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Arcaneus.6931

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  1. For eles: More long range options. Don't tie new weapons to elites. Ability to specialize in different elements rather than pyromancy. Make other elements a viable build choices.
  2. > @"Jski.6180" said: > Your best bet is to unlock tempest and weaver and use what build they have core ele is effectively a dead class. > > Super important to understand about gw2 is there are no mages classes as there no dmg types to start with. You can get effects that look like different dmg types though condis and unshockable but you realy do not find these effects on ele vs other classes. IMO what you said makes as much sense to me as having all heavy armor classes 1 melee weapon and the rest being long range only. Just think about it if that was the case, would you still enjoy it and say " that's the way it is because its GW2 "? I think it also devalues the armor types too Heavy, Medium and Light and their respective professions. Why bother making them options in game in the first place if majority of the classes are required to play at melee range to get any decent performance with the aid of elites and traits that makes Light armor just if not better than heavy armor classes at melee.
  3. > @"AliamRationem.5172" said: > It's difficult for any class in this game to suck at everything and ele is no exception. Especially if you're new, I'd give it a try for yourself before listening to the salt on the forums. I played ele to lvl 80 and leveled artificer to max. Eles lack decent long range damage. I don't really enjoy being put into the support category because I main staff. It would be nice if they gave us more long range options, like trident for example to me its the most fun to play around with. The main reason I choose ele is so I can play a long range damage dealer. I hate it when elites weapons on cloth classes are focused around melee range. Majority of the people I have seen opt for using melee weapons because its viable build and I do feel like I am forced to play melee because of those reasons. IMO the Elites also restrict weapon choices than add more to them. It would have been better if they just created weapons that can used without having to equip an elite trait. It just isn't fun to be forced into having to pick elites for weapon choices or better damage output. I have been playing Mage/Cloth classes in MMOs for along time now, the reason I play them is because I enjoy doing damage at long range, having so little options just kills the fun for me. I am not going to be forced into playing some weeb anime trait for better damage output to satisfy the min/maxers this game is plagued with.
  4. I wanted to main an ele but since they suck, and long range is trash its been difficult to get into this game in general. I may end up playing OSRS or something at least you can be a decent elementalist on that game.
  5. > @"draxynnic.3719" said: > Possibly they could have, but that would probably require making four different versions of each weapon just for core and then each core weapon would need to be remade every time a new legend was introduced. Would be fairly cool if they could pull it off, but it'd have been a big ask to call for back during HoT's development, let alone now. > > That said, being a little less ambitious, it _could_ offer a possible solution of making hammer have different effects depending on legend, similar to how trident works. That way, hammer could be a condi weapon when used with Mallyx, a support weapon when used with Ventari, and so on. Honestly I'm not even sure why they even bothered making it if they didn't have the resources to fully flesh it out like the rest of the classes in the first place. They could have just gone with a Dark Knight class and made it more edgy warrior with dark magic or something low effort. Currently it just feels like a waste of space for what could have been.
  6. Or maybe they could have just had it so Legends changed your weapon abilities as well, so some legends would change weapon abilities to melee and others would change them to long range and have them match legends utility. This would have also would have made no-weapon swap thing more viable for the class.
  7. It would have been better justified if legends also changed weapon abilities.
  8. It would be nice if they added more weapon choices like dual wielding Axes, Scepter, Greatsword and Longbow as core at least. Currently it does feel very unfinished and the lack of weapon choices unsatisfying. The problem is with core rev and I hope it gets addressed. Minor gripe with hammer for ability 1 it would have been more satisfying if the animations changed like having at least 3 different animations for ability 1. Personally it would have been a better choice if the legendary chosen also changed the players weapon abilities to better accommodate a specific build rather than having weapons accommodate a legend as it creates more restrictions than anything. IMO this would have justified the lack of weapon choices, currently it does seem unfinished and I hope they listen and add more to it in the future.
  9. Yeah, I'm starting to notice a lot of toxicity in PvP and WvW specially with classes as well where you are required to take specific builds and weapons and elites that are meta and anything outside that is looked down with hostility. This is also starting to seep into the PvE content were I am noticing higher level players telling low level players in dungeons they should play another class or calling them stupid because they may be new to the class. I feel like these elite specs are causing more toxicity than anything as well. I am just trying to have fun and people on here can get pretty toxic if you don't also adhere to their shitty metas because fuck what you want to play and what's fun for you.
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