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Dante.1508

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Posts posted by Dante.1508

  1. Its been like this for years 80% of the sets are useless and gather dust.. I can't see it ever changing the meta people would be upset. A whole group of sets you can't even get without jumping through massive grind hoops.. and still don't have rings and jewellry for karma or from the npcs in LA etc.

  2. > @"Lilwil.6529" said:

    > Do you think there will be away for less talented players to experience the stories of the raids?

    >

    > I've tried alot to get to experience the raid story, but I'm just not good enough to make it through one. I've been playing since GW1 and feel like I'm missing out on some key lore for the game just because i can't. The only way I've managed to experience the first raid was by paying gold to a player. I would not expert rewards for it (legendary armor) the Lore would be enough. I just want to play the story off them but at a difficulty level I can manage.

     

    Its not really the dungeons its the players playing the dungeons that make it hard.. All these crazy ? requirements and elitist behaviour doesn't make for a fun system. I cannot see Anet changing it now.. Even strikes became toxic fests.

  3. > @"Linken.6345" said:

    > > @"Dante.1508" said:

    > > > @"Veprovina.4876" said:

    > > > > @"Inculpatus cedo.9234" said:

    > > > > I don't think many remember there used to be Mini-pets in that arena in LA.

    > > > > Nice to see proof. ;)

    > > >

    > > > Yeah, haha, i have a couple of screenshots of that arena, but this one is the only one i think that shows pets in it. :smile:

    > > > I kinda miss the old Lion's arch, but i appreciate Anet for having the balls to literally destroy one map and redo it as part of the story. Like, kudos, really!

    > > > I don't have many, if any LW2 Lion's arch screenshots, when it was under attack and all messed up. I think i stopped playing then. Got back for HoT, then left for LW3, got back for PoF and now i'm back as well.

    > > > Missed so many free stores but oh well.

    > > >

    > > > > @"Dante.1508" said:

    > > > > I so miss pre hot GW2.

    > > >

    > > > It was quite a different experience wasn't it? :smile:

    > > > I appreciate all the QoL changes we got since then, but i miss it for the nostalgia.

    > >

    > > I just found it a lot more casual and fun. Even the old dungeons at the time i hated as they were so hardcore turned out to be so much better then than the crazy Fractals and raiding we have now.. I so regret losing dungeons as they were so much better, i had no idea what the grindy future would bring.

    >

    > The dungeons are still there get 1-4 more people and go ham on them.

     

    I did but there is only so many times you can play the same things over and over..

     

    What i meant was back in the day i hated dungeons, but i had no idea the feedback would lead to even worse things like raids and fractals.. we should have just said nothing and played the now casual dungeons and we would have gotten more, not this modern crazy insanity that is fractals etc..

     

    The things you learn too late.

     

  4. > @"Veprovina.4876" said:

    > > @"Inculpatus cedo.9234" said:

    > > I don't think many remember there used to be Mini-pets in that arena in LA.

    > > Nice to see proof. ;)

    >

    > Yeah, haha, i have a couple of screenshots of that arena, but this one is the only one i think that shows pets in it. :smile:

    > I kinda miss the old Lion's arch, but i appreciate Anet for having the balls to literally destroy one map and redo it as part of the story. Like, kudos, really!

    > I don't have many, if any LW2 Lion's arch screenshots, when it was under attack and all messed up. I think i stopped playing then. Got back for HoT, then left for LW3, got back for PoF and now i'm back as well.

    > Missed so many free stores but oh well.

    >

    > > @"Dante.1508" said:

    > > I so miss pre hot GW2.

    >

    > It was quite a different experience wasn't it? :smile:

    > I appreciate all the QoL changes we got since then, but i miss it for the nostalgia.

     

    I just found it a lot more casual and fun. Even the old dungeons at the time i hated as they were so hardcore turned out to be so much better then than the crazy Fractals and raiding we have now.. I so regret losing dungeons as they were so much better, i had no idea what the grindy future would bring.

