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Trinnitty.8256

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Posts posted by Trinnitty.8256

  1. I have gotten 2 full legendary armor sets from wvw, not to mention 8 legendary weapons, 1 legendary backpiece, and Aurora earing and I would still be happy to have every piece or gear stat swappable through the UI. It doesn't have to be exactly like spvp with limited stats. We can have full stats implemented like we have now. Its just that every sigil, rune, infusion, armor, weapon, trinkets would be stat swappable. This could pave the way for build templates to be easier to put in the game. Imagine where players could ping there builds to other players and click load/save and they were set to go in seconds. Commanders could ask squad players to run builds by pinging them in squad chat. Everyone on equal playing terms.

  2. - remove in combat speed make it normal. I got hit I think i'm going to run slower. Use the game mechanics to slow people down, chill, cripple, immobilize.

    - separate agony resist from +5 stats. make agony slot only or account bound. Have another slot for just +5 stats.

    - official build templates

    - make stats from armor, sigil, runes be a wardrobe type function. Many ways to go about it implementing it.

     

  3. fractals have different agony resist requirements 150 max at level 100. each infusion can be different. most common AR infusion use is usually 7 ar and 9 ar infusions and more costly infusion are +5 stat combo with agony resist. the right calculation of it will get you to 150.

  4. > @"Voltekka.2375" said:

    > > @"Khisanth.2948" said:

    > > In terms of getting to stuff Istan feels like it was designed by someone who assumed everyone has a griffon. It feels very slow when not using it. I've not encountered that issue on any other map.

    > >

    > > > @"Voltekka.2375" said:

    > > > > @"Ayakaru.6583" said:

    > > > > I have three frustrations with this ‘event’.

    > > > >

    > > > > 1. Timing. Its rare that you get the full 5 minutes of time to do this. Plus when you get on the map there’s no indication of where in the schedule you are. And standing there 15 minutes scanning every 30 seconds is the exact polar opposite of fun

    > > > > 2. Locating. Often takes too much time as well.

    > > > > 3. Non-soloable. The sites are guarded by branded elementals. Ignore them, and you die quickly, but kill them, and the rock disapears before you can mine them.

    > > >

    > > > I disagree. The mobs are soloable, locating takes a few secs. The only bad thing is the crap mining rewards if youre alone on the site. Rarely you get quartz, most times you get dragonite.

    > >

    > > Not sure why that matters. You only need 16 to make the full set. At worst it is 1.6g to get all the Rose Quartz you need.

    > >

    > > > @"Neural.1824" said:

    > > > > @"Eloc Freidon.5692" said:

    > > > > The meteors still desynch (server or client) somehow making them phantom locations where you can interact, or you can't interact but see them there indefinitely. Its not as often as it was at launch, but its still very annoying.

    > > >

    > > > That might explain what I ran across. Perhaps the meteor that I saw on my screen was not actually the same trajectory as the server?

    > >

    > > The mount skill will still point to the correct location when that happens or tell you that there is no meteor on the island.

    >

    > You need 16 quartz to make a full set of what?

     

    https://wiki.guildwars2.com/wiki/Astral_weapons

     

    https://wiki.guildwars2.com/wiki/Stellar_weapons

     

    these weapons sets I think.

  5. Obviously a cash out system would be for like once per day cash out.

     

    pip down after signing/logging off would be just as good. It would just track your last pip per tick. until exhausted. It balances out because sometimes I log into wvw it can take a couple pip cycles to get participation up if wvw is dead time zone.

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