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darren.1064

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Everything posted by darren.1064

  1. > @"Leonidrex.5649" said: > @"darren.1064" I know right? 100% different. > One has to come into melee range to do anything and another has to..... come into melee... to do anything... > whoosh besides the minions that can teleport or attack from a range, which is half of the minions.
  2. > @"Leonidrex.5649" said: > > @"darren.1064" said: > > > @"Leonidrex.5649" said: > > > > @"Ragnar.4257" said: > > > > > @"darren.1064" said: > > > > > > @"Brimstone Jack.3462" said: > > > > > > Seriously? Minions are your big gripe here? You can't cc, avoid, or kill minions? Or just face tank them? Even fully powered with shades, minions shouldn't be giving you that much trouble. Seriously, they don't have a return command. Lure them a few hundred feet away and bum rush their necro. It'll take about a month for them to catch up. > > > > > > > > > > > > I'll go easier on you next time, bud. <3 > > > > > > > > > > As a thief, I have a firm hatred of minions also. They hard counter thief and ranger, but I don't think minions should just get outright destroyed. I think they should just follow GW1's system and have a natural health degeneration and so every 45-60 seconds a necromancers minions die and maybe stick a 15-20 second CD after the minions die and can be animated again. > > > > > > > > The idea of a ranger complaining about minions...... just lol. > > > > > > or a thief, as a mesmer. unless I shatter my clones in melee they will NEVER reach a thief, and be stuck running back and fourth untill their suicide timer. > > > I dont see minions doing any better lol, even more so with how strong sb is for clearing the trash or just bouncing M1 from out of cover. > > > > where are mesmer clones comparable to necro minions..? They literally function with different purposes. You can sit this conversation out too > > they have the same AI, now you know ! Man, they may have the same AI but guess what's different? Their function! One does damage and can take more than one hit, and the other is just there for show! Isn't that CRAZY?
  3. > @"Leonidrex.5649" said: > > @"Ragnar.4257" said: > > > @"darren.1064" said: > > > > @"Brimstone Jack.3462" said: > > > > Seriously? Minions are your big gripe here? You can't cc, avoid, or kill minions? Or just face tank them? Even fully powered with shades, minions shouldn't be giving you that much trouble. Seriously, they don't have a return command. Lure them a few hundred feet away and bum rush their necro. It'll take about a month for them to catch up. > > > > > > > > I'll go easier on you next time, bud. <3 > > > > > > As a thief, I have a firm hatred of minions also. They hard counter thief and ranger, but I don't think minions should just get outright destroyed. I think they should just follow GW1's system and have a natural health degeneration and so every 45-60 seconds a necromancers minions die and maybe stick a 15-20 second CD after the minions die and can be animated again. > > > > The idea of a ranger complaining about minions...... just lol. > > or a thief, as a mesmer. unless I shatter my clones in melee they will NEVER reach a thief, and be stuck running back and fourth untill their suicide timer. > I dont see minions doing any better lol, even more so with how strong sb is for clearing the trash or just bouncing M1 from out of cover. where are mesmer clones comparable to necro minions..? They literally function with different purposes. You can sit this conversation out too
  4. > @"noiwk.2760" said: > > @"darren.1064" said: > > > @"noiwk.2760" said: > > > > @"darren.1064" said: > > > > > @"noiwk.2760" said: > > > > > > @"darren.1064" said: > > > > > > > @"noiwk.2760" said: > > > > > > > > @"darren.1064" said: > > > > > > > > > @"Brimstone Jack.3462" said: > > > > > > > > > Seriously? Minions are your big gripe here? You can't cc, avoid, or kill minions? Or just face tank them? Even fully powered with shades, minions shouldn't be giving you that much trouble. Seriously, they don't have a return command. Lure them a few hundred feet away and bum rush their necro. It'll take about a month for them to catch up. > > > > > > > > > > > > > > > > > > I'll go easier on you next time, bud. <3 > > > > > > > > > > > > > > > > As a thief, I have a firm hatred of minions also. They hard counter thief and ranger, but I don't think minions should just get outright destroyed. I think they should just follow GW1's system and have a natural health degeneration and so every 45-60 seconds a necromancers minions die and maybe stick a 15-20 second CD after the minions die and can be animated again. > > > > > > > > > > > > > > someone have to counter that broken thief class.. daredevil so broken.. we should disable stealth in pvp if anything.. > > > > > > > > > > > > and what makes thief so broken? > > > > > > > > > > you really ask? everything.. DareDevil is op in everything.. mobility? op! damage? op! stealth ? and sustain? op! entirely broken class that is too good at everything daredevil and holos > > > > > > > > > > > > Classes with great mobility: Mesmer, thief, revenant, warrior, ranger > > > > Classes with great damage: Revenant, Necro, Engineer-- thief doesn't have damage on par with any of these three classes