Jump to content
  • Sign Up

Virdo.1540

Members
  • Posts

    1,470
  • Joined

  • Last visited

Posts posted by Virdo.1540

  1. > @"Shao.7236" said:

    > It's a stunbreak consuming 40 energy with a 1¼ cast time. Back in the days where things we're more slow and aggravating with big meaningful procedures, it made sense. Now? It doesn't hold up as great, very pro active skills are required and it ruins the flow or pace of playing with Jalis, it does not deserve to have such ultra high risk for medium reward. The gameplay is much more fast paced than before and the cast time is an insult to the legend in the terms of today standards.

    >

    > Suggestions:

    > 1. Make the cast time ½ second.

    > 2. Make energy cost 30.

    > 3. Versed in Stone Condition Damage Reduction is baseline to the skill while the new trait provides stability on stunbreak with it's passive RotGD removed.

    >

    > I am not saying all of these should be added together, maybe 1+2 or 2+3 but those are generally ways the skill could go to be more relevant because as of right now, there is almost no incentive to use it, nor being Versed in Stone particularly useful unless you build around it which is ineffective overall compared Steadfast Rejuvenate that can mitigate as much depending on the pressure and is overall more useful to all legends rather than just one skill, 3 seconds of Stability on stunbreak would benefit all legends and give people a good opt that makes energy less prone to be wasted by CC chains.

    >

    > Even Renegade makes better use of Jalis skills than the traitline (Retribution) does to Jalis itself. Something has to be done. Inspiring Reinforcement is 99% of the time a better skill to use compared it for the minor trait, weakness and stability compared a long vulnerable long cast of a skill that is likely to be too late mitigating damage.

     

    " 3. Versed in Stone Condition Damage Reduction is baseline to the skill while the new trait provides stability on stunbreak with it's passive RotGD removed."

    How about making the new trait giving 2 stability & an group-stunbreak to 5 allies

  2. > @"Psycoprophet.8107" said:

    > > @"Virdo.1540" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"Virdo.1540" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > > @"Virdo.1540" said:

    > > > > > > tbh i hoped it actually would be a buff for the herald.... with the screwed up Hammer 2 in pve too (Its damage remains split between game modes.*) and the fcked up Gaze of darkness its a complete disaster. Please undo everything and give us our old bad stuff back...

    > > > > >

    > > > > > Anet revert changes hahahahahaha phew that was a good one right there.

    > > > >

    > > > > no need play the moron here ^^

    > > >

    > > > Oh yes how dare I poke fun regarding a video game. My apologies if I offended u :) although I feel there is an need to speak the truth even if it is in a humorous way.

    > > > Unfortunately with regards to your prior post requesting a revert of the most recent harold changes I regrettably inform you that that is a practice that anet seems to avoid at all cost if past behavior were to be considered.

    > > > Is that better for ya :)

    > >

    > > well it wouldnt be the first time anet actually would take a look into the forum^^

    >

    > True although if I were a betting man I'd say the cards arnt in ur favor

     

    well my herald and i have nothing to lose anymore^^

  3. > @"Psycoprophet.8107" said:

    > > @"Virdo.1540" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"Virdo.1540" said:

    > > > > tbh i hoped it actually would be a buff for the herald.... with the screwed up Hammer 2 in pve too (Its damage remains split between game modes.*) and the fcked up Gaze of darkness its a complete disaster. Please undo everything and give us our old bad stuff back...

    > > >

    > > > Anet revert changes hahahahahaha phew that was a good one right there.

    > >

    > > no need play the moron here ^^

    >

    > Oh yes how dare I poke fun regarding a video game. My apologies if I offended u :) although I feel there is an need to speak the truth even if it is in a humorous way.

    > Unfortunately with regards to your prior post requesting a revert of the most recent harold changes I regrettably inform you that that is a practice that anet seems to avoid at all cost if past behavior were to be considered.

    > Is that better for ya :)

     

    well it wouldnt be the first time anet actually would take a look into the forum^^

  4. > @"Psycoprophet.8107" said:

    > > @"Virdo.1540" said:

    > > tbh i hoped it actually would be a buff for the herald.... with the screwed up Hammer 2 in pve too (Its damage remains split between game modes.*) and the fcked up Gaze of darkness its a complete disaster. Please undo everything and give us our old bad stuff back...

