. Particularly since a one-handed sword with a good guard, if used well, can protect a surprisingly large area without blocking the wielder's vision (an often overlooked problem with large shields among people who haven't actually trained with one). A one-handed sword with a good guard combined with a good-sized shield is probably the best combination you can get. Two shields... is better than a shield and a bare hand, to be sure, but risk blocking off too much of your vision and allowing the enemy to strike somewhere that isn't blocked by the shield because you can't see the blow coming. > > I've seen the Dark Souls dual tower shield thing. Now imagine, when the wielder does that dual plant move, the attacker just angles a sword or spear to stab down over the top of the shield. Or sidesteps and stabs the dual shield wielder in the back. In the 3rd-person-view of the game, this isn't a problem, but if it was a realistic first-person-view, what you should have on the screen when using that move is the backs of your shields and maybe a bit of sky at the top. Unless your Toph from Avatar, you have no idea what your enemy is doing. Now, if you have friends, you can form a line of shields... but if you have friends, you can do that with one shield apiece, and in your other hand you can have a spear or a sword... good for, y'know, stabbing over the top of the enemy's shield line. > > The only 'dual shields' I could see actually being practical would be, essentially, weaponised bucklers. Take a pair of bucklers and add blades to them, or just sharpen the edges to make a blade. You wouldn't have the reach of a sword (which is probably why, historically, bucklers were usually paired with a thin-bladed sword like a rapier or smallsword, rather than doing this), but you'd have a pair of reasonably portable weaponised bucklers that you could defend yourself with if attacked while maintaining a means of disabling your attacker. However, the end result of that would be something like the Claw of the Khan-Ur, Guild Wars 1 split chakrams, or wind and fire wheels with additional hand protection, and would probably therefore be counted as _daggers._ Dual Shield has the same energy as dual Scepter. Doesn't fit GW worlds
  5. > @"Psycoprophet.8107" said: > The only build viable in pvp right now is a heal support build as the rest of the builds were nuked to hard. Now imagine if warrior got a actual heal/support spec. > I dont consider pve cuz after 3 or so years u can do any content naked with a lv 80 weapon on any build lol Except in the Jungle and the Desert
  6. I was going to report this. Thanks to this I know now what to do.
  7. > @"keenedge.9675" said: > > @"Schimmi.6872" said: > > The XP isn't wasted, the problem with locked / unfinished masteries was fixed some time ago. The normal XP-bar which rewards spirit shards is just hidden in the background, but still works. > > I keep hearing this but I've never been able to prove it true. > > I read all release notes and haven't seen a mention either. (please link if you've seen it - from Anet) Have you never realized that out of nowhere you explode into light and win Spirit Shards? It's the same animation as when you level up, even the players around you can see. I realized that this was happening to me but I didn't know what it was, until one day in the desert where I already have all the masteries, the secondary bar appeared.
  8. Every class has an OP condi build. What matters is the gear and difficult. Some gears are strong on condi damage like Viper, Grieving, Dire, Trailblazer. About difficult: Necro - Easy Scourge - Hard Weaver - Hard Tempest - Medium Guardian - Easy? Firebrand - Hard Mirage - Easy SoulBeast - Easy Druid - Easy Renegade - Easy Herald - Medium Berserker - Medium Thief - (Never tried) Engineer - Easy It will strongly depends if you're a good player or not.
  9. > @"Fueki.4753" said: > > @"JohnWater.5760" said: > > > @"Valelutra.9128" said: > > > I’m thinking our next patch is February > > > > Why do you think that? T_T > > In February will be the first anniversary of the mega patch that effectively buried the last **realistic** glimmers of hope for PvP to be fixed. Yeah And if we get it now won't happen in February, the next mega patch will be on the middle of the year.
  10. I agree with you. Swap Attunements isn't a real mechanic, you gain nothing with that.
  11. > @"Valelutra.9128" said: > I’m thinking our next patch is February Why do you think that? T_T
  12. > @"Scavarius.6059" said: > while somewhat lacking, there is no real need for more weaponchoices. ele got attunements, engi got kits, necro got dagger as a choice, revenant is already broken with the existing choices. not to mention, how do you think this should be balanced. pretty much every weapon got in some way or form traits, should they just revamp the traitsystem again? I didn't understand your question, sorry. But you're talking about the trait for the new weapons? If so, add the weapon in a existent trait. Trait doesn't need a revamp IMO, what needs is a rework. Swap some trait of places and change the unused traits to something useful.
×
×
  • Create New...