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Konrad Curze.5130

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Posts posted by Konrad Curze.5130

  1. > @"Fueki.4753" said:

    > > @"Zaraki.5784" said:

    > > > @"Mungo Zen.9364" said:

    > > > > @"Arheundel.6451" said:

    > > > > Companies like Square Enix can release class info 2 years before the actual expansion drop, Anet instead can release a teaser...of a teaser and after one year no more info. What about?

    > > > >

    > > > > 1)Concept art of new elites? - They are already set in stone now, at the very least you can indicate what each new elite will focus..we don't even need gameplay video

    > > > >

    > > > > 2)Hint for new features....alliances? legendary armor?

    > > > >

    > > > > 3)Location of the new expansion like possible locations?

    > > > >

    > > > > 4)Monsterpedia?

    > > > >

    > > > > After one whole year not even a single new info....

    > > >

    > > > How do you know the elites are set in stone? I believe this game has had major profession overhauls mere months before a release. I know it has happened in other MMO’s.

    > >

    > > It was stated by Anet, new Elites will be part of EoD, it's on wiki and there's a link proof.

    >

    > It's confirmed that there will be new elite specializations.

    > But it's not "set in stone" what they will be like, what weapons they will get, which type of utility skills they receive or which roles they aim to fill.

     

    I mean, it's 11 months later. If the specs are still completely in flux and nothing is yet decided, it speaks volumes about the horrifying nightmare that is GW2 development right now

     

    Then again if that was the case it'd greatly surprise me from any other studio BUT Anet

     

    that level of sheer managerial ineptitude is what I've come to expect as the default here

  2. > @"Funky.4861" said:

    > Turn down the number of players visible under your graphics settings. You can also reduce the level of detail on player textures which strips away some of the pizzazz.

     

    That options are way more likely to hide mobs right next to you killing you, or the big boss's red circle under you feet, than disco ball players 50ft away.

    ANet's incompetence knows no bounds

  3. > @"Lan Deathrider.5910" said:

    > Sounds like you should be playing Holo of FF14 then. Neither would be bad choices.

    >

     

    nah, despite what it may look like Im not too keen of holo either, its just the perfect class to draw comparisons to berserker from a design and mechanical PoV._

     

    I already play firebrand and renegade, why would I settle for anything less than vast overpoweredness if Anet lets me pick it free of any cost whatsoever. specs that are simply better than the rest for no reason, they just are.

     

    > @"Lan Deathrider.5910" said:

    > That said you would be better served talking about how to make Berserker function better at a higher level in regards to it's own mechanics rather than be QQing about it in relation to a different espec from another class.

     

    yeah, because that has worked wonders for the hundreds if not thousands of people that have been talking about how to make Berserker function better at a higher level for years and years. because you know, they have not been totally, completly, utterly neglected and ignored all this time, right

     

    I mean, berserker did get a rework long ago, which in many ways left it in a more ackward (if not downright worse) spot. and since that radio silence.

     

    and you still have faith that constructive criticism does anything? man, I admire your tenacity

  4. > @"Lan Deathrider.5910" said:

    > > @"Konrad Curze.5130" said:

    > > fine, I'll mend my statement

    > >

    > > a berserker is not a core warrior with 2 trait lines when out of berserker

    > >

    > > a berserker is a core warrior with 2 trait lines when out of berserker, plus a couple incredibly underwhelming extra effects that amount to 10% of a trait line, 15% being very generous, and only if you consistently pick the worst of the options presented for each tier

    >

    > 10% increased healing from all sources is a pretty nice bonus.

    > An extra 5%-10% extra critical damage is a pretty nice bonus.

    > ~5-10% more condition damage is a pretty nice bonus.

    > Burning on rage skills is extra damage and cover conditions. Cover conditions are pretty important.

    > Fire aura is extra might. Might is extra sustain and DPS for warriors.

    >

    > All of those are the kind of traits that other specs would take within a traitline.

    >

    > The problem with Berserker is that access to core mechanic traits are locked into Berserk Mode, which we do not have the ability to end on our own, nor are we able to enter it without full Adrenaline.

    >

    > Berserker would greatly benefit from the following:

    >

    > F1: Enter Berserk Mode. While in Berserk Mode becomes the Primal Burst of the equipped weapon.

    > F2: Strikes around the Berserker, gains 1 Strike of adrenaline per foe struck (10 total strikes if you hit 5 people), and gains 1 stack of might per foe struck. If you are in Berserk Mode this skill causes you o exit Berserk Mode. Does not cost adrenaline, does not count towards burst related traits, 6s CD. This skill is available while in or out of Berserk Mode.

    >

    > Berserk Mode can be entered at 0, 10, 20, or 30 Adrenaline. Base duration is 12s, with an extra 6s of duration gained per 10 Adrenaline spent. Adrenaline spent triggers burst related traits as normal per adrenaline spent, but if entered with 0 adrenaline these traits are not triggered. The base CD of Berserk Mode is unchanged.