    >

    > Anet revert changes hahahahahaha phew that was a good one right there.

     

    no need play the moron here ^^

  5. tbh i hoped it actually would be a buff for the herald.... with the screwed up Hammer 2 in pve too (Its damage remains split between game modes.*) and the fcked up Gaze of darkness its a complete disaster. Please undo everything and give us our old bad stuff back...

  6. > @"warherox.7943" said:

    > > @"Pterikdactyl.7630" said:

    > > My "dream" would be for the trait to actually change the functionality of Elemental Blast to become a sort of "mirror/inverse" of its current form: instead becoming a ranged AoE pulsing heal/condi management skill.

    > >

    > > **Shining Aspects:**

    > > *Using a consume skill heals you. Elemental Blast becomes Purifying Breath.*

    > > > **Purifying Breath**

    > > > *Consume Facet of Elements to cover the target area in magical dragon breath (same description, whaddya know, still fits).*

    > > > Healing: X

    > > > Pulse 1: Heal

    > > > Pulse 2: Heal and remove one condition

    > > > Pulse 3: Heal and convert one condition to a boon

    > > > Number of Targets: 5

    > > > Pulses: 3

    > > > Interval: 1s

    > > > Radius: 240

    > > > Range: 600

    > >

    > > This gives Glint access to a reliable allied support skill that is independent from weapon skills and beyond the regeneration boon. There is of course the worry of overtuning meta specs like Power Herald in both sPvP and WvW, but Elemental Blast is a source of very respectable damage, providing cleave, area control, and some utilty via the weakness and chill application, and is also a powerful skill for condi Heralds. If this was chosen, it would increase the Revenant's sustain, but temper its damage potential while channeling Glint. In theory at least, I consider this to be a healthy change, providing a tradeoff with clear sacrifice and benefit. Note that this would still provide less personal condi cleanse than Hardening Persistence, but slightly more allied condition management and significantly more healing. As a big support Revenant fan, I have always found it unfortunate that Glint's consume skills lean much more towards offense. There is definite utility there, but the only real "supportive" thing is the superspeed from Chaotic Release. While the boons are of course supportive and the regeneration potent, I still think it would be a significant step forward for the spec to receive an *active* supportive skill.

    >

    > We definitely need more traits that change the way skills work rather than just be number changes. This would be a good change, and if Power builds using this trait would be a problem, then you just make it's base heal really weak but have it scale incredibly well with healing power. So the heal would be good for support builds but only add a little bit of sustain to more damage oriented builds.

     

    well thats like ventari has always been. No heal-power = 0 healing

  7. > @"Lich King.1524" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Lich King.1524" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Lich King.1524" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"Lich King.1524" said:

    > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > > Warrior's Cunning: This new trait increases damage by 25% against foes with health above 90%. Additionally, it increases damage by 50% against foes that have barrier. These bonuses do not stack.

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > Huge nerf to Weavers because of that! Why so big increase? Warrior even now can one-shot Weaver,

    > > > > > > > > > > > > > > > > > **THIS CHANGE IS VERY UNHEALTHY** since weaver has a little barrier every 5-10 sec...

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > Make a cap, like applicable if target has more than 2000 barrier...

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > The extra dps vs barrier will be great to combat ele's op sustain and if u dont think they dont have crazy sustain and dps I dono what to tell u

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > lol warrior easily can kill ele , sustain is non existing, because 1 stunbreack, and low armor

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > And evades forever. As if bunker eles never existed.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > lol, no, just learn to play

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > push weaver, he will be run out of CD pretty quickly, especially burn ele

    > > > > > > > > > > > > > stun him, he will do ToF (recharge 40 sec of 1 count)

    > > > > > > > > > > > > > knockdown him again and finish in 1-2 sec

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > if your class can't stun (for necro), then just freeze him and cover by conditions, his healing and sustain will be about to ZERO then

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > the biggest mistake is to push weaver 15 sec and then leave him alone seeing no visible result (evade, evade, evade),

    > > > > > > > > > > > > > then he will recharge his CD!

