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shadowmaster.5370

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  1. CMC is just like: ![](https://images-na.ssl-images-amazon.com/images/I/51UWN7YHxHL._SX258_BO1,204,203,200_.jpg "")
  2. > @"dani.5680" said: > > @"CutesySylveon.8290" said: > > > @"Anomaly.7612" said: > > > > @"CutesySylveon.8290" said: > > > > > @"Megametzler.5729" said: > > > > > > @"CutesySylveon.8290" said: > > > > > > > @"Megametzler.5729" said: > > > > > > > > @"Exile.8160" said: > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > In my experience, build diversity went up quite a lot. Sure, there are still many guards and necros, but there were just as many before the patch. Now there are more variations on warriors, tempests are coming back, even seen more mesmers (though not yet statistically relevant). > > > > > > > > > > > > > > > > > > Put an ICD on Eternal Armory and guard is fine. Maaaybe change Rune of the Trapper. But I am having fun blasting them out of existance from range, they are horribly slow and once out of stealth can't really surprise you with anything. Only watch out for F1, that's about it. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > So basically kill of the last bit of dmg/build guards have? Theyve been over neef in everytbing else. > > > > > > > > > > > > > > > > So instead of trying to delete a class how about suguest buff on other parts before you call for nerfs > > > > > > > > > > > > > > You can buff Firebrand a little and maybe power core for all I care. But burn guard is way too effective while being very easy to play. As I said, i have no problems with them as I know how to counter them, but they are very present in many games. > > > > > > > > > > > > > > > @"CutesySylveon.8290" said: > > > > > > > > *snip* > > > > > > > > > > > > > > I have seen scrappers, scourge MM necros, reapers, core bunker guards, condi thieves, core warrior, berserker, different rangers, condi mirages, weaver and tempest. Of course, still many core necs and DHs, but... > > > > > > > > > > > > > > ... and me as power chrono. :tongue: Now that there are fewer thieves, I can stay on that build more often and let those slow guards explode. > > > > > > > > > > > > > > Around 1550 with only playing memes. > > > > > > > > > > > > > > > > > > > Okay, you SEEING something means absolutely nothing. I see a lot of people running things that don't work or aren't good, doesn't mean they're ***viable***. > > > > > > > > > > > > Scrapper is straight outclassed by Holo, scourge MM is a meme and is a constant source of mockery from EU players that NA struggles against it. Core warrior isn't killing anything with even a tiny amount of consistent cleanse, and Berserker is bad and still bad beyond meming people who panic and can't dodge obvious CC. Condi mirage might make a come back. Weaver can't do anything with a support on the enemy team. Core necro is a meat sponge that can't touch a team with cleanse support and trapper DH is the last viable guardian build. Power chrono is a glass cannon that dies to anything that looks at it hard enough and can dodge telegraphed burst and is gonna really become useless if power Shiro starts another reign of terror. > > > > > > > > > > > > The fact you think burn DH is an issue speaks a lot and not in a good way. Again, most of the things you listed aren't viable or just straight up outclassed by the main build the class uses. Shifting the main thing you see on a match also doesn't change the fact that what the classes can run that's viable is extremely limited. Having 1-2 builds even worth mentioning, much less actually using, means we've got no build diversity. > > > > > > > > > > It was on EU. MM scourge did quite well, while being as slow as it is. My power chrono destroyed dual burn DH teams easily, I didn't even die once in those games. And I am not great with that build. > > > > > > > > > > I did not see power rev indeed, but it is less of a hard counter to power mes than thief was (is?), so I will keep an eye on that. I only played like 4-5 games since yesterday's patch. And only around P1. In higher tiers, people will of course know how to counter a power chrono properly. > > > > > > > > > > €: I am not saying all these builds are viable. But the meta seems shaken up a little and I will not judge before one or two weeks came in. Then maybe we can talk about guard, maybe necro or whatever comes up. > > > > > > > > > > > > > If you can destroy DH with power mesmer, how can you reasonably say it's way too effective for how easy it is to play? How hard a build is doesn't mean it should have any standard of viability attached to it, even if you literally just auto attack. This build is make or break by trapper runes and Dragon's Maw, remove either of those things or just dodge Dragon's Maw and you've got a build that can't hope to do anything but F1 and that's also severely jeopardizing their effectiveness even if it lands. Once it's gone, guardian is without any viable builds left baring some new discovery or such a serious shakeup in the meta that an old build comes back. > > > > > > > > I seriously doubt much will change. If power thief were to be out then power Shiro will likely fill in its place again, even if it is a compromise on mobility in exchange for better team-fighting capabilities. This could let condi mirage come back and keep it in check but I doubt it. I agree the meta could be shaken up a bit, but I don't see it being so much so that Berserker, non holo engis, non tempest ele's, etc etc will be able to come back. One or two things might shift, but we'll still be in a stagnant state of little build variety. > > > > > > Oh how I remember the days when all the competitive thieves rerolled power Rev. People on the receiving end hated it even more and begged for thief to be good again. *rocks back and forth in old squeaky chair* Yeah.... Those were the days. > > > > Remember the days 20 energy Phase Traversal, F2 giving all of Glint's facet boons, staff 5 doing damage, shield being great, Equilibrium existed, Impossible Odds gave quickness and superspeed, Elder Force giving a damage buff for every boon on you, and Sword 2 tracked stealth? *Brings two hot drinks and sits in a second squeaky chair.* Those were quite the days. > > The question is: > Why the devs dont keep these kind of builds that are fun to play and have 1 more viable build on the table and buff other builds at the same level of fun? > Why we need to crash burn kill every possbile build out there. thats what i dont understand. > why cant we have 30 builds on point that you can have there and actual SKILL in pvp makes your mark, not some copy paste build from metabattle from those 3-4 5 rank( 3 OR 4 BUILDS THAT ARE 5 STARS). Its crazy! actually...ANET "Balances"in my opinion only thing that have done, since PoF came to be, is to punish skillful game play and reward playing sht you dont even need to read.