  5. > @"Laila Lightness.8742" said:

    > > @"battledrone.8315" said:

    > > > @"Atomos.7593" said:

    > > > > @"battledrone.8315" said:

    > > > > > @"Atomos.7593" said:

    > > > > > > @"maddoctor.2738" said:

    > > > > > > They blame the conversion rate for their lack of revenue in Q4 2015, which means the core game going free hurt the game's revenue as I was saying all along. It's up to the CORE game to make conversions, not HOT. Or as I said in a previous post:

    > > > > > > A player that leaves right after the tutorial, isn't because of HOT

    > > > > > > A player that leaves before reaching level 50, isn't because of HOT

    > > > > > >

    > > > > > > Also, worth noting that in both cases they say gem store sales are fine.

    > > > > > >

    > > > > >

    > > > > > I think that this is a good point. Personally, I think that the core game going free was a mistake because overall the quality of it was not that great imo. I'm glad I decided to stick around and give HoT a chance because I found it much more replayable.

    > > > >

    > > > > this doesnt make sense, if core was bad, going F2P should had been done sooner. they didnt because it was still selling.

    > > > > and if REPLAYABILTY was the big seller, then hot should had done far better, than it actually did

    > > >

    > > > Compared to other MMOs that I have played core did actually go f2p very soon. You can't measure replayability simply by taking sales at a point in time soon after release. That is in fact the opposite of measuring any replayability.

    > >

    > > tell that to swtor. and tera. an teso. and sto. and prolly a bunch of other mmos, that i didnt play.

    > > and if the core game was so replayable, how would you ever sell any expansions?

    > > OTOH, if hot had the replay value, that you think, it would had done far better.

    > > fact is, that only a small fraction of players ever FINISHED it. that is not reply value, that is simply a bad product for the consumers it was sold to

    > > doesnt take a rocket scientist to figure out, that those customers will be less than pleased with the company, that made it

    > > and when you have several millions of disappointed customers, your company is going to nowhere pretty fast

    >

    > So if anet removed all content after orr it would be perfect for you? And even nerfed orr so no difficulty of any form could exist?

     

    It would be for me.. I regret buying all the expacs and living stories.. Nothing but resource grinds, mobile mechanics and over tooled game play. Even the stories weren't that great..

    > @"battledrone.8315" said:

    > > @"WorldofBay.8160" said:

    > > > @"Healix.5819" said:

    > > > Is it not common knowledge? That's how WoW started - they made MMOs accessible, beginning the rise of MMOs.

    > >

    > > WHAT?

    > >

    > > guild wars 2 owner NCSoft made MMOs rise far earlier than WoW with the game Lineage. EverQuest and Ultima Online also were far earlier

    >

    > but none of them had over 10 mio players, and became a social phenomenon. wow made them rich AND funded the next 2 games,

    > starcraft 2 and overwatch. they even had the money to scrap a 8 year project, because it wasnt "good enough"

    > 10 mio subs is roughly 100 mio clams EVERY MONTH. no wonder it made all the other companies rally around the mmo banner

     

    Actually Lineage and Lineage 2 were massive.. They were effectively the Asian versions of WoW. To date, the game has been played by more than 14 million users, most of whom are based in Asia.

    https://en.wikipedia.org/wiki/Lineage_II

    https://sensortower.com/blog/lineage-mobile-games-revenue-4-billion

    https://venturebeat.com/2018/12/09/how-lineage-2-revolution-topped-30-million-global-players/

    Lineage is massive..

     

    I personally was playing Anarchy Online before WoW even existed.

  6. > @"oceansofmars.6894" said:

    > HoT doesn't seem harder than normal, you just can't stand on bad stuff. If your reaction time is bad then play a defensive class or build with defensive armor and runes. You can't go glass cannon with potato reaction time and complain.

     

    GW2 at release, play whatever you like, its your story..

     

    but only if you not overseas with 400ping time.. according to you.

    > @"maddoctor.2738" said:

    > > @"robertthebard.8150" said:

    > > Because the total registered accounts, according to the information provided, only makes up about 3% of the total game sales. Since people like to do math, what percentage of 11 million is 300K? A small percentage, yes?