    > > > > > > > > > > > > >

    > > > > > > > > > > > > >

    > > > > > > > > > > > >

    > > > > > > > > > > > > Lol if hes invested in any healing like mesmers and knows how to use water he'll be almost undeniable unless focused by a couple players, after three days of useing weaver I'd have the very thing happening to me lol id stall them a good while before they down me

    > > > > > > > > > > >

    > > > > > > > > > > > I've encountered my fair share of bunker Weaver's while roaming to know that more than 15s is needed to wear them down, and if they are roaming they'll have the sustain and evades to draw out a fight as long as they want to.

    > > > > > > > > > >

    > > > > > > > > > > Yup that is my experience as well

    > > > > > > > > >

    > > > > > > > > > it'sa trade-off, then they have no DPS

    > > > > > > > > >

    > > > > > > > > > war has both dps and sustain, and now it will be buffed

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Yeah, I've hit an ele with earthshaker for 500 on a crit with full berserker stats as spellbreaker. Took a full minute to down him. I welcome anything that decreases the ability to bunker.

    > > > > > > >

    > > > > > > > Look how warrior hits today to weaver under protection:

    > > > > > > >

    > > > > > > > and you wanna buff him 50%?

    > > > > > > >

    > > > > > > > ![](https://b.radikal.ru/b10/1909/a9/cedc04cbe90b.png "")

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > Lmao first of all those are not standard arc, they obviously have some boons etc and or are built complete glass with those boons. Im sure a player could easily post an ele doing the same high numbers if built for it. I use the spellbreaker and core warrior pure power/strength build that does at most 5000 something on some arcs and 2000 on others, no where near these numbers.

    > > > > >

    > > > > > So what? lets compare vitality and toughness on glass canon ele and glass canon war?

    > > > > >

    > > > > >

    > > > >

    > > > > Ones a mage and ones a warrior. If u want standardization of archetypes eso is good for that. I'd rather keep mages as dps'rs or moderate dps with high sustain and warriors as fighters that can hit and take a hit as they are historically represented and being the reasoned one chooses such classes.

    > > > > All I'm saying is I've seen and used weaver before that has good dps and insane sustain and I'm sure by now tons of people have experienced such weaver builds as well so refuting it is silly.

    > > >

    > > > This is not an argument (archetype and bla bla bla).

    > > > In fact Warrior can kill Weaver in 1 hit even today and has much higher toughness and vitality without any investment.

    > > > No point to buff warrior even more.

    > >

    > > And weaver can burst any class in seconds if built right including warriors while having a tele and 2 extra dodges blah blah, so ur point is?

    >

    > Stunned ele can't dodge, and ToF has 40s recharge.

    >

    > For low elo players fire weaver looks dangerous, for high elo - no

    > If you have resistance or condition removal the fire weaver is harmless,

    > and if you can stun/freeze you can kill him

    >

    > Anyway the point is: I strongly against one-shot builds, there is no counter play if you dead instantly

    > warrior can do it, so the buff 50% to damage vs anyone who has barrier is wrong.

     

    tbh if done right, a weaver cant be killed. With its buggy stuff it IS unstoppable

  8. > @"Psycoprophet.8107" said:

    > > @"Lich King.1524" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"Lich King.1524" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > > @"Lich King.1524" said:

    > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > > > > > @"Lan Deathrider.5910" said:

    > > > > > > > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > > @"Lich King.1524" said:

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > Warrior's Cunning: This new trait increases damage by 25% against foes with health above 90%. Additionally, it increases damage by 50% against foes that have barrier. These bonuses do not stack.

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > Huge nerf to Weavers because of that! Why so big increase? Warrior even now can one-shot Weaver,

    > > > > > > > > > > > > > > > > **THIS CHANGE IS VERY UNHEALTHY** since weaver has a little barrier every 5-10 sec...

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > Make a cap, like applicable if target has more than 2000 barrier...

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > The extra dps vs barrier will be great to combat ele's op sustain and if u dont think they dont have crazy sustain and dps I dono what to tell u

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > lol warrior easily can kill ele , sustain is non existing, because 1 stunbreack, and low armor

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > And evades forever. As if bunker eles never existed.