  3. > @"dani.5680" said: > We need more patches like these! 4 guards 1 mesmer vs 4 guards 1 rev , 4 warrs 1 mesmer vs 4 warrs 1 scrap. gold 2-plat1 > Thank you for all the good builds out there! You can play almous anything you want from guard dh to warr, well these 2. > I have never seen a game where instead of creating more builds, they destroy some. When i look at other game, they buff skills of other heroes/classes to be on par with the OP ones. You guys just destroy builds. And those are not nerfes, they are killing classes, and not the ones that are directed too. > Well 1st post in all this time. > Buff more to be all on same par, not killing builds. Players that know math, know those nerfes are killing builds, not pushing you into another. From 0.376 to 0.2 isnt that almost in half! > Well i enjoy my 4warr vs 4warr of 4 guard vs 4 guard fights now! Thank you! I can't agree more with you...they want to turn gw2 into mario, the first one....with 2 options that achieve the same and just run over the world looking for somewhere to put it. (mic drop)
  4. So I read this: > Nah Im actually totally in favour of it on paper, and I played Thief until last year. Or perhaps more accurately, Im in favour of it as a first step. Lowering thieves mobility is good, but in exchange thief should also see changes to their fighting capabilities. Make the class actually able to 1v1 people who arent afk. Give it some real survivability. Stuff like that. Now my thought is...HoT "Made" thief 1v1er ish...instead that it can't cc, can't AoE condi spam, can't resustain, ....thief is the class of CAN'Ts....and that has being true even since day 1. So: good developers couldn't fix this....what should we expect from the crappy ones?....clearly they are not even capable of reading forums...which according to support team they do intensively... (maybe they read TERA or WoW or LoL forums and that's why they can't nail it?)
  5. @"Ziggityzog.7389" the fact that more people play the bursty (make a combo like a bot) game mode just proves that 5v5 game mode is not viable given unbalance. lemme ask you: which are main classes on 2v2 or 3v3? necro and revenant? condi?.....mayyyybe some holos.....mayyyybeee a couple rangers here and there? what about build diversity? every 2 weeks patch is a backstab on those things that made the game great.
  6. @"Shao.7236" every light armor in this game is a f***** tank: necro? tank; mesmer? tank; elementalist?...do i really need to answer? that 6k potential depends on dodging, 1.5 s casting, being less than 600 units from target....revenant has both ACTIVE and PASSIVE ( PASSIVE!!!!!) ways to block or evade that damage. while thief struggles to get some positioning to try send u an stone, it already has 20 stacks of torment out of 3 skills combo....is it any how fair? when i talked about resistance i was also talking about mesmer stolen skill (a.k.a. orb) 1 second resistance supports thief for exactly 1 pulse of condition damage, the other 10 pulses under confusion, bleeding, burning and torment just makes it a meme utility.
  7. > > Thief: > > Ooooookaaaaay this might be the biggest example of nerfing the wrong things in the patch. SB5 is a very strong skill, but in a way it sort of HAS to be good because it's the main thing that lets thieves play their role. Making it cost 8i puts thief in a rough patch where they are actually being encouraged to play their role incorrectly / stay in fights when they shouldn't. The real issue with thief isn't even an issue with thief, and is with reveal-on-hit being a bad mechanic. Shadow arts wasn't even touched this patch so...yeah. Bad change. Nerfing the two strongest stolen skills kind of makes sense, but that SB5 change is yet another example of nerfing around problems instead of fixing problems. Thief mechanics are busted, thief numbers are not. Which stolen skill from thief is actually usefull? orb kinda was the only one......sure u hit 3.5k a revenant that has double heal skill, one of which actually turns dmg input into healing...jmmmm....is it un fair to time a boon like resistanse vs a mirage that spams 12 condis over u in 3 seconds? how is it exactly overpowered thiefs orb vs that crap? oh, lets say its a one shot core mesmer, sure....u made a good use of the orb you couldnt even steal...or wait...can i use my orb after a gravity well? or will I be already death before i can even think of stealing? and...i could keep on but i dont really think devs know how to read
  8. the reason for this crap is ez....current devs have no vision...they go play 1 ranked, get killed by a thief on a +1 that runs to narnia little after and their 0 skill frustraition is translated into killing an already wounded class. seriously...every patch on thief feels like they want to kill it and make u play a condi mirage.
  9. I mean...ANET..if some one even knows how to read there.....THIEF was already the crapiest class in the game, specially on PvP: its ONLY strenght was mobility: >1v1 potencial? = 0 > Tanking potential? = 0 > 1 shoting potential..? = like 0.5 if u want to be a glass canon that...wait....cant run anywhere. ALL thief NERFS where based on: u can stealth, cross the map kill.....now what is it exactly a thief is supposed to do...im telling you: Every thief is now compeled to take a cancer 0 skill condi mirage or hybrid chrono and faceroll to oneshoot the enemy team at once: Thiefs are so OP they will be a oneshot mesmer to kill every one. thanks anet, your reanimation orb really made it up for us.
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