    >

    > Total game sales is 5 million, just before the game went F2P in August 2015

    > https://www.ign.com/articles/2015/08/21/guild-wars-2-sales-figures-revealed

    >

    > 11 million is the total players (do note: players not sales, likely includes free accounts) the game announced in September 2017

    > https://www.guildwars2.com/en/news/the-path-to-the-desert-in-numbers/

    >

    > Curiously they still advertise 11 million players:

    > https://welcome.guildwars2.com/en/play-guild-wars-2

    >

    > The real question is what percentage of HOT/POF sales are HOT/POF gw2efficiency users, the accounts that stopped playing are irrelevant.

    > Someone claimed 1 million / 500k respectively, which prompted the posting of gw2efficiency data.

    > Do you think HOT sold 1 million and POF 500k?

     

    Those were 500k **at release** and even then we have no idea how accurate they were.. its been years since then. Fun fact i only bought hot at the beginning of this year as well as living story 2,3,4 because of how bad HOT was for me at release i said i'd never buy another expansion at full wack.. I probably will wait on Cantha as well if its anything like how hard everything else was.

    > > @"Sobx.1758" said:

    > > > @"battledrone.8315" said:

    > > > > @"ASP.8093" said:

    > > > > > @"battledrone.8315" said:

    > > > > > out of 12 mio. and casuals would never use it either. it is echo chambering and fart sniffing par excellence.

    > > > >

    > > > > It takes 10 seconds to upload an API key; you don't even need to create an account.

    > > > >

    > > > > People recommend gw2efficiency all the time to casual players asking "How do I make money??" because it is by far the easiest way for people who *DON'T* play the market, and *DON'T* farm, and maybe don't even craft at all to find hidden valuables just sitting uselessly in their bank and material storage.

    > > > >

    > > > > It's very helpful for a lot of fun, low-effort stuff like birthday presents or starting a cat collection. (Try it out: go to gw2efficiency and collect some cats for your home instance.)

    > > > >

    > > > > You're absolutely married to the idea that "casual players" are know-nothing louts who can barely figure out how to play a dang video game — because that puts you in the position of being able to speak for the faceless masses who would never be caught dead *pressing the dodge button at the right time* or *experimenting with their character abilities* or *using a website* — when the reality is that there isn't a hard-line division between these categories and a lot of the player base is doing both "casual" stuff and "hardcore" stuff at the same time.

    > > >

    > > > i am still in top 10% of APS. so im prolly better, than most players here. so much for "barely knowing how to play a game". yep, the line can be blurry, but hot went far beyond it.

    > > > and why would i want cats in my home instance? i am never there anyway.

    > > > PS "all the time" still ended up 300k users. thats 2,5 % of the official number of players. pretty close to the industry standard for raiders. yep.

    > >

    > > Grinding APs is not a way to measure someone's game knowledge or ability to play the game.

    > > "I have more AP so I'm better" is quite a disconnected conclusion to draw.

    >

    > isnt that the normal way to measure success in an mmo? playing the content? im not claiming the title or anything, but i have still played more than

    > most other players. if PLAYING THE GAME isnt enough, then what is?

     

    For gamers it is yes but for companies its how much money they spend deems how much of a success it is.. The thing is if casual gamers (players that play for friends, social, story and whatever build they like, Not PvP, WVW or Raiding, Not meta min/maxers at all) drop it because its to hard before they spend any money then its not a success at all.

  7. > @"battledrone.8315" said:

    > > @"Dante.1508" said:

    > > > @"kraai.7265" said:

    > > > > @"battledrone.8315" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"battledrone.8315" said:

    > > > > > > > @"maddoctor.2738" said:

    > > > > > > > > @"battledrone.8315" said:

    > > > > > > > > and if it isnt, then there wont be millions of casuals to pay for THE GAME

    > > > > > > >

    > > > > > > > You said earlier that casuals don't pay for this game so this is a weird statement.

    > > > > > >

    > > > > > > they HAD millions, but not anymore. out of 5 mio sold boxes, 3½-4 mio went to casuals. . thats over 150 MIO $ pretty much from start.

    > > > > > > those 150 mio is the major reason for the easiness of core. they wanted those money, but they didnt want to make more content for the casuals.

