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Tekoneiric.6817

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Everything posted by Tekoneiric.6817

  1. I've wanted them to convert Claw Island into a full map for awhile. They could expand it, adding additional islands, skimmer races, pirate attacks, a wrecked Inquest ship spilling pocket raptors and other creatures out that they were trying to weaponize. I'd also like to see them make an off-festive version of Labyrinthine Cliffs; expanding it to connect Mount Maelstrom to the Desert Highlands. It would make PoF maps feel more connected to core Tyria. They could pay for it by putting a lounge up on one of the cliffs and selling the lounge access on the gem store. It could connect to the Desert Highlands through a hidden passage to the dwarven ruins.
  2. > @"DeanBB.4268" said: > It sounds like a nice idea, but I'm afraid people (aka trolls) would use it inappropriately, like the box o fun on top of a chest or npc. > > And if you were downed would you rather have the person that stops at your corpse rez you or stick a sign in you? They don't have to make them where players interact with them. Just passive signs that last an hour. There are to many players who afk in wrong spots and players keep rezzing them only for them to die again moments later. We could just stick a sign over them and move on.
  3. > @"Astyrah.4015" said: > another pointless idea (because we have waypoints and mounts): **public transportation.** classic mmorpg feels. i enjoyed boat rides in ff11 and the airship rides in ragnarok online. > > we can have an underground subway in kaineng city if it's big enough in gw2's representation ( since kaineng is supposed to cover nearly 1/3 of cantha https://wiki.guildwars.com/wiki/File:Cantha_unexplored_map.jpg ). There's a boat ride in Sandswept Isles. I'd like to see one in LA though they'd have to remove those bars under some of the bridges.
  4. > @"choon.6308" said: > A parkour activity with sprinting and climbing mechanics Laura Croft style climbing would be nice.
  5. > @"keenedge.9675" said: > @Lindsey > Crafting food in gw2 always makes me hungry and interested in trying something new at home. > 1. I've been looking on the 'net for a real-world Spicy Pumpkin Cookies. I think I'd love those. > 2. Our Ascended chefs cant make hot cocoa or grilled cheese. Great comfort foods. On Bitterfrost Frontier with the Bitter cold, I wish they'd used hot food and beverage recipes to give extreme cold resistance instead of the elixir. Hot beverages and hot foods could have given a specific amount of time resistance to the cold. With hot beverages and hot foods stack. They could have use the Bitter Cold in future Shiverpeak maps instead of making it a single map thing. They had to recreate it with the Raven Barrier Shrine/Warmth. I've never been a fan of reinventing things like that.
  6. > @"Joote.4081" said: > I have bought a ton of gems but apart from bank space couldn't find anything useful to spend them on. :) Lately there hasn't been a lot of stuff on there that I've been interested in. I've been waiting for nearly a year for a specific harvesting tool. I'm at my cap on bank/crafting storage so no go there. I'm not going to buy those RNG mount skins. They haven't put the select mounts skins on a discount. There isn't even a select option for that first batch of skins they released as RNG. The last thing I bought was the plushy griffon skin. I'd like to see short sleeve t-shirt and sneaker/high tops skins on the gem store. It'd be nice if we had a tailor service for customizing armor skins that have a defect that bugs a player. Not sure something like that would be possible. Here's some skins I'd pay gems to have fixed. Carapace Jerkin - remove the gaudy necklace, under the chin feedbag and remove the left arm covering. Noble coat - remove the arm coverings so the player would have more options for glove/arm. Just convert them to a glove skin. Marauder Jacket - same as above converting to flared glove/arm skins. They could do many different style arm coverings; one like the ley-line jacket's left arm. Seeker Coat - remove the waist coat from the belt down.
