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Konrad Curze.5130

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Posts posted by Konrad Curze.5130

  1. > @"Xca.9721" said:

    > > @"Konrad Curze.5130" said:

    > > > @"Xca.9721" said:

    > > > > @"Moradorin.6217" said:

    > > > > > @"Xca.9721" said:

    > > > > > > @"Jables.4659" said:

    > > > > > > > @"Xca.9721" said:

    > > > > > >

    > > > > > > > Mesmer is perfectly fine in PvE. The "gutting" only happened in PvP/WvW.

    > > > > > >

    > > > > > > The OP was very clearly asking about WvW and not PVE.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > You made it sound like Mirage/Chrono is garbage in every gamemode.

    > > > >

    > > > > It basically is.

    > > >

    > > > Mirage and Support/DPS-Chrono are both Meta on several Raid bosses.

    > >

    > > And that amounts to 0,0001% of the game

    > >

    > > Mirage and Support/DPS-Chrono are both garbage for the remaining 99,9999% of the game

    >

    > You are delusional.

     

    You are the delusional one. Playing Mesmer is like running a marathon barefoot over broken glass while the rest of racers are wearing shoes and running over a smooth track. its an exercise in masochism, there's zero reason to make things so much worse for yourself for absolutly no reason at all when every other profession is at a minimum just as efficient and oftenly more, while being a billion times easier to play and more survivable

  2. > @"Xca.9721" said:

    > > @"Moradorin.6217" said:

    > > > @"Xca.9721" said:

    > > > > @"Jables.4659" said:

    > > > > > @"Xca.9721" said:

    > > > >

    > > > > > Mesmer is perfectly fine in PvE. The "gutting" only happened in PvP/WvW.

    > > > >

    > > > > The OP was very clearly asking about WvW and not PVE.

    > > > >

    > > > >

    > > >

    > > > You made it sound like Mirage/Chrono is garbage in every gamemode.

    > >

    > > It basically is.

    >

    > Mirage and Support/DPS-Chrono are both Meta on several Raid bosses.

     

    And that amounts to 0,0001% of the game

     

    Mirage and Support/DPS-Chrono are both garbage for the remaining 99,9999% of the game

  3. > @"Yasai.3549" said:

    > > @"Konrad Curze.5130" said:

    > > Am I the only one who thinks the changes to corr might be a net nerf? We'r gonna need to run the numbers real hard when the patch hits

    >

    > The new changes to Corruption is actually gonna make Burst Condi an even more prevailent strategy to employ on condi Revs.

    >

    > If the player chooses to trait for it, they can potentially jump on someone and drop alot of Burning and Torment with just a Legend swap.

    > Song of the Mists + new Invoke Torment + new Diabolic Inferno + Sigil of Geomancy + Sigil of Hydromancy (Abyssal Chill)

    >

    > All on one Legend Swap.

    >

    > That's like Torment + Burning + Bleed + Poison in a burst.

    >

     

    right I was talking about PvE

     

    > @"Yasai.3549" said:

    > And considering they are passively gaining 120 Condition damage and 10% condi duration, they can straight up invest in pure Condition Damage, making them a Burst Condi character.

    >

     

    rather, considering that we are losing Rampant Vex and our condi weapons still have shit power coefs. we should invest in pure condition damage because precision is practically worthless now

     

    > @"Yasai.3549" said:

    > If yu translate this to PvE, it will be mostly swapping Mallyx and Kalla in melee range while camping Mace.

    > (though for this case yu will not use SotM but use Charged Mists instead and upkeep Soulcleave's and EtD respectively)

    >

     

    translated to PvE we are gaining up to 25% (if traited) condi duration in general (5% for torment), gaining 5% condi damage in general, while losing 15% damage to torment (5% if traited), torment on crits, boon stealing, and confusion

     

    Now, the overwhelming majority of condi damage that revs do is in the form of torment with a small side of burning, with poison and bleeding barely being covers, and we are losing lots of stacks without Vex and losing raw torment damage from the rework on YE...Im dubious we'r gonna come out ahead here.

     

  4. > @"Clownmug.8357" said:

    > > @"Konrad Curze.5130" said:

    > > > @"mindcircus.1506" said:

    > > > Now... try and solve the problem without power creep.

    > >

    > > you could buff the ever loving kitten out of rev's condi weapons and still wouldnt classify as power creep, because the base is so jawbreakingly low that even enormous buffs would still barely bump them to the average

    >

    > Some players used to think the same about mesmer's scepter, then over time they got:

    > * Torment on auto-attack

    > * Faster auto-attack with hitscan on third attack

    > * Two clones summoned on #2 skill's counter-attack

    > * Evade while using the counter-attack

    > * Faster #3 skill with extra stack of confusion

     

    They didnt get all that in one patch, tho. And anyway that example isnt exactly good, mesmer scepter is far from power creeped, its arguably on par with axe, and thats after several rounds of axe nerfs, or staff. So ANet can actually balance weapons when they feel like doing their jobs properly, shocking...

  5. > @"mindcircus.1506" said:

    > Now... try and solve the problem without power creep.

     

    you could buff the ever loving shit out of rev's condi weapons and still wouldnt classify as power creep, because the base is so jawbreakingly low that even enormous buffs would still barely bump them to the average

  6. > @"lare.5129" said:

    > > @"Konrad Curze.5130" said:

    > > Chrono still deader than a doornail after patch

    > few days ago complete cms+t4 on chrono sup. Check you buttons.

     

    Yeah, you can ride the coattails of other's effort with any proff. But this is about being a bro and pulling your weight . Even if I can Im not willing to make my guildies suffer because of my stubborness to play a nearly worthless proff when I could play literally any other and be far more effective instead.

     

    But hey, if your friends tolerate that, you do you

  7. Yes, its way too hard, and its difficulty comes squarely from having to deal with a massive barrage of ludicrous effects that completly cover the enemies, their animations and mechanics with no posible way to tone them down without screwing yourself in the process

     

    Because if you lower the config for particles or models, the game engine wisely decides that you wanted to hide the 10 mobs attacking you 30 ft away or the boss' ground circle of death, but wanted to keep the nearby idiots with disco pink dye schemes spamming trillions of seizure-inducing particle effects with every keypress on screen, all the time

     

    I'd pay gems for a working "disable particles that you REALLY dont need to see" toggle setting.

     

    Expansion level content right there.

  8. > @"Irenio CalmonHuang.2048" said:

    > # General:

    > # Thief:

    > _Thief pistol has been updated some to better smooth its gameplay and its associated trait (and harpoon gun's), Ankle Shots, has been replaced with a new trait - Deadly Aim, which causes attacks from those weapons to pierce, allowing for strategic movement and positioning relative to your foes._

     

     

    The problem with piercing is that it works horribly with elevation differences, its extremly unreliable, borderline unworkable in all but flat ground. Nothing smooth about that.

     

    How about reworking old ricochet to this?

     

     

    Pistol shots bounce to additional targets, dealing less damage with every bounce.

     

    Trigger Chance: 100% <- old 50%

    Maximum Additional Bounces: 2 <- old 3

    Damage decrease per Bounce: 10% <- old didnt decrease

    Range Increase: 0 <- old 150

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