    > > > > > > that is why we are here now

    > > > > >

    > > > > > Source? You posted numerous times your claims about sales but I've never seen anything that verifies them. There is a confusion and debate on this thread alone on what the word "casual" even mean, I'm sure the data you have will not only clearly state your numbers, but also provide an accurate definition of the word "casual" that is accepted by everyone.

    > > > >

    > > > > go to any mmo and find a super easy mission with a good reward. its gonna cramped with players there.

    > > > > now go to the endgame zones with all the HARDCORE content, and see if you can find even a handful of players.

    > > > > fast and easy sells, slow and hard not so much.

    > > > >

    > > >

    > > > Ok well thought, how about this one, go to any mmo, find a super easy mission with a good reward, and try to calculate how much premium items this people are wearing, now go to a endgame super hardcore content and do it again...

    > > > If you really belive what's important of this type of games is to just sell copies like if it was a singleplayer game, then you are pretty naive, I mean, there's a reason even singleplayers started to build DLC, and cosmetic kitten....

    > > >

    > >

    > > Actually more casuals buy premium stuff than hardcores, because hardcores are a lot smaller population of players.

    > > > @"battledrone.8315" said:

    > > > > @"Dante.1508" said:

    > > > > > @"mindcircus.1506" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > > @"maddoctor.2738" said:

    > > > > > > > > @"Dante.1508" said:

    > > > > > > > > HoT instances are only popular due to rewards.. If Tyria had the same rewards HOT would die over night.

    > > > > > > >

    > > > > > > > POF maps have the same rewards, require far less people to complete AND take far less time to complete. Yet they are much less populated than HOT maps. Makes you think right? And I thought the majority of players that play this game are casuals that enjoy the Core game, then how do you explain that more players play outside of it? How do you explain that Core Tyria was dead until the August 2013 patch hit? If players enjoyed it so much that is

    > > > > > >

    > > > > > > No it doesn't POF maps are highly unstable, but on a whole are just as popular as HoT. I play Core Tyria all the time and the maps don't seem dead at all, there are lots of customers in them.

    > > > > > You've stated over the past several weeks many times that you quit this game for SWTOR.

    > > > > > And now you are on Core maps "all the time"?

    > > > >

    > > > > I play Both, i also play Fallout 76 and Kingdoms of Amalur Re-Reckoning.. Your point is? Of course i play Tyria maps when i'm not trying to get characters through the stories, or chase hero points.. I'm not a sadist i prefer a less tough time in gaming.

    > > > > > @"battledrone.8315" said:

    > > > > > > @"kraai.7265" said:

    > > > > > > > @"battledrone.8315" said:

    > > > > > > > > @"kraai.7265" said:

    > > > > > > > > > @"AdamWarlord.6782" said:

    > > > > > > > > > Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine. **I have nothing less than love for the game Devs and the community**. I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content. ** I am trying to voice my opinion and my experience in a straightforward manner. **

    > > > > > > > > >

    > > > > > > > > > Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.

    > > > > > > > > >

    > > > > > > > > > 1. Its very hard to see, hate the map design and how dark it is in 70% of the places.

    > > > > > > > > > 2. Lags way too much on my mid end laptop.

    > > > > > > > > > 3. Floor mobs are wayy too overpowered and feel like boss mobs.

    > > > > > > > > > 4. Hence because of the same reason above, VERY hard to level up the masteries.

    > > > > > > > > > 5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.

    > > > > > > > > > 6. I can't Solo 50% of the hero points, being a max reaper.

    > > > > > > > > > 7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??

    > > > > > > > > > 8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.

    > > > > > > > > > 9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    > > > > > > > > >

    > > > > > > > > > I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    > > > > > > > > >

    > > > > > > > > > Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.

    > > > > > > > > > Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > What do you all challenge haters pretend of this game? To be a walk in the park? Do you want anet to turn mobs into freaking paintings? Havn't you had enough with core tyria beeing so freaking easy? do you want mobs to become static with no attack or interaction whatsoever? This is the mentality that drove anet to the mess they are in now, with no clear direction and all sort of players leaving, first they lost almost all pvpers, now they are loosing hardcore pvers, soon they will only have open world bots running around playing for a few months and quitting out of boredom, and all of the ones playing fashion wars standing still in the bank...

