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Dante.1508

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Posts posted by Dante.1508

  1. > @"sitarskee.5738" said:

    > > @"Dante.1508" said:

    > > > @"sitarskee.5738" said:

    > > > > @"Dante.1508" said:

    > > > > > @"sitarskee.5738" said:

    > > > > > Pretty sure ANet is aware of the issue though. Why make new thread about it everyday? It won't make it faster, just chill and maybe do something else if GW2 is unplayable for you. It's not like you're going to lose something.

    > > > >

    > > > > Doesn't help the games population though, especially with steam coming.. imagine the reviews.

    > > >

    > > > Still, I am PRETTY sure they are more aware of it than we are :D It's them who are going to lose money and players, not us. They should care, not us.

    > >

    > > I care because it makes the game unplayable.

    >

    > Well, yeah. It is nice that you care but why bother playing an unplayable game just to get frustrated? Maybe if people actually stopped playing, they would be forced to act quicker to fix the issue. There are tons of other games that are not as problematic, and you can always come back when it's fixed.

    >

    > I mean, it's just my opinion. Feel free to keep torturing yourself.

     

    I only just came back a month ago..

  2. > @"Cerioth.7062" said:

    > > @"Dante.1508" said:

    > > Hot is not "easy to solo" gliders and mounts help a lot.. try soloing without them.. New customers have to.. Classes are so unbalanced a Engi, Necro and a Guardian can storm through the maps while Warrior, Ele and Mesmer get killed every second.. Even Rangers and Revenants have some issues..

    > >

    > > No you aren't right op.. sorry but you are very wrong.. you are a niche in this game.

    > > > @"Cerioth.7062" said:

    > > > > @"kharmin.7683" said:

    > > > > > @"Cerioth.7062" said:

    > > > > > Honestly most of the issues described here would be fixed by introducing better core game tutorialization that forces you to learn your abilities and counter mobs.

    > > > > Perhaps, so, but I don't really like things that are 'forced'. /shrug

    > > >

    > > > Why even bother playing the game if you do not want to learn its mechanics? How is the game going to make you learn gameplay if you can indefinitely avoid it?

    > > >

    > > > Obviously it does not have to be a per character thing, can just be once per account thing that you can repeat as needed.

    > >

    > > Its not the mechanics to learn i'm on 250ping as an Aussie and hot is inundated with cheap shot mechanics designed to bully customers to death.. not fun in the slightest to play.. Even as an 8 year vet i try to avoid Hot and i've only ever completed pof once.. its just not a fun aspect to deal with daily..

    > > > @"zealex.9410" said:

    > > > > @"Croc.1978" said:

    > > > > Yes, difficulty in HoT is fine as it is.

    > > > >

    > > > > That said, there's really nothing that prepares players for what awaits them in the green hell before they enter it. They probably intended Silverwastes to be that preparation, but it doesn't work. And nerfing Orr post-release was a mistake.

    > > > >

    > > > > I guess the best advise you could give new players now is:

    > > > > - play Orr

    > > > > - play Silverwastes (not RIBA) for a while

    > > > > - start PoF and get at least Raptor with canyon jump

    > > > > - enter Verdant Brink

    > > >

    > > > I think the best advice is toncomplete pof and play hot as a prequel.

    > >

    > > That wont help you need minimum Glider, Bunny and a Flying mount to avoid a good chunk of deaths..

    >

    > I have played through that same content with high ping as well, and do not feel bullied in the slightest. I also have a plenty of 300 ping AUS and asian friends who do not struggle with the content.

     

    Great and i have a lot that say otherwise. we go round and around.. even yesterday i saw customers angry an frustrated in hot.. that isn't good gaming imo. Also i don't know if it was my time zone but for me Tangled Depths was beyond empty mostly.. not even events.

  3. I noticed a player with a mini Snaff the other day and it was wearing a unique costume i'd not seen before, kind of like Zojja's but different, i was wondering if it would be possible to have his suit turned into a new costume for sale as its very nice. Also Snaff was kinda a big deal to the story and a main character we never really got to see.

    https://wiki.guildwars2.com/images/9/98/Snaff_concept_art.jpg

    I feel his costume would be a nice addition to GW2.

