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Nevin Kiludan.2639

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Everything posted by Nevin Kiludan.2639

  1. How about adding a default `./data/drive_c/GW2/vkBasalt.conf`. It would make adding `vkBasalt` way easier. Also, it is a good example on how to customize your own shader settings, too. VkBasalt has a different config file format than vanilla [ReShade FX shading language](https://github.com/crosire/reshade-shaders/blob/slim/REFERENCE.md). A Reshade preset might look like ``` [namespace1] parameter = 1.500000 ``` It defines a name which merging with CamelCase effect's name to ``` = "/home/user/.config/Reshade/Shaders/Vibrance.fx" =1.500000 ``` Example ``` [Vibrance.fx] Vibrance=0.500000 VibranceRGBBalance=1.000000,1.000000,1.000000 ``` converts to `vkBasalt.conf`: ``` vib = "/home/user/.config/Reshade/Shaders/Viobrance.fx" vibVibrance=0.500000 vibVibranceRGBBalance=1.000000,1.000000,1.000000 ``` An example GW2 `vkBasalt.conf` file to add to `./data/drive_c/GW2/vkBasalt.conf` ``` # Activated Effects effects = cas:tone:vib # Reshade Texture Path reshadeTexturePath = "/home/user/.config/Reshade/Textures" reshadeIncludePath = "/home/user/.config/Reshade/Shaders" # Hotkey to turn vkbasalt ON/OFF in game toggleKey = Home # Reshade Effects ## Depth Capture depthCapture = off ## Vibrance vibVibrance = 0.100000 vibVibranceRGBBalance = 1.000000,1.000000,1.000000 ## Tonemap toneDefog = 0.100000 toneBleach = 0.000000 toneGamma = 1.000000 toneExposure = 0.000000 toneSaturation = -0.150000 toneFogColor = 1.000000,1.000000,1.000000 ## CasSharpness casSharpness = 0.40 # Load Reshade FX Paths colorful = "/home/user/.config/Reshade/Shaders/Colourfulness.fx" denoise = "/home/user/.config/Reshade/Shaders/Denoise.fx" asharp = "/home/user/.config/Reshade/Shaders/AdaptiveSharpening.fx" lsharp = "/home/user/.config/Reshade/Shaders/LumaSharpen.fx" vib = "/home/user/.config/Reshade/Shaders/Vibrance.fx" curv = "/home/user/.config/Reshade/Shaders/Curves.fx" lev = "/home/user/.config/Reshade/Shaders/Levels.fx" tone = "/home/user/.config/Reshade/Shaders/Tonemap.fx" ```
  2. > @"ArmoredVehicle.2849" said: > The fsync feature has already been present since release 2.0 of the package. Nevertheless I have added the vkBasalt and German keyboard support, they will both be disabled by default but these additions should make it easier for everyone. Thanks :) I forget to link a screenshot of how to setup GW2 with steam https://i.imgur.com/HwTF0hi.jpg
  3. Linking this package to Steam breaks keyboard layout in a way that in-game chat doesn't work anymore. I fixed this by modifying the `user_run` file by adding `locale`settings manually (ger). Be aware, it adds `vkbasalt` and `fsync`, too. ``` #!/bin/bash cd "`dirname "$0"`/.." # Foreign Keyboard export LANG=en_US.UTF-8 export LC_CTYPE=en_US.UTF-8 export LC_NUMERIC=de_DE.UTF-8 export LC_TIME=de_DE.UTF-8 export LC_COLLATE=C export LC_MONETARY=de_DE.UTF-8 export LC_MESSAGES=en_US.UTF-8 export LC_PAPER=de_DE.UTF-8 export LC_NAME=de_DE.UTF-8 export LC_ADDRESS=de_DE.UTF-8 export LC_TELEPHONE=de_DE.UTF-8 export LC_MEASUREMENT=de_DE.UTF-8 export LC_IDENTIFICATION=de_DE.UTF-8 export LC_ALL= # Nvidia Specific Env_vars export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 export __GL_SHADER_DISK_CACHE_PATH="$PWD/nv_shader_cache" export __GL_FSAA_MODE=0 export __GL_DEFAULT_LOG_ANISO=0 export __GL_LOG_MAX_ANISO=0 export LD_PRELOAD="libpthread.so.0 libGL.so.1" export __GL_THREADED_OPTIMIZATIONS=1 export __GL_SYNC_TO_VBLANK=0 export __GL_YIELD=NOTHING # vkBasalt export ENABLE_VKBASALT=1 export VKBASALT_LOG_FILE="vkBasalt.log" # Wine Settings export LD_LIBRARY_PATH="$PWD/deps" #export DXVK_HUD=version,devinfo,fps export DXVK_LOG_LEVEL=none export WINEDEBUG=-all export WINEARCH=win64 export WINEPREFIX="$PWD/data" export STAGING_SHARED_MEMORY=1 #export WINEESYNC=1 export WINEFSYNC=1 # Launch Command cd "$PWD/data/drive_c/GW2" "../../../bin/wine64" ./GW2.exe $@ ```
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