  7. > @"Fire Attunement.9835" said: > I got curious about what kind of information we had handy that might answer this question, so I turned to Linsey Murdock, one of our lead designers and the person who worked on food and recipes for GW2 launch back in 2012. She checked out this thread, was excited to share some of the basics with you, and passed this on to me for you all. > > From Linsey: > > Ok so, I personally designed all the food recipes for launch and there are a few principals that I went by and a process I used to do so, some of which has carried forward through all of the development on cooking since launch. > > RULE NUMBER ONE > We do NOT eat the sentient creatures of Tyria. There is no charr steak, no grawl chops, hylek legs, centaur loins, harpy wings, tengu drumsticks, or quaggan blubber in any cooking recipes. There might be something named for a creature like Ettin Stew, but it is not MADE out of Ettins. Now, a discerning person might say excuse me, what about choya spines? Well, that is a story. Choya were originally NOT a sentient creature and the rewards team planned to have them pretty heavily in cooking recipes for Path of Fire. Cactus is good eats. BUT THEN, we found out that the choya had VILLAGES and DANCED in circles. To me, that indicated a society and took them out of the running for food. However, it had already been built and accounted for in the economy balance and we didn’t have time to redo all that work. So we renamed everything to use “Choya Spines” which are the needles they shed. We decided this would be OK because we decided that harvesting those spines would not harm the choya. It’s like fingernails. They regrow. A little flimsy, but it let us sleep at night. > > RULE NUMBER TWO > No gross food. No Monster Mystery Meat Stew. Ideally, it should all be REAL recipes distilled down to their simplified Tyrian analog. We have had some exceptions to this rule sneak past me. I am but one woman. I was not able to stem the tide of candy corn brittle. > > RULE NUMBER THREE > Avoid single use base ingredients as much as possible. I really tried to make sure that if I was going to include a particular vegetable or herb or what have you, that it would be used in multiple recipes. > > RULE NUMBER FOUR > Avoid made up ingredients. I made a fundamental decision to use real world vegetables, fruits, and herbs without renaming them into Tyrian versions. I did this because I wanted to take advantage of players real world knowledge of food to help train them on how to make food in GW2. Again, a few exceptions snuck past me like Winterberries, and one exception I personally made affordance for, which is Omnomberries… because it amused me. Fun fact, the icon for Omnomberries looks like a Mangosteen, which is a tropical fruit I got to try on a trip to Hawaii once! > > > Thanks for the very interesting response. I hope someone finds a place to put this in the wiki. I think a Tyrian cooking show online would be an interesting way to lure people to the game. Sort of a come for the food; stay for the adventure.
  8. I would think that what those of us in the USA consider one stick of butter might not be what is standard on Tyria. It could be the equivalent of a 1/2 or even 1/4 stick the North American standard for butter sticks. Of course if a missing step in the game recipe is to turn X number of sticks of butter into clarified butter or ghee then that could account for the excess since the process removes the water that bulks it up. Making clarified butter is results in about a 1/4 loss in volume.
  9. Cool skin but the jackal is the one mount I use the least. I don't think I've used the jackal in over a month. It would have made much more sense on the warclaw. > @"Sylvyn.4750" said: > Anet would probably make more money with the same resources if they made some of these skins dual-purpose...have the ox be both a Warclaw and a Jackal skin and allow players to make an irrevocable choice at the time of purchase which mount they want to apply it to. I'd like to see it be a dual skin as well. Another I've though could be a dual skin is the raptor skin Gallant Lightbearer. It could be a springer skin with a bit of tweaking on the animation. It would need to set back on it's haunches for vertical jumps and bunny hop.
  10. I think the best part of it the trailer. For me it mostly hasn't lived up to the hype of the trailer. The few maps we got were decent but navigating them can be tedious even on mounts. Either the portal scroll should have offered where to end up at or there should have been mesmer portals to send you to the second rally locations on the two maps main maps. The Drizzlewod Coast meta needs a lot of work. It's to long when you do the combined meta. Many including myself have offered suggestions to fix it. I'm not a fan of strike missions. I just don't like closed instance format that depends rallying players to form a team to tackle them. I like bounties over strike missions. Yes bounties could be improved but I prefer the open world scramble of players to the target. Closed instance limited player content like strike missions, raids, etc is an environment that isn't friendly to casual players, new ones or players who don't like attitudes the content tends to foster. I'm not against the content because some people like the format. I've offered suggestions to improve them and increase their release speed while making open world players not feeling left out. I do think that Dragon Response missions are a good compromise but I feel like the length of the episode have suffered due to their inclusion. Champions chapter 2 was better than chapter one. It felt a like a complete episode, a little short but complete. I know that updating old content is never on their priority list but I think the Dragon Response Missions format would be a good way to go back and revamp old content to be more flexible. I could see the format improving Dragon's Stand Meta by splitting the meta into different lane public instances that work like DR missions while leaving the non-meta map open for general exploration. They could triple the number of players doing it. The entry portal could tell players which lane needs support.
  11. I'd rather see them change exotic and ascended items. Set exotic to being only account bound like ascended is currently and set ascended to be able to change stats like legendary stat gear. Legendary gets the flashy effects, ascended would be for people who don't care about those effects but still want stat swapping and players who don't care about crafting can pass exotic gear between characters.
  12. I think griffon use of updrafts should follow certain rules. The level in altitude change should be proportional to how fast the griffon is moving. A slow moving griffon should get a glider like lift. A fast moving griffon should only get a slight bump in altitude unless the player pulls up into the updraft then it accelerates the griffon up the column.
  13. I'd like to see them revise the kits to allow us to create new looks with the kit and save it in a list. We could change back and forth on our saved styles.
  14. I'd like to see them strategically place some floating rocks on Bloodstone Fen to make a Raptor specific jumping puzzle. Start on the airship and have some that float up and down for timed jumps. It's fun jumping across some of the rocks already there.
  15. It's been March 2020 since the Fused Molten Sickle was available on the gem store. Please it for/on sale on the gem store again.
  16. It's been March 2020 since the Fused Molten Sickle was available on the gem store. Please it for/on sale on the gem store again.
