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Mithos.9023

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Everything posted by Mithos.9023

  1. If there is something I would like to see it would be a flying map above the ground of tyria. Something with floating islands, rocks, airships and a lot of verticality. A map without any kind of ground. Maybe just have clouds and a distant image of the tyrian landscape below and if you fall and miss maybe a timer to port back to a waypoint of this new map you are ported into one of the ground maps of Tyria at random. I think with skyscale, griffon and gliding we already have good tools at hand, but it definitely would need new mechanics to gain height and probably some ways for air battles too. I always think about skyward sword here for reference.
  2. > @"AliamRationem.5172" said: > You're right. Based on your feedback, here's a suggestion for a replacement: > > Pyromancer's Puissance - Placing combo fields and using combo finishers as well as applying and transmuting auras on yourself grants 1 stack of area might and 2 stacks of personal might for 20 seconds. Combo finishers apply 2 stacks of burning for 1s. > Combining might generation and combo finishers is something I thought about as well. But, I see your suggestion a little over the top with might generation, burning and aura interaction all in one trait. Maybe leave the might generation on fire skills and add the one area might on combo finishers? But let’s face it anything would be an improvement as long as **Flame Expulsion** is gone. > @"Fueki.4753" said: > **Just remove Flame Expulsion** Literally nothing else ought to be done to Pyromancer's Puissance. > If you want interactions with Blast Finishers, just rework Persisting Flames or replace Binding Ashes. That is something I thought about as well. Blinding Ashes is rather weak for a grand master as well.
  3. I cannot stress this enough how I don’t want to lose might on ele under any circumstances. I really felt the loss of the old Pyromancer's Puissance. The new one feels like I cripple myself instead of bringing anything worthwhile to the table. The old version was helpful in keeping up a solid baseline of might with a few combos here and there and you were up and running. Now it feels like I don’t have much might at all except if I build up for nothing but blast finishers. Another example is wvw backline elementalist. When you are with a dedicated group no problem but the moment you go in casually and don’t get a slot in the squad the old Pyromancer's Puissance helped keeping up might. Now this is missing direly. And I can’t find any value for the new trait. The damage is so neglectable, you have to look it up in the combat log or else you won’t recognize anything happening at all. In any solo play situation, you cripple yourself by reducing your might. And in groups it is utter useless. Just let somebody other do the stacking of might who doesn’t have such draw backs. And further what’s up with that wired interaction with fire overloads? Why does a core trait have an interaction with an elite spec skill? If it should interact with a mechanic solely from tempest put it in the corresponding trait line. There is no other trait in the entire game with such a wired mechanic. And for a good reason. If it is in the core trait lines it should work with all elite specs and not favor one over all others. This abomination needs to be looked at again. At least I can say that this trait will never be on any of my builds ever in its current form. I would suggest something more like this. As elementalist is still bound to combos a lot and those combos having lost a lot of impact since the beginning of the game it would at least be fair to have some traits interact with combo finishers. New Pyromancer's Puissance: - Blast Finisher now generate 2 area stacks of might on any field. - If you blast a fire field create an explosion dealing damage in a 480 range of impact. Damage is scales by the amount of might you have. +X% per 5 Might stacks. ICD 10s This way blast finishers become more potent. Especially you could generate some might outside of fire and blasting fire fields. Could imagien something similar for burning ashes as this trait is rather weak as well. Have (blast)finishers apply bruning in any kind of from would probably help a lot.
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