  4. I never enjoyed Poe.. I loved arpgs but poe2 nahh..

     

    GW3 wont be coming anytime soon.. I'm pretty sure anet doesn't have the man power or the money to build a new mmorpg.. plus mmo's aren't the cash cows they were in 2012.. plus the direction anet went in guildwars 2 wasn't good for its population.. so i'm pretty sure a GW3 would be dead in the water in 2021.

    > @"Ashantara.8731" said:

    > > @"Astyrah.4015" said:

    > > im all for a Guild Wars 3 -- one that doesn't invalidate any progress done in Guild Wars 2 -- all while having a new engine (with updated assets), new campaign ("full game" length and not "expansion"/"dlc" length), new game modes (or revamped WvW), new races and new professions

    >

    > That was the hope we GW1 players had when GW2 was announced. Tough luck, we got a completely different game instead.

    >

    > So, do I want a GW3? - Not as as long as the suggested and welcome changes can instead be implemented into GW2.

     

    And look what we got compared to GW1...... so that would mean Gw3 would be on mobiles, we already have a lot of their game mechanics added.

  5. > @"aspirine.6852" said:

    > Spellbreaker should do very well in pof whole story... I cant remember this fight at all, is it that annoying?

     

    Its drags you in and insta kills you if you are 2 secs to slow.

     

    Spellbreaker is bad because it has terrible ranged options.. and nearly every boss forces ranged combat or you are dead...

     

    A lot of classes cc are poor and are on massive cooldowns or are just rinsed off in seconds..

  6. Hot is not "easy to solo" gliders and mounts help a lot.. try soloing without them.. New customers have to.. Classes are so unbalanced a Engi, Necro and a Guardian can storm through the maps while Warrior, Ele and Mesmer get killed every second.. Even Rangers and Revenants have some issues..

     

    No you aren't right op.. sorry but you are very wrong.. you are a niche in this game.

    > @"Cerioth.7062" said:

    > > @"kharmin.7683" said:

    > > > @"Cerioth.7062" said:

    > > > Honestly most of the issues described here would be fixed by introducing better core game tutorialization that forces you to learn your abilities and counter mobs.

    > > Perhaps, so, but I don't really like things that are 'forced'. /shrug

    >

    > Why even bother playing the game if you do not want to learn its mechanics? How is the game going to make you learn gameplay if you can indefinitely avoid it?

    >

    > Obviously it does not have to be a per character thing, can just be once per account thing that you can repeat as needed.

     

    Its not the mechanics to learn i'm on 250ping as an Aussie and hot is inundated with cheap shot mechanics designed to bully customers to death.. not fun in the slightest to play.. Even as an 8 year vet i try to avoid Hot and i've only ever completed pof once.. its just not a fun aspect to deal with daily..

    > @"zealex.9410" said:

    > > @"Croc.1978" said:

    > > Yes, difficulty in HoT is fine as it is.

    > >

    > > That said, there's really nothing that prepares players for what awaits them in the green hell before they enter it. They probably intended Silverwastes to be that preparation, but it doesn't work. And nerfing Orr post-release was a mistake.

    > >

    > > I guess the best advise you could give new players now is:

    > > - play Orr

    > > - play Silverwastes (not RIBA) for a while

    > > - start PoF and get at least Raptor with canyon jump

    > > - enter Verdant Brink

    >

    > I think the best advice is toncomplete pof and play hot as a prequel.

     

    That wont help you need minimum Glider, Bunny and a Flying mount to avoid a good chunk of deaths..

  7. I just attempted night of Fire in pof on an ele.. haha, yeah no.. 10+ (Some were insta kills) deaths become rinse repeat really not fun after you die so many times a customer gets frustrated angry and wants the mission just to end so they can leave.. and in my case stop using said ele..

    I even spent the whole day copying metabattle builds, building armor and weapons needed in hope that my ele would be useful..

    Nope its done.

    Ele can die in a fire as far as i'm concerned.

    > @"AliamRationem.5172" said:

    > > @"battledrone.8315" said:

    > > > @"kraai.7265" said:

    > > > > @"AdamWarlord.6782" said:

    > > > > Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine. **I have nothing less than love for the game Devs and the community**. I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content. ** I am trying to voice my opinion and my experience in a straightforward manner. **

    > > > >

    > > > > Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.