  17. It would require an overhaul of the game engine and maps. The original Red Faction had a geo-mod engine that allowed players do that. It's safe to say that this isn't going to happen. I really don't think we need much in the way of new mounts. I'd rather see new abilities; such as skyscale diving for fish to a limited depth then coming out of the water flying like diving birds. Raptor getting a speed/jump boost from eating flying non-threatening insects anywhere. Springers getting a bounding power/speed boost when crossing over a veggie node (without player getting a harvest) with extra jump height to match skyscale's vertical range. The griffon able to use updrafts but depending on how fast it's moving. Slow flight acting like gliding lift and fast flight would be a minor bump in altitude limited to how long it's in the updraft. However if the fast moving griffon hits the updrafts and pulls up, it would fly vertically out of the updraft column. Warclaw in PvE only could get a climbing skill for inclined surfaces since it's a cat and the ability to long jump to ledges, pulling itself up. Make it a target the player has to position to jump at, not a raptor style jump. Roller beetle able to move across water but slowing to a non-mounted character running speed while bobbling on the water. To cover those short water gaps better.
  18. > @"Astralporing.1957" said: > > @"Inculpatus cedo.9234" said: > > Would these Bounties be map level, or all L80(+)? > They have to be map level, because all characters are scaled down to map level anyway. A level 80 boss in queensdale would be unkillable. > > About Bounties, personally i never liked them. Not against the idea itself, but the implementation wasn't really all that good. They had nothing that would make me doing them, and a lot of things that would make me avoid them like a plague. And apparently i wasn;t alone in this opinion, seeing as the bounties idea got abandoned by Anet even before LS season ended. I think the biggest problem with bounties is that they are the same bounties. If they used them for experimental content to test things on the players they would be much more interesting. Also if bounties rotated to different bounty boards and behaved differently depending on the area it would be more interesting to players. They move a bit but imagine if the Legendary Distraught Choya dropped under the exploded pyramid.
  19. > @"Inculpatus cedo.9234" said: > Would these Bounties be map level, or all L80(+)? > If they are L80(+), will even more L80 characters in leveling maps be a good thing, or bring the same complaints as having Daily events in those maps? > If they are not L80(+) will they be defeated too quickly? I wonder how they handle it with world bosses or the high end bandits? > Do the Devs have the tech for large group private instances? So far, we've only seen up to 10 players, I think. I don't know. Maybe WvW is a large group private instance (of sorts). I don't think Dragon RMs are on a instance because you can exit the character while on the RM map then go back in with your character still on the RM map. That's more like a regular open map. Reducing the RM maps down where they can and eliminating normal map events they can conserve resources on them. It seems to me that if they are done that way they could fit more players on the map.
  20. > @"Westenev.5289" said: > > @"Tekoneiric.6817" said: > > > @"Hannelore.8153" said: > > > I'd love to see the bounty system added to Core maps, and I think it'd revitalise the game. The only problem is, this is (mostly) currently the ONLY content available in PoF maps, unlike with HoT and its complex metas, so it'd make the Crystal Desert abandoned. To implement this properly they'd first have to do a quality pass over PoF metas to make them more engaging and rewarding. > > > > I think adding world bosses to HoT maps would be a good start at bring players back. > > Do you mean PoF? People play HoT metas to this day. Fixed, thanks for spotting that. :)
  21. > @"Obfuscate.6430" said: > Any idea that seeks to recycle or upgrade core maps sounds fun to me imo! I've had an idea for Timberline Falls where it would be divided into day/night cycles revamping a number of things on the south side of the map, with krait spawning grounds in the swamp replacing the risen, giving it some single events, do a meta that leads up to a upgraded krait witch world boss. Night time would be mist terrors breaking through from the swamp. There is a lot more to the idea.
  22. > @"Hannelore.8153" said: > I'd love to see the bounty system added to Core maps, and I think it'd revitalise the game. The only problem is, this is (mostly) currently the ONLY content available in PoF maps, unlike with HoT and its complex metas, so it'd make the Crystal Desert abandoned. To implement this properly they'd first have to do a quality pass over PoF metas to make them more engaging and rewarding. I think adding world bosses to PoF maps would be a good start at bring players back.
  23. Of all the things they could be adding to the list this is not one I would ever put anywhere at the top of. The programming would be complicated plus players can just put in the time to unlock the mounts like the rest of us did. If ANet really needs operating money it wouldn't bother me if they did a pay to unlock mounts as long as it goes to supporting the game and bringing us new content or for a good charity cause; maybe feeding people in this time of crisis. The question is what would the mount unlocks be worth to the player who doesn't want to put the time in to unlock them? I'm thinking 4000 gems for a "Take to the Skies" skyscale/griffon unlock package.
  24. I think a better question would be which mounts do you use most to least and why. Skyscale - versatility of crossing terrain Raptor - quick point to point jumps Skimmer - water and the odd areas where I want to rapidly descend without damage Springer - for attacks and the odd short hops Griffon - quick map crossings in air Roller Beetle - quick map crossings at ground level Warclaw - in WvW, useless otherwise. Jackal - I only use for the rare sand portals I encounter
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