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Atomos.7593

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Everything posted by Atomos.7593

  1. It's happened to me at least a couple of times across different story instances. One of the more annoying "features" of GW2 story instances for me. The instance introducing PoF is indeed quite long and the first time you do it may be quite difficult as it was for my elementalist, so I can understand your frustration.
  2. An option to automatically open all bags and boxes that don't contain selectable rewards. Or make these bags and boxes directly sellable on the trading post.
  3. Used to get a lot of unplayable lag in WvW, especially in blob fights. In recent weeks it seems like it may have gotten better, but I have mostly played during off-peak times in this period and haven't encountered many fights between large blobs, so I can't make a firm judgement.
  4. Still a "side game" for me. I play many other games too, but I would say it's probably now become my main MMORPG. I have done a lot of the grinds in the game over time, but grinding in MMORPGs is no longer my thing. I like that the grinds in this game mostly feel optional, unlike in some other MMORPGs. The open world and event system in GW2 is the main thing that keeps me coming back. Hopefully there will continue to be more high quality open world maps and events in the future.
  5. My most favourite event in the game. Never gets old for me, despite having done it so many times. I guess I love how over-the-top and fast paced it is. Would love to see more events of a similar style in the future!
  6. > @"SexyMofo.8923" said: > Please add skip button. That would be great too! =) IIRC, I liked that there was a skip option available for the dialogue in the cutscenes in the base game story.
  7. A subtitles option would be nice. I can follow the NPC dialogue as it is said somewhat through the chat panel, but subtitles that appear in one location and disappear once the old text has already been said would be much more convenient to keep up with the flow of the dialogue.
  8. The changes to the meta event in Drizzlewood Coast in today's update are a nice surprise. I haven't tried the changes in-game yet, but from the notes it seems like the changes were made in the right direction to help speed up the meta and minimize the less fun parts of it. Glad that the extensive feedback on this map after its release wasn't wasted. IMO Drizzlewood Coast always had great potential but had been implemented poorly previously. Hopefully after these changes today, it can become a more fun and active map for many people.
  9. I think the Grothmar Valley map does a lot of these things pretty well. I like the balance it has between solo and group events, its aesthetics and the many achievements in it.
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