    > > > > > > > > > > > >

    > > > > > > > > > > > > lol, no, just learn to play

    > > > > > > > > > > > >

    > > > > > > > > > > > > push weaver, he will be run out of CD pretty quickly, especially burn ele

    > > > > > > > > > > > > stun him, he will do ToF (recharge 40 sec of 1 count)

    > > > > > > > > > > > > knockdown him again and finish in 1-2 sec

    > > > > > > > > > > > >

    > > > > > > > > > > > > if your class can't stun (for necro), then just freeze him and cover by conditions, his healing and sustain will be about to ZERO then

    > > > > > > > > > > > >

    > > > > > > > > > > > > the biggest mistake is to push weaver 15 sec and then leave him alone seeing no visible result (evade, evade, evade),

    > > > > > > > > > > > > then he will recharge his CD!

    > > > > > > > > > > > >

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > Lol if hes invested in any healing like mesmers and knows how to use water he'll be almost undeniable unless focused by a couple players, after three days of useing weaver I'd have the very thing happening to me lol id stall them a good while before they down me

    > > > > > > > > > >

    > > > > > > > > > > I've encountered my fair share of bunker Weaver's while roaming to know that more than 15s is needed to wear them down, and if they are roaming they'll have the sustain and evades to draw out a fight as long as they want to.

    > > > > > > > > >

    > > > > > > > > > Yup that is my experience as well

    > > > > > > > >

    > > > > > > > > it'sa trade-off, then they have no DPS

    > > > > > > > >

    > > > > > > > > war has both dps and sustain, and now it will be buffed

    > > > > > > > >

    > > > > > > >

    > > > > > > > Yeah, I've hit an ele with earthshaker for 500 on a crit with full berserker stats as spellbreaker. Took a full minute to down him. I welcome anything that decreases the ability to bunker.

    > > > > > >

    > > > > > > Look how warrior hits today to weaver under protection:

    > > > > > >

    > > > > > > and you wanna buff him 50%?

    > > > > > >

    > > > > > > ![](https://b.radikal.ru/b10/1909/a9/cedc04cbe90b.png "")

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Lmao first of all those are not standard arc, they obviously have some boons etc and or are built complete glass with those boons. Im sure a player could easily post an ele doing the same high numbers if built for it. I use the spellbreaker and core warrior pure power/strength build that does at most 5000 something on some arcs and 2000 on others, no where near these numbers.

    > > > >

    > > > > So what? lets compare vitality and toughness on glass canon ele and glass canon war?

    > > > >

    > > > >

    > > >

    > > > Ones a mage and ones a warrior. If u want standardization of archetypes eso is good for that. I'd rather keep mages as dps'rs or moderate dps with high sustain and warriors as fighters that can hit and take a hit as they are historically represented and being the reasoned one chooses such classes.

    > > > All I'm saying is I've seen and used weaver before that has good dps and insane sustain and I'm sure by now tons of people have experienced such weaver builds as well so refuting it is silly.

    > >

    > > This is not an argument (archetype and bla bla bla).

    > > In fact Warrior can kill Weaver in 1 hit even today and has much higher toughness and vitality without any investment.

    > > No point to buff warrior even more.

    >

    > And weaver can burst any class in seconds if built right including warriors while having a tele and 2 extra dodges blah blah, so ur point is?

     

    weaver are just broken... like warriors

     

    but warriors a bit less atm

  9. > @"narcx.3570" said:

    > > @"Virdo.1540" said:

    > > actually im fine with the changes.

    > > u guys should be happy that there wasnt a bigger nerf than just the hammer 2, which is still decent

    >

    > True Nature nerf is pretty substantial. Much more so that the hammer nerf, imo.

     

    range is still enough to hit from FoN , and the damage from hammer is a bit less, but see it positively ... it can be used as melee now :p

  10. > @"Robert Gee.9246" said:

    > Just wanted to jump in to address a few questions and comments I've seen popping up frequently in relation to these update notes:

    >

    > **Why does Function Gyro die when CCed?**

    > Destruction on CC allows other players to counter the skill just like they would counter a normal stomp or res attempt. There is no point to the gyro existing after being interrupted as we don't feel it's fair for it to attempt multiple stomps or reses. This has been the functionality since the rework but we are clarifying it in the upcoming update because players are under the mistaken assumption that Function Gyro has low health and armor. The Function Gyro has 18k health and 1.3k armor. (A level 80 Elementalist in ascended armor with no bonus toughness or vitality has about 12k health 1.9k armor.)