    >

    >

    >

    >

     

    holosmith skills and weapon get increased effects when you are above a certain heat threshold

    berserker skills increase berserker duration

     

    holosmith skills(and weapon, and toolbelts) gain effects when you are out of forge, they are designed to be enhanced when out of holo. And you dont have to trait for this, it comes baseline.

     

    berserker skills lose effects when you are out of berserker, increased berserker duration when not in berserker does nothing at all. berserker skills are diminished when out of berserker, they do less

     

     

    just a cursory look at the most basic level of the design of each spec tell us all we need to know to see which spec took some brainpower to make and which one was made by the dev's 4 year old son while daddy was procrastinating, probably playing FFXIV

     

  5. fine, I'll mend my statement

     

    a berserker is not a core warrior with 2 trait lines when out of berserker

     

    a berserker is a core warrior with 2 trait lines when out of berserker, plus a couple incredibly underwhelming extra effects that amount to 10% of a trait line, 15% being very generous, and only if you consistently pick the worst of the options presented for each tier. all of this, on top of the hefty trade offs and penalties that berserker already apply, of course

     

    > @"Dadnir.5038" said:

    > I mean, it could be worse, to continue to take holosmith as an example, **none** of it's traits have any effect without using photon forge.

     

    I mean, the discussion isnt explicitly centered around traits.

     

    a holosmith, by design, is still a holosmith when out of forge, all the extras they gain passively apply and make a definite difference vs a core engi, if your out of forge your still getting the heat healing and the extra effects from sword ,exceed and toolbelts skills, or the damage when dodging if traited, all of those say YEAH IM STILL A HOLOSMITH.

     

    berserker doesnt interact with warrior in any way, shape or form outside of berserker mode.

     

    What defines a berserker out of BM are all the things that it misses, not the ones that it gains. if you guys want to make a point that it gets +120 condi or 10% more healing ok, but that does not say YEAH IM STILL A BERSERKER, thats pathetic

  6. > @"Kodama.6453" said:

    > > @"Konrad Curze.5130" said:

    > >

    > > a warrior with berserker on cooldown is literally a core warrior with 2 trait lines instead of 3. zero effect whatsoever.

    >

    > False.

    > Effects which you can get from the berserker trait line while berserk mode is on cooldown:

    > * rage skills inflict burning

    > * 7% of precision is converted into ferocity

    > * +120/+240 condition damage, based on you using a torch or not

    > * increased burning duration, fire aura on crit and berserker skills detonating fire auras to inflict damage and burning

    >

    >

     

    That's picking the worst trait options on the line, giving up all utility you could possibly have, and still none of that amounts to a core line. Hell, that barely amounts to the minors. and you named 2 mutually exclusive ones LOL

     

    Plus the 300 toughness penalty during berserker.

    Plus losing access to original burst skills.

    Plus losing traits that care about burst levels like e.x adrenal health, cleansing ire or the most popular and ironically named berserker's power

     

    meanwhile for engis none of their general traits do less or stop working, they get more defense during forge not less, they can go in and out as situation demands, and the cd is lower.

     

     

    look, I wouldnt say holo is stellar design, it isnt for the reasons you already mentioned. Im not proposing holo as the pinacle of good design, quite the contrary

     

    but out of the 2 holo is clearly the MUCH, MUCH better designed one, berserker was designed by someone with butt instead of brains... REdesigned actually, which makes it even more pathetic and sad, its a fail within a fail, failception

  7. > @"Kodama.6453" said:

    > > @"Konrad Curze.5130" said:

    > > > @"Grand Marshal.4098" said:

    > > > Spellbreaker has 2 adrenaline bars but can only use T1 bursts. So Grandmasters like Cleansing Ire, Berserker's Power lose a lot of their potential from Core builds.

    > > >

    > > > As for Berserker, the inability to use bursts outside of Berserk Mode and when it's activated you get a tooughness penalty on top of the fact that your bursts are T1 bursts again, is a bit of an overkill for the spec in competetive. I really hope for some balance on Berserker. As in: F2 to exit Berserk Mode, no toughness penalty (if not a toughness buff, like 100 extra toughness), or lower Berserk Mode CD. Berserkers on CD are sitting ducks waiting to be killed.

    > > >

    > > > P.S. Whatever the new spec is, I wonder if they go for T1 bursts again, or if they will maintain the T2 and T3 bursts on it. What will the trade-off be hmm.

    > >

    > > Berserker is easily the most stupidly, horribly designed spec on the whole game

    > >

    > > It's essentially a warrior with only 2 trait lines 30-40% of the time

    >

    > Honestly, I don't get why some people have such a huge problem with how the berserker trait line functions.

    > Holosmith goes even further than this class, the **entire** trait line is built on the photonforge, not a single trait in that line works without the photonforge at all.

    >

    > Yet you don't read people complaining all the time "holosmith has no trait line 50% of the time!"....