    > > > >

    > > > > 1. Its very hard to see, hate the map design and how dark it is in 70% of the places.

    > > > > 2. Lags way too much on my mid end laptop.

    > > > > 3. Floor mobs are wayy too overpowered and feel like boss mobs.

    > > > > 4. Hence because of the same reason above, VERY hard to level up the masteries.

    > > > > 5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.

    > > > > 6. I can't Solo 50% of the hero points, being a max reaper.

    > > > > 7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??

    > > > > 8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.

    > > > > 9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    > > > >

    > > > > I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

    > > > >

    > > > > Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.

    > > > > Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

    > > > >

    > > >

    > > > What do you all challenge haters pretend of this game? To be a walk in the park? Do you want anet to turn mobs into freaking paintings? Havn't you had enough with core tyria beeing so freaking easy? do you want mobs to become static with no attack or interaction whatsoever? This is the mentality that drove anet to the mess they are in now, with no clear direction and all sort of players leaving, first they lost almost all pvpers, now they are loosing hardcore pvers, soon they will only have open world bots running around playing for a few months and quitting out of boredom, and all of the ones playing fashion wars standing still in the bank...

    > >

    > > its pretty easy: we liked core, and thats what we want MORE of...not something ENTIRELY DIFFERENT

    > > quitting the game AFTER you played it, out of BOREDOM, is still better than quitting BEFORE the end

    > > if you made a meal for all you friends, and they all put down the fork after one bite, it prolly wasnt that great

    > > but if they clear the table in record time, and ask for MORE, then it has the quality, that people wil PAY for

    >

    > Average players love HoT and find core laughably easy. We want more HoT.

     

    No they really don't, i talk to guildies daily and frustration is big in hot and lesser so pof.. Its a large aspect of why so many leave or take breaks.. Enjoyable content you can go through is fun, content that continually bashes you until you quit isn't (thats actually called bully mechanics).

     

    Leave that to pvp or raids.

  8. > @"sitarskee.5738" said:

    > > @"Dante.1508" said:

    > > > @"sitarskee.5738" said:

    > > > Pretty sure ANet is aware of the issue though. Why make new thread about it everyday? It won't make it faster, just chill and maybe do something else if GW2 is unplayable for you. It's not like you're going to lose something.

    > >

    > > Doesn't help the games population though, especially with steam coming.. imagine the reviews.

    >

    > Still, I am PRETTY sure they are more aware of it than we are :D It's them who are going to lose money and players, not us. They should care, not us.

     

    I care because it makes the game unplayable.

  9. > @"Inculpatus cedo.9234" said:

    > > @"Friday.7864" said:

    > > The only thing this many people have in common is playing on the same server, nothing else.

    > > Dozens of Internet providers having issues or dozen of different PC configurations having performance issues at the same time is nonsense.

    > > ![](https://i.imgur.com/Opb62Ex.png "")

    > > ![](https://i.imgur.com/frC6nf8.png "")

    > >

    >

    > Except, they could all be using the same Tier 1 backbone, as there are only a few available.

    > You would have ask each and every one use a program like PingPlotter to find which Tier 1 backbone is in use.

    > (And, it's possible more than one of the 7 or so is having issues at the same time.)

     

    I'm Sure Australia and the netherlands are all using the same tier 1 backbone lol

  10. > @"Evil Seabass.5214" said:

    > In my opinion, Account Bound nonsense should go away. I should be able to sell whatever gear I dont plan to use. For example, I have received 4 Drakkar Hoard drops over the last few months, but I already have too many ascended weapons not being used, and I'm not a huge fan of the skins. I wish I could simply sell them on the TP and get the gold instead. Same thing goes for Exotic loot from Fractals, that stuff is account bound, which is absolutely pointless.

     

    100% agree.

  11. > @"Noa.7490" said:

    > Some people here seem to forget that not everyone can sink hours upon hours each day. For those people, grinding to get 250 resources can get really tedious, not to mention boring. Do you remember when we got the raptor in a snap because, hey, he likes you, keep it? Pepperidge Farm remembers.

     

    Its taken me nearly a year to get those 250 and a couple still aren't complete yet.. thats how trickle feed they are given if you do them how Anet wants. I even have the home instance things.