    >

    > **Can Improvisation recharge my Heal or Elite?**

    > Improvisation recharges one of your utility skills. It does not recharge the Heal or the Elite.

    >

    > **What does Mending Might do?**

    > This was an editing error that should be fixed for the final release notes next week. Mending might heals the warrior whenever the warrior grants might to an ally and has no internal cooldown.

    >

    > **Power Break isn't related to Mantra of Pain, which skill does this note refer to?**

    > This is another error and should be "Power Spike". It should be corrected on the final notes.

    >

    > **How much barrier does Call of Valor give?**

    > About 2.5k with a 1x healing multiplier.

     

    oof thats a chunk of a barrier

  11. > @"aceofbass.2163" said:

    > > @"Irenio CalmonHuang.2048" said:

    >

    > > - Master:

    > > - Warrior's Cunning: This new trait increases damage by 25% against foes with health above 90%. Additionally, it increases damage by 50% against foes that have barrier. These bonuses do not stack.

    >

    > and lastly, this. Dwayna save us. Can this be looked at before being released? This is too much. Imagine a weaver cast a dual attunement skill and applies barrier to himself. He cannot opt out of not having barrier but he will suffer the next 5 seconds receiving 50% more damage from a warrior, not to mention that teenee tiny amount of said barrier.

     

    i agree. i think if it would be +15% in pve and +8-10% in pvp it would be perfectly fine

  12. > @"Knighthonor.4061" said:

    > > @"Virdo.1540" said:

    > > > @"Knighthonor.4061" said:

    > > > > @"Virdo.1540" said:

    > > > > > @"Knighthonor.4061" said:

    > > > > > > @"Virdo.1540" said:

    > > > > > > > @"Knighthonor.4061" said:

    > > > > > > > Why take Renegade if FoN-A gets buffed to do the same thing?

    > > > > > >

    > > > > > > Cuz renegade it too good if it comes to support

    > > > > >

    > > > > > Too good is the wrong words. Different is better suited.

    > > > >

    > > > > i dont get why there has to be differences into giving the opportunity for Life siphon, if the one is kitten compared to the other.

    > > > > It makes the renegade in another aspect better than the herald

    > > >

    > > > Well when you think about it. They both have similar requirements.

    > > >

    > > > So if Herald Shiro gets this I want something in return on Renegade since soul clever is our bread and butter.

    > >

    > > even more? Its still 1000x better than a "better FoN-Shiro version"

    > > its so tiny damage,so tiny healing .... and internal cooldown ,so no need to ask for even more lol

    >

    > I thought the OP was requesting FoN-A to get a buff to Soulcleave level

     

    nooo its perfectly fine compared to the energy-usage. The main thing is just if it takes The supporters stats or the stats of the allies

  13. > @"Knighthonor.4061" said:

    > > @"Virdo.1540" said:

    > > > @"Knighthonor.4061" said:

    > > > > @"Virdo.1540" said:

    > > > > > @"Knighthonor.4061" said:

    > > > > > Why take Renegade if FoN-A gets buffed to do the same thing?

    > > > >

    > > > > Cuz renegade it too good if it comes to support

    > > >

    > > > Too good is the wrong words. Different is better suited.

    > >

    > > i dont get why there has to be differences into giving the opportunity for Life siphon, if the one is kitten compared to the other.

    > > It makes the renegade in another aspect better than the herald

    >

    > Well when you think about it. They both have similar requirements.

    >

    > So if Herald Shiro gets this I want something in return on Renegade since soul clever is our bread and butter.

     

    even more? Its still 1000x better than a "better FoN-Shiro version"

    its so tiny damage,so tiny healing .... and internal cooldown ,so no need to ask for even more lol

  14. > @"Knighthonor.4061" said:

    > > @"Virdo.1540" said:

    > > > @"Knighthonor.4061" said:

    > > > Why take Renegade if FoN-A gets buffed to do the same thing?

    > >

    > > Cuz renegade it too good if it comes to support

    >

    > Too good is the wrong words. Different is better suited.

     

    i dont get why there has to be differences into giving the opportunity for Life siphon, if the one is crap compared to the other.