    > > > > > > >

    > > > > > > > its pretty easy: we liked core, and thats what we want MORE of...not something ENTIRELY DIFFERENT

    > > > > > > > quitting the game AFTER you played it, out of BOREDOM, is still better than quitting BEFORE the end

    > > > > > > > if you made a meal for all you friends, and they all put down the fork after one bite, it prolly wasnt that great

    > > > > > > > but if they clear the table in record time, and ask for MORE, then it has the quality, that people wil PAY for

    > > > > > >

    > > > > > > First of all "YOU" liked core, not "we".

    > > > > > > Second, core tyria is hands down one of the most boring experiences I had in all the mmorpgs I've played, you just run around chasing vistas, completing those stupid hearts, yeah it might be cool that gw2 doesn't have any "go kill 50 bulls and come back" quests, yet those freaking hearts are the same or sometimes worst fun wise.

    > > > > > > There is not even a single mob that can kill you there unless you just afk, even world bosses, the best world boss design you will see it on that black phantom if you start as human, but thats it, a pretty huge mob with 3 crosshairs and a few animations, luckluster, and the endgame are dungeons, which are so easy, and need a huge revamp for so long already, it's pointless.

    > > > > > > I myself for example started enjoying the pve in this game after reaching hot, the old one, not this crappy nerfed version we got now, not only it's so heavily nerfed you have mounts to even skip the whole maps today, and quitted the game after watching how easy pof was, same as core but with more lag, oh sorry i mean more flashy colors and animations.

    > > > > >

    > > > > > the fact, that they nerfed hot is proof, that it didnt do well. and it is not normal to buy expansions in a game, that you HATE.

    > > > > > polarization is always bad, and hot has divided the community, where it should had done the opposite

    > > > > > pof has many issues too, being easier than hot wont save it. but at least it has normal maps to play on.

    > > > > > the kind of gameplay you want prolly wont be in a big mmo (at least not for long)

    > > > > > big mmos need many players, and you wont get those without some easy bread&butter content

    > > > >

    > > > > They didn't nerf the right aspects, thats the issue, at least my issue..

    > > >

    > > > hot will never click with casuals, since you cant nerf the maps. even without mobs i still wouldnt like it.

    > > > and the story doesnt help either, good lord, what were they thinking?

    > >

    > > You can, you lower the enemies damage ticks, lower how many conditions enemies put on customers, and lower the scaling damage at hero points that would go a long way to making hot more accessible over night.

    >

    > accessible, yes. not enjoyable. the maps are simply not made for it, and the story is way too bloated

    > BTW shouldnt it be possible to see how many has finished the hot chapter in AP?

     

    Depends on the person, would make hot a lot better for me instantly.. seems you changed sides huh you are with the white knights now.

    > @"maddoctor.2738" said:

    > > @"Dante.1508" said:

    > > Actually more casuals buy premium stuff than hardcores, because hardcores are a lot smaller population of players.

    >

    > That doesn't add up. NCSoft told us in late 2015 that in-game sales (gem store) for Guild Wars 2 were **stable**

    > This means that one of the following phrases (or both) is false:

    >

    > Casuals left the game because of HOT

    > Casuals buy more gem store items than hardcore players

    >

    > If both were true, then in-game sales wouldn't be called "stable" by NCSoft. If those that spend the most money left the game, then it would cause gem store revenue to drop, that's the opposite of being stable.

    >

    > edit: @"battledrone.8315" said earlier on the same subject that hardcore players pay the bills for this game because they are the "whales" in Guild Wars 2

     

    Many of the customers that left at HoT release came back many times since then.. And no whales come in all types of players.. Whales by definition don't like hard work so they throw money, lots of it at the companies to mitigate it..

     

    Either way you believe whatever you like, hardcores may run the forums because then Anet doesn't need to do jack squat, but Casuals run the game and throw most of the money at anet and ncsoft.

     

    Its 100% like that in every mmorpg.

  8. > @"kraai.7265" said:

    > > @"battledrone.8315" said:

    > > > @"maddoctor.2738" said:

    > > > > @"battledrone.8315" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"battledrone.8315" said:

    > > > > > > and if it isnt, then there wont be millions of casuals to pay for THE GAME

    > > > > >

    > > > > > You said earlier that casuals don't pay for this game so this is a weird statement.