    > @"Linken.6345" said:

    > > @"Noa.7490" said:

    > > Some people here seem to forget that not everyone can sink hours upon hours each day. For those people, grinding to get 250 resources can get really tedious, not to mention boring. Do you remember when we got the raptor in a snap because, hey, he likes you, keep it? Pepperidge Farm remembers.

    >

    > Do you remember when you had long term goals in games?

    > Gamers remember.

     

    Yes they were left in the dust when HoT arrived..

  12. > @"castlemanic.3198" said:

    > Thank you all for the tips, thats really been informative, especially @"Shikaru.7618", thats quite some detail for the run. I think im gonna stick with my build and try to get better at it, taking all your advice about precasting mantras and stuff. Thank you all again, I really appreciate it.

     

    As a fellow Casual customer i've been playing my mesmer and just updated to this build and honestly having the best time on content like pof and hot in maybe 7 years on mesmer

    https://metabattle.com/wiki/Build:Mirage_-_Condi_Mirage

    I don't like myself going to metabattle for help usually but this build was very helpful to me. (i use the Viper version but only one staff and axe and pistol as my secondary) It isn't the most damage build but kills well, it has unreal survivability.

  13. > @"Laila Lightness.8742" said:

    > Cantha will be easier than core to apease the casuals

     

    I sure hope you're right as a lot of customers will then play it more, even if its just off and on play.. also praise will go a long way to keep content coming after Cantha, if it is hated as bad as Heart of Thorns was do you think Anet will go for a number 4, 8-9 years later.. I feel they'd be less inclined to if its panned myself.

  14. > @"maddoctor.2738" said:

    > > @"Dante.1508" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Dante.1508" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > Considering anet nerfed their content "because it was overtooled and hard on customers" yes there was a mass exodus, do you really think anet would nerf whole expansions (past released content) if there hadn't been a massive backlash and a lot of customers leaving..

    > > > > > >

    > > > > > > When else has anet ever nerfed whole content expansions in the past before HoT.. Never.

    > > > > >

    > > > > > The "massive nerf" you are talking about was removing the need for participation to get rewards from meta events, effectively killing HOT maps outside their big meta events. That was in part due to complaints, but also because love going from event to event, on a timer, to get all the rewards they can. With the old participation system that wasn't possible as you had to stay on a map for a long time to increase your participation. In other words the "nerf" they applied to HOT maps was because of player greed, not because of difficulty or challenge.

    > > > > >

    > > > > > > @"Dante.1508" said:

    > > > > > > https://www.mmorpg.com/guild-wars-2/columns/how-heart-of-thorns-failed-and-path-of-fire-succeeded-2000107410

    > > > > >

    > > > > > The article is talking about masteries and I agree the masteries you get in POF are better than those you get in HOT (and of course those you get in the living world)

    > > > >

    > > > > They also did large changes to mobs and creatures, not enough imo but they did lower the difficulties drastically.

    > > > > https://www.pcgamer.com/au/guild-wars-2-heart-of-thorns-review/#comment-jump

    > > > > https://www.ign.com/articles/2015/11/07/guild-wars-2-heart-of-thorns-review

    > > > >

    > > > > While those reviews aren't devastating they aren't glowing either.

    > > >

    > > > They didn't do any "large changes" to mobs and creatures though. There were a few small balance changes like removing the complete invulnerability of Itzel Shadowleapers to ranged attacks, now they only evade ranged attacks when they do their "leap", but the changes overall were minor to use the word "drastically". Maybe it's your perception that changed, you got better at playing the game and that's why HOT looked so much easier, because based on patch notes, there was no "drastic" mob overhaul, only some minor changes on some specific mobs

    > > >

    > > > As for the reviews, just be happy they don't review the Living World

    > >

    > > Yes there was, it was significantly lowered, mob populations were lowered and also were damage reduced.

    > >

    > > Here is good summary.

    >

    > You can find the actual patch notes here:

    > https://wiki.guildwars2.com/wiki/Game_updates/2016-04-19

    >

    > They reduced spawns on some "choke points", turned some champions into veterans and reduced the amount of mobs spawing during events. No sweeping changes to the actual difficulty/challenge of mobs. Good luck

     

    For guildwars 2 that is sweeping changes, especially for a company that "doesn't go back and fix older content" They may not be significant to you but it was the difference in playing or not playing the content for me, pretty significant and i firmly believe there have been a number of stealth nerfs to heart of thorns since.