    It makes the renegade in another aspect better than the herald

  15. > @"Ouk.5914" said:

    > > @"Virdo.1540" said:

    > > > @"NotoriousNaru.1705" said:

    > > > This entire post is a joke. Rev has had the strongest spike, sustained pressure, chase potential, and mobility for the past 6+ months and out does every other roamer. It knocked thief out of competitive meta and in the right hands can kill anything with ease. Sure holo is a decent pugstomper when farming lower rated players in ranked who can't react, but when you watch high lvl players face off the only roamer you will consistently see is rev because nothing can stick on a target and spike it down the way rev can. Thief lacks dmg and is terrible in teamfights, holo is easily baited by terrain,reflects, and port jukes because it lacks chase potential. The only builds that can out spike a rev are niche one shot specs like deadeye, sic em ranger, berserker mantra mesmer etc. Due to the nature of those builds they can only do 1 thing(the spike) and have no sustain, or sustained pressure especially when being focused unlike rev. Rev has insane sustain and the ability to simply reset and jump right back with a deathstrike or shiro port when favorable. Its spike and sustain still need nerfs especially with the changes coming to necro next patch.

    > > >

    > > > But haHA rev no spike xd

    > >

    > > "It knocked thief out of competitive meta"

    > > Didnt knew rev is meta.. Oh wait, its not.

    > > But thief is

    >

    > Rev Isn't Meta? What the hell are you talking about? Rev Has replaced SD thief for almost a year.

    >

    > FB/Necro/Rev/Mesmer/ option of a solid side noder is what the Meta has been for a LONG time.

    >

    > These nerfs coming into play and Leaving a lot of other specs mainly unchecked isn't helping the balance at all. The top Power Dps specs for next meta going to be Ranger/Rev/Holo/Mesmer. Rev and Mesmer probably being S tier while Holo and Ranger going to be A tier at best....

    >

    > My dude you need to revisit some Monthly Videos that has been Cast in Eu and Na before you make some really dumb comments like you have within this thread. Next Rank Season the 3 most Played Specs are going to be Holo, Rev and Condi Thief.

     

    tbh almost every 20th match or so in plat+ there is a rev, not more...if lucky lol

  16. > @"Shao.7236" said:

    > > @"Virdo.1540" said:

    > > > @"Shao.7236" said:

    > > > It does work, at least when I tested it in PvP just now. I don't get why Wiki says it wouldn't.

    > > >

    > > > > @"Pterikdactyl.7630" said:

    > > > > Semi-related, but I've been thinking it would be cool to have Assassin's Annihilation also increase the effectiveness of life siphons (damage and heal). Would be a little boost to damage and sustain, and would maybe increase appeal in groups for builds like healer Rene taking Devastation.

    > > >

    > > > Honestly, they need to reduce to ICD to half a second, that would actually put it in line with Steadfast Rejuvenation which would make Devastation more attractive to use. Having to hit sides or flanks makes the trait trivial, especially when it takes a full 1 second of wait to pull it off while Steadfast is guaranteed healing by just existing.

    > >

    > > i wasnt mentioning the life siphon of the devastation-traitline, which is ok imo.

    > > I was talking about the life-siphon the herald has/gives when having "Facet of Nature" passive in Shiro

    >

    > The facet of nature - assassin does improve if you use power and healing power, try it yourself. The scaling is in the double digits no matter how much you invest into it though.

     

    I meant that if i give it to my allies ,then it will take THEIR power,not the one from the Buff-givers. Cuz thats the thing with Soulcleaves Summit.

  17. > @"Shao.7236" said:

    > It does work, at least when I tested it in PvP just now. I don't get why Wiki says it wouldn't.

    >

    > > @"Pterikdactyl.7630" said:

    > > Semi-related, but I've been thinking it would be cool to have Assassin's Annihilation also increase the effectiveness of life siphons (damage and heal). Would be a little boost to damage and sustain, and would maybe increase appeal in groups for builds like healer Rene taking Devastation.

    >

    > Honestly, they need to reduce to ICD to half a second, that would actually put it in line with Steadfast Rejuvenation which would make Devastation more attractive to use. Having to hit sides or flanks makes the trait trivial, especially when it takes a full 1 second of wait to pull it off while Steadfast is guaranteed healing by just existing.

     

    i wasnt mentioning the life siphon of the devastation-traitline, which is ok imo.

    I was talking about the life-siphon the herald has/gives when having "Facet of Nature" passive in Shiro

×
×
  • Create New...