    > > > >

    > > > > they HAD millions, but not anymore. out of 5 mio sold boxes, 3½-4 mio went to casuals. . thats over 150 MIO $ pretty much from start.

    > > > > those 150 mio is the major reason for the easiness of core. they wanted those money, but they didnt want to make more content for the casuals.

    > > > > that is why we are here now

    > > >

    > > > Source? You posted numerous times your claims about sales but I've never seen anything that verifies them. There is a confusion and debate on this thread alone on what the word "casual" even mean, I'm sure the data you have will not only clearly state your numbers, but also provide an accurate definition of the word "casual" that is accepted by everyone.

    > >

    > > go to any mmo and find a super easy mission with a good reward. its gonna cramped with players there.

    > > now go to the endgame zones with all the HARDCORE content, and see if you can find even a handful of players.

    > > fast and easy sells, slow and hard not so much.

    > >

    >

    > Ok well thought, how about this one, go to any mmo, find a super easy mission with a good reward, and try to calculate how much premium items this people are wearing, now go to a endgame super hardcore content and do it again...

    > If you really belive what's important of this type of games is to just sell copies like if it was a singleplayer game, then you are pretty naive, I mean, there's a reason even singleplayers started to build DLC, and cosmetic kitten....

    >

     

    Actually more casuals buy premium stuff than hardcores, because hardcores are a lot smaller population of players.

    > @"battledrone.8315" said:

    > > @"Dante.1508" said:

    > > > @"mindcircus.1506" said:

    > > > > @"Dante.1508" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > HoT instances are only popular due to rewards.. If Tyria had the same rewards HOT would die over night.

    > > > > >

    > > > > > POF maps have the same rewards, require far less people to complete AND take far less time to complete. Yet they are much less populated than HOT maps. Makes you think right? And I thought the majority of players that play this game are casuals that enjoy the Core game, then how do you explain that more players play outside of it? How do you explain that Core Tyria was dead until the August 2013 patch hit? If players enjoyed it so much that is

    > > > >

    > > > > No it doesn't POF maps are highly unstable, but on a whole are just as popular as HoT. I play Core Tyria all the time and the maps don't seem dead at all, there are lots of customers in them.

    > > > You've stated over the past several weeks many times that you quit this game for SWTOR.

    > > > And now you are on Core maps "all the time"?

    > >

    > > I play Both, i also play Fallout 76 and Kingdoms of Amalur Re-Reckoning.. Your point is? Of course i play Tyria maps when i'm not trying to get characters through the stories, or chase hero points.. I'm not a sadist i prefer a less tough time in gaming.

    > > > @"battledrone.8315" said:

    > > > > @"kraai.7265" said:

    > > > > > @"battledrone.8315" said:

    > > > > > > @"kraai.7265" said:

    > > > > > > > @"AdamWarlord.6782" said:

    > > > > > > > Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine. **I have nothing less than love for the game Devs and the community**. I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content. ** I am trying to voice my opinion and my experience in a straightforward manner. **

    > > > > > > >

    > > > > > > > Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.

    > > > > > > >

    > > > > > > > 1. Its very hard to see, hate the map design and how dark it is in 70% of the places.

    > > > > > > > 2. Lags way too much on my mid end laptop.

    > > > > > > > 3. Floor mobs are wayy too overpowered and feel like boss mobs.

    > > > > > > > 4. Hence because of the same reason above, VERY hard to level up the masteries.

    > > > > > > > 5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.

    > > > > > > > 6. I can't Solo 50% of the hero points, being a max reaper.

    > > > > > > > 7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??

    > > > > > > > 8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.

    > > > > > > > 9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    > > > > > > >

    > > > > > > > I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    > > > > > > >

    > > > > > > > Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.

    > > > > > > > Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    > > > > > > >

    > > > > > >

    > > > > > > What do you all challenge haters pretend of this game? To be a walk in the park? Do you want anet to turn mobs into freaking paintings? Havn't you had enough with core tyria beeing so freaking easy? do you want mobs to become static with no attack or interaction whatsoever? This is the mentality that drove anet to the mess they are in now, with no clear direction and all sort of players leaving, first they lost almost all pvpers, now they are loosing hardcore pvers, soon they will only have open world bots running around playing for a few months and quitting out of boredom, and all of the ones playing fashion wars standing still in the bank...

    > > > > >

    > > > > > its pretty easy: we liked core, and thats what we want MORE of...not something ENTIRELY DIFFERENT

    > > > > > quitting the game AFTER you played it, out of BOREDOM, is still better than quitting BEFORE the end

    > > > > > if you made a meal for all you friends, and they all put down the fork after one bite, it prolly wasnt that great

    > > > > > but if they clear the table in record time, and ask for MORE, then it has the quality, that people wil PAY for

    > > > >

    > > > > First of all "YOU" liked core, not "we".

    > > > > Second, core tyria is hands down one of the most boring experiences I had in all the mmorpgs I've played, you just run around chasing vistas, completing those stupid hearts, yeah it might be cool that gw2 doesn't have any "go kill 50 bulls and come back" quests, yet those freaking hearts are the same or sometimes worst fun wise.

    > > > > There is not even a single mob that can kill you there unless you just afk, even world bosses, the best world boss design you will see it on that black phantom if you start as human, but thats it, a pretty huge mob with 3 crosshairs and a few animations, luckluster, and the endgame are dungeons, which are so easy, and need a huge revamp for so long already, it's pointless.

    > > > > I myself for example started enjoying the pve in this game after reaching hot, the old one, not this crappy nerfed version we got now, not only it's so heavily nerfed you have mounts to even skip the whole maps today, and quitted the game after watching how easy pof was, same as core but with more lag, oh sorry i mean more flashy colors and animations.

    > > >

    > > > the fact, that they nerfed hot is proof, that it didnt do well. and it is not normal to buy expansions in a game, that you HATE.

    > > > polarization is always bad, and hot has divided the community, where it should had done the opposite

    > > > pof has many issues too, being easier than hot wont save it. but at least it has normal maps to play on.

    > > > the kind of gameplay you want prolly wont be in a big mmo (at least not for long)

    > > > big mmos need many players, and you wont get those without some easy bread&butter content

    > >

    > > They didn't nerf the right aspects, thats the issue, at least my issue..

    >

    > hot will never click with casuals, since you cant nerf the maps. even without mobs i still wouldnt like it.

    > and the story doesnt help either, good lord, what were they thinking?

     

    You can, you lower the enemies damage ticks, lower how many conditions enemies put on customers, and lower the scaling damage at hero points that would go a long way to making hot more accessible over night.

  9. > @"mindcircus.1506" said:

    > > @"Dante.1508" said:

    > > > @"mindcircus.1506" said:

    > > > > @"Dante.1508" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > HoT instances are only popular due to rewards.. If Tyria had the same rewards HOT would die over night.

    > > > > >

    > > > > > POF maps have the same rewards, require far less people to complete AND take far less time to complete. Yet they are much less populated than HOT maps. Makes you think right? And I thought the majority of players that play this game are casuals that enjoy the Core game, then how do you explain that more players play outside of it? How do you explain that Core Tyria was dead until the August 2013 patch hit? If players enjoyed it so much that is

    > > > >

    > > > > No it doesn't POF maps are highly unstable, but on a whole are just as popular as HoT. I play Core Tyria all the time and the maps don't seem dead at all, there are lots of customers in them.

    > > > You've stated over the past several weeks many times that you quit this game for SWTOR.

    > > > And now you are on Core maps "all the time"?

    > >

    > > I play Both, i also play Fallout 76 and Kingdoms of Amalur Re-Reckoning.. Your point is? Of course i play Tyria maps when i'm not trying to get characters through the stories, or chase hero points.. I'm not a sadist i prefer a less tough time in gaming.

    > Do we really need to search for the number of times you've said you are no longer playing this game?

    > Because the posts are there.

     

    I do i take breaks my last break was 9 months.. I come back hoping the game will get overhauls in the direction it was sold to me as at GW2 release. Nothing you say will ever change that.

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