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tobin.6754

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Everything posted by tobin.6754

  1. > @"Ubi.4136" said: > > @"tobin.6754" said: > > > @"Ubi.4136" said: > > > > @"tobin.6754" said: > > > > > @"DeceiverX.8361" said: > > > > > @"Woop S.7851" That's a bunch of fancy diagrams (with very little relevance to the issue as a whole) but almost has nothing to do with the issue at hand. There are three exits from blue spawn; there's another whole path literally outlined on the map leading to Bravost and another one leading out behind lang, which said blob won't be able to shut down. > > > > > > > > > > The issue with Mag's strategy specifically is because they throw down groups of 15 on cloud builds at each exit rather than one blob at the main entrance. > > > > > If a blob capable of wiping them shows up, the 15-man at one exit runs (because they're KDA-obsessed and don't actually like winning at a disadvantage, despite what they say) and people are let back in momentarily. The issue is the 15-man chases down stragglers to ensure their kills come at no risk, avoids the blob at all costs, and said blob ends up with no content, and leaves again, and the 15-man group just refills the spot. > > > > > > > > > > If the blob goes to take SMC or a similar objective, Mag cries about it being a blob server and then sits with 10mans on camps preventing anyone actually looking to run small/solo from doing literally anything except blob. The endless ganking and abhorrent whispers if you manage to actually kill any of them is insane. They're victims to their own toxicity, and pull the same strategy people are saying to deny them content in reverse; if they're not ganking 5-to-1, they don't give content. > > > > > > > > > > So deny them content. If they want to play a different game than the rest of the GW2 community, they can go play a different game, and they won't be missed. > > > > > There's like three people on that server I respect who will take disadvantaged or even fights and don't throw huge tantrums when they lose. The rest are KDA kitten who go into full meltdown mode if they die, acting like GW2 is an extension of that kitten Sword Art show. > > > > > > > > > > > > I like this, you can't lose if you don't play mentality. > > > > > > This is actually Mag's mentality. Hide in SMC until you vastly outnumber your opponent...then, all of a sudden, you want "fights". This way they can't ever lose. One on one they have shown to be not very proficient or skilled (although there are a handful who are very adept at solo play), but they are very good at having multiple thieves and soulbeasts press 1 and instakill people who don't realize Mag has a 5v1 advantage, or wouldn't even be outside. > > > > People should really learn to play these classes that can press 1 for instakills then. > > When you step out of spawn, and 20 people hit auto attack once, you die. That is just how Mag plays. Then get 20 of your people to press 1 on a mag player.
  2. > @"Ubi.4136" said: > > @"tobin.6754" said: > > > @"DeceiverX.8361" said: > > > @"Woop S.7851" That's a bunch of fancy diagrams (with very little relevance to the issue as a whole) but almost has nothing to do with the issue at hand. There are three exits from blue spawn; there's another whole path literally outlined on the map leading to Bravost and another one leading out behind lang, which said blob won't be able to shut down. > > > > > > The issue with Mag's strategy specifically is because they throw down groups of 15 on cloud builds at each exit rather than one blob at the main entrance. > > > If a blob capable of wiping them shows up, the 15-man at one exit runs (because they're KDA-obsessed and don't actually like winning at a disadvantage, despite what they say) and people are let back in momentarily. The issue is the 15-man chases down stragglers to ensure their kills come at no risk, avoids the blob at all costs, and said blob ends up with no content, and leaves again, and the 15-man group just refills the spot. > > > > > > If the blob goes to take SMC or a similar objective, Mag cries about it being a blob server and then sits with 10mans on camps preventing anyone actually looking to run small/solo from doing literally anything except blob. The endless ganking and abhorrent whispers if you manage to actually kill any of them is insane. They're victims to their own toxicity, and pull the same strategy people are saying to deny them content in reverse; if they're not ganking 5-to-1, they don't give content. > > > > > > So deny them content. If they want to play a different game than the rest of the GW2 community, they can go play a different game, and they won't be missed. > > > There's like three people on that server I respect who will take disadvantaged or even fights and don't throw huge tantrums when they lose. The rest are KDA kitten who go into full meltdown mode if they die, acting like GW2 is an extension of that kitten Sword Art show. > > > > > > I like this, you can't lose if you don't play mentality. > > This is actually Mag's mentality. Hide in SMC until you vastly outnumber your opponent...then, all of a sudden, you want "fights". This way they can't ever lose. One on one they have shown to be not very proficient or skilled (although there are a handful who are very adept at solo play), but they are very good at having multiple thieves and soulbeasts press 1 and instakill people who don't realize Mag has a 5v1 advantage, or wouldn't even be outside. People should really learn to play these classes that can press 1 for instakills then.
  3. > @"DeceiverX.8361" said: > @"Woop S.7851" That's a bunch of fancy diagrams (with very little relevance to the issue as a whole) but almost has nothing to do with the issue at hand. There are three exits from blue spawn; there's another whole path literally outlined on the map leading to Bravost and another one leading out behind lang, which said blob won't be able to shut down. > > The issue with Mag's strategy specifically is because they throw down groups of 15 on cloud builds at each exit rather than one blob at the main entrance. > If a blob capable of wiping them shows up, the 15-man at one exit runs (because they're KDA-obsessed and don't actually like winning at a disadvantage, despite what they say) and people are let back in momentarily. The issue is the 15-man chases down stragglers to ensure their kills come at no risk, avoids the blob at all costs, and said blob ends up with no content, and leaves again, and the 15-man group just refills the spot. > > If the blob goes to take SMC or a similar objective, Mag cries about it being a blob server and then sits with 10mans on camps preventing anyone actually looking to run small/solo from doing literally anything except blob. The endless ganking and abhorrent whispers if you manage to actually kill any of them is insane. They're victims to their own toxicity, and pull the same strategy people are saying to deny them content in reverse; if they're not ganking 5-to-1, they don't give content. > > So deny them content. If they want to play a different game than the rest of the GW2 community, they can go play a different game, and they won't be missed. > There's like three people on that server I respect who will take disadvantaged or even fights and don't throw huge tantrums when they lose. The rest are KDA kitten who go into full meltdown mode if they die, acting like GW2 is an extension of that kitten Sword Art show. I like this, you can't lose if you don't play mentality.
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