     

    because thats false

     

    holos get stuff when in forge, and also while out of forge

     

    a holo out of forge is getting a pretty awesome healing from losing heat , and sword skills and all exceed utilities gain extra effects while heat is over 50.

     

     

    a warrior with berserker on cooldown is literally a core warrior with 2 trait lines instead of 3. zero effect whatsoever.

     

     

     

    berserker is the most ineptly made spec in the whole game by a huge margin

  8. > @"Grand Marshal.4098" said:

    > Spellbreaker has 2 adrenaline bars but can only use T1 bursts. So Grandmasters like Cleansing Ire, Berserker's Power lose a lot of their potential from Core builds.

    >

    > As for Berserker, the inability to use bursts outside of Berserk Mode and when it's activated you get a tooughness penalty on top of the fact that your bursts are T1 bursts again, is a bit of an overkill for the spec in competetive. I really hope for some balance on Berserker. As in: F2 to exit Berserk Mode, no toughness penalty (if not a toughness buff, like 100 extra toughness), or lower Berserk Mode CD. Berserkers on CD are sitting ducks waiting to be killed.

    >

    > P.S. Whatever the new spec is, I wonder if they go for T1 bursts again, or if they will maintain the T2 and T3 bursts on it. What will the trade-off be hmm.

     

    Berserker is easily the most stupidly, horribly designed spec on the whole game

     

    It's essentially a warrior with only 2 trait lines 30-40% of the time

  9. ANet should have limited the nerfs to PvP splits but they didnt, and as a result condi thief is literally dead in PvE, I dont think anyone can name a prof with such ridiculously sloooooow ramp for so little damage, not even druid sucks this bad.

     

    so yeah, ultra buff the ever-loving shit out of condi thief in PvE, and next time please, dont kill PvE builds due to the 50 or so people in the whole world that still play PvP in GW2. noone gives the slightest trace of a flying fuck about PvP anymore, it's bot-wars now, and making PvE suffer for something that is dead and buried is mighty stupid

     

     

    quick, easy fixes:

     

    - Deadly Ambition -> 33% chance to add a poison stack on every attack. 100% for dual wield attacks

    - Panic Strike -> 10s icd in PvE only, 7% condition damage converted to expertise

    - Potent Poisons -> 2 additional poison stacks in PvE only....maybe even 3

    - Death Blossom -> 2.0 coeff in PvE only

     

    slow, complicated fixes:

     

    - rework venoms, make them MUCH stronger but only affect self, and include a new trait that makes them weaker but allow 10 person venom sharing. as a bonus that'd maybe give thief another reason to get spots in raids

     

    - rework bleed entirely because it utterly sucks, its beyond worthless in PvE. make it last less but deal more damage, and come up with an "extra" effect like torment and poison have. a big part of the reason why condi thief blows is because its a bleed based proff, and bleed completly sucks ass compared to burn or torment

  10. I play my condi D/D drd, its just so much fun, jumping all around the place spamming condis, its the most fun, unique combat I've seen in this game.

     

    wish I could play it seriously all the time, and not just to have some mindless fun from time to time because its hilariously underpowered.

     

    But ANet devs, in their infinite wisdom, decided that condi D/D thief had to be ubernerfed for the hundreds and hundreds of thousands of PvE players, due to the 50 or less people in the entire world that still play sPvP

  11. Q: hey guys, what are you up to?

    A: working really hard on EoD expac

    Q: can we have meaningful content for the ongoing saga while we wait for EoD?

    A: nope, working really hard on EoD expac

    Q: some updates to sPvP or WvW then?

    A: nope, working really hard on EoD expac

    Q: geez...at a minimum you could make a few small balance passes, surely?

    A: nope, working really hard on EoD expac

    Q: so that means no new cosmetics on the store?

    A: ah, we always have time for that

     

     

    good chat

  12. it was meh up until Champions. not terrible, but FAR behind the expectations that **they themselves** set when they said it'd be a LS with expac-like length and features

     

    then Champions came and all hell broke loose. it's beyond awful, boring and cheap, and Im genuinely concerned for the game's wellbeing in the short term, if this is all they can give us until EoD.

  13. Agree but I think that ship sailed long ago. I really doubt Anet ever had the intention of balancing gear, even in the first year of the game when berserker was what 99,9999% of the player base run they didn't even bait an eyelid.

     

    Defensive stats exist only in name in this game, in fact building defensively is more likely to make things harder for you, you won't be substantially more survivable, but your dps will fall off a cliff so fights will last longer, you'll take more damage as a result, and die even sooner.

     

    If they had any intention of making toughness, healing power or vitality count for shit they'd have done so years ago, it doesn't require a huge commitment to change anything massive, it's as simple as balancing numbers, moving knobs up and down.

     

    They didn't. They still don't. What we have is what we get. We'll keep looking at 95% of stat combinations and shaking our heads while we equip nothing but berserker, viper and maybe marauder if your lucky that doesn't get you kicked

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