    > @"Ayrilana.1396" said:

    > https://wiki.guildwars2.com/wiki/Game_updates/2016-04-19

    >

    > I personally don't like video sources because it wastes so much time to watch them and there's always the chance that they don't actually support the claim that they're being used for.

     

    You ask for sources then disregard them, gg..

  15. > @"maddoctor.2738" said:

    > > @"Dante.1508" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Dante.1508" said:

    > > > > Considering anet nerfed their content "because it was overtooled and hard on customers" yes there was a mass exodus, do you really think anet would nerf whole expansions (past released content) if there hadn't been a massive backlash and a lot of customers leaving..

    > > > >

    > > > > When else has anet ever nerfed whole content expansions in the past before HoT.. Never.

    > > >

    > > > The "massive nerf" you are talking about was removing the need for participation to get rewards from meta events, effectively killing HOT maps outside their big meta events. That was in part due to complaints, but also because love going from event to event, on a timer, to get all the rewards they can. With the old participation system that wasn't possible as you had to stay on a map for a long time to increase your participation. In other words the "nerf" they applied to HOT maps was because of player greed, not because of difficulty or challenge.

    > > >

    > > > > @"Dante.1508" said:

    > > > > https://www.mmorpg.com/guild-wars-2/columns/how-heart-of-thorns-failed-and-path-of-fire-succeeded-2000107410

    > > >

    > > > The article is talking about masteries and I agree the masteries you get in POF are better than those you get in HOT (and of course those you get in the living world)

    > >

    > > They also did large changes to mobs and creatures, not enough imo but they did lower the difficulties drastically.

    > > https://www.pcgamer.com/au/guild-wars-2-heart-of-thorns-review/#comment-jump

    > > https://www.ign.com/articles/2015/11/07/guild-wars-2-heart-of-thorns-review

    > >

    > > While those reviews aren't devastating they aren't glowing either.

    >

    > They didn't do any "large changes" to mobs and creatures though. There were a few small balance changes like removing the complete invulnerability of Itzel Shadowleapers to ranged attacks, now they only evade ranged attacks when they do their "leap", but the changes overall were minor to use the word "drastically". Maybe it's your perception that changed, you got better at playing the game and that's why HOT looked so much easier, because based on patch notes, there was no "drastic" mob overhaul, only some minor changes on some specific mobs

    >

    > As for the reviews, just be happy they don't review the Living World

     

    Yes there was, it was significantly lowered, mob populations were lowered and also were damage reduced.

    Here is good summary.

  16. > @"maddoctor.2738" said:

    > > @"Dante.1508" said:

    > > Considering anet nerfed their content "because it was overtooled and hard on customers" yes there was a mass exodus, do you really think anet would nerf whole expansions (past released content) if there hadn't been a massive backlash and a lot of customers leaving..

    > >

    > > When else has anet ever nerfed whole content expansions in the past before HoT.. Never.

    >

    > The "massive nerf" you are talking about was removing the need for participation to get rewards from meta events, effectively killing HOT maps outside their big meta events. That was in part due to complaints, but also because love going from event to event, on a timer, to get all the rewards they can. With the old participation system that wasn't possible as you had to stay on a map for a long time to increase your participation. In other words the "nerf" they applied to HOT maps was because of player greed, not because of difficulty or challenge.

    >

    > > @"Dante.1508" said:

    > > https://www.mmorpg.com/guild-wars-2/columns/how-heart-of-thorns-failed-and-path-of-fire-succeeded-2000107410

    >

    > The article is talking about masteries and I agree the masteries you get in POF are better than those you get in HOT (and of course those you get in the living world)

     

    They also did large changes to mobs and creatures, not enough imo but they did lower the difficulties drastically.

    https://www.pcgamer.com/au/guild-wars-2-heart-of-thorns-review/#comment-jump

    https://www.ign.com/articles/2015/11/07/guild-wars-2-heart-of-thorns-review

     

    While those reviews aren't devastating they aren't glowing either.

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