> @"Jski.6180" said:
> I think weaver rewards you more for staying in an atument then say tempest as you get more dmg for going doable atument meaning you have to stay in that atument longer then an tempest when waiting for overloads (sadly the overload it self is not a ture reward for staying in that atument just an added effect.)
The buff to dmg for dual attuning (and the buff to condi dmg for different attunement) are very short. If you stay on that attunement you quickly loose the buff and it will take 2 attunement swaps to recover it (swap to new attunement, swap to double attunement). So to keep the buff you need to swap attunement constantly, to have 100% uptime, you pretty much have to swap as soon as possible.
0s - dual attuned (fire/fire), bonus triggered, 4s to change attunement,
4s - swap to new atunnment (air/fire), 4s to change again,
8s - swap to dual attune (air/air) refreshing the bonus.
You need to use 2 attunments to pull this out, as trying to get back to the same single attunement you started would take another 4s. This can be improved a bit with Arcane trailine and alacrity.
So yea, Weaver rewards fast and constant attunement swap.
Tempest meanwhile, needs to stay in that attunement at least 6 secs to get the overload, and then its locked out of that attunment for a long time, so if you are specializing in something you mostly "camp" that attunement... Fire tempest (fire/arcane/tempest, or fire/earth/tempest for solo open world) camps fire all the time... Fresh air tempest only swaps attunement to bypass the longer overload CD, but it mostly "camps" air... Healing tempest mostly "camps" water, with the odd dip out for auras or other buffs...
> @"Jski.6180" said:
> Core ele is the only version of ele that was true 2-3 atuments only though trait lines. Weaver and tempest both get use of the other atuments skill due to there added effects. Core ele got every thing from its trait line and trait lines alone.
Well... all ele specs have 4 attunements, but core ele is the only one that can (in theory) improve 3 of them... semantics really...
The issue is, there isn't much of a reason to do so (most game modes push you to specialize), and there isn't much a way to do so well enough.
If you want to do dmg, you'll go fire/air/X. X could be an elite spec (fresh air tempest, dps weaver). Core could be fire/air/arcane, or fire/air/water, but those are very inferior to the other options, mostly due to the power of overloads, dual skills, and the dps bonuses of e-spec traitlines.
For core ele to shine due to its ability to slot 3 elemental traitlines, those traitlines need to have a lot more synergy.