so you can give up on that argument > > > > Classes with access to stealth: Ranger, thief, necro, engineer, guardian, mesmer > > > > Classes with actual sustain: Revenant, Warrior, Guardian, Necromancer, Engineer-- you get where this is going, right? Everybody but thief pretty much > > > > > > > > Just because you believe this is OP doesn't mean that it's op. instead of complaining about a neutered class then why don't you make it out of gold or silver or if you're bronze then finally make it out of silver. Thief is broken to people that have to wear a helmet for everyday tasks and I'm sorry if that's a requirement for you getting out of bed every morning. Although thief has the best mobility in game and access to stealth, those don't amount to anything. We have probably the worst damage currently and have actual 0 sustain; a thief gets hit twice and we die. So shush. > > > > > > you are clueless.. you couldnt have wrote a worse post really.. all classes together doesnt have a mobility close to thief .. ! thats 1 > > > damage? sorry again clueless .. rev engineer more damage than daredevil? lmao laughing laughing. both herald and renegade or core rev or core engi or scapper are even anywhere close to theif in terms of damage. ! does necro have overall potential for more damge? yeah but not even close to the thief close and necro is easily countered unlike thief . > > > > > > stealth necro? thats a new to me.. no class can abuse stealth like thief and spam it over and over .. sorry but you have to face it.. daredevil is broken op and should be nerfed > > > > 1.) Yes.... Holo and Rev both have more damage than thief. > > 2.) Yes.... I said thief has the highest mobility in the game and highest access to stealth > > 3.) Yes.... Renegade is currently bullying most other classes in ranked right now because it has solid damage and survivability against even 1v2s and is probably the best tank currently. > > 4.) No. Core revenant, core engineer and scrapper don't have as good damage as daredevil thief because they're all on the tankier side as opposed to the damage side. You don't mention how they all survive better than thief currently. > > 5.) Yes.... Necro does have better damage than thief and better survivability and the ability to tank points > > 6.) No, necro is not more easily countered than thief because currently necro counters thief > > keep dreaming lets agree to disagree.. You started playing Guild Wars 2 just 1 year ago. I've been playing for 8 years. Your opinion doesn't mean anything lmfao
  5. > @"noiwk.2760" said: > > @"darren.1064" said: > > > @"noiwk.2760" said: > > > > @"darren.1064" said: > > > > > @"noiwk.2760" said: > > > > > > @"darren.1064" said: > > > > > > > @"Brimstone Jack.3462" said: > > > > > > > Seriously? Minions are your big gripe here? You can't cc, avoid, or kill minions? Or just face tank them? Even fully powered with shades, minions shouldn't be giving you that much trouble. Seriously, they don't have a return command. Lure them a few hundred feet away and bum rush their necro. It'll take about a month for them to catch up. > > > > > > > > > > > > > > I'll go easier on you next time, bud. <3 > > > > > > > > > > > > As a thief, I have a firm hatred of minions also. They hard counter thief and ranger, but I don't think minions should just get outright destroyed. I think they should just follow GW1's system and have a natural health degeneration and so every 45-60 seconds a necromancers minions die and maybe stick a 15-20 second CD after the minions die and can be animated again. > > > > > > > > > > someone have to counter that broken thief class.. daredevil so broken.. we should disable stealth in pvp if anything.. > > > > > > > > and what makes thief so broken? > > > > > > you really ask? everything.. DareDevil is op in everything.. mobility? op! damage? op! stealth ? and sustain? op! entirely broken class that is too good at everything daredevil and holos > > > > > > Classes with great mobility: Mesmer, thief, revenant, warrior, ranger > > Classes with great damage: Revenant, Necro, Engineer-- thief doesn't have damage on par with any of these three classes so you can give up on that argument > > Classes with access to stealth: Ranger, thief, necro, engineer, guardian, mesmer > > Classes with actual sustain: Revenant, Warrior, Guardian, Necromancer, Engineer-- you get where this is going, right? Everybody but thief pretty much > > > > Just because you believe this is OP doesn't mean that it's op. instead of complaining about a neutered class then why don't you make it out of gold or silver or if you're bronze then finally make it out of silver. Thief is broken to people that have to wear a helmet for everyday tasks and I'm sorry if that's a requirement for you getting out of bed every morning. Although thief has the best mobility in game and access to stealth, those don't amount to anything. We have probably the worst damage currently and have actual 0 sustain; a thief gets hit twice and we die. So shush. > > you are clueless.. you couldnt have wrote a worse post really.. all classes together doesnt have a mobility close to thief .. ! thats 1 > damage? sorry again clueless .. rev engineer more damage than daredevil? lmao laughing laughing. both herald and renegade or core rev or core engi or scapper are even anywhere close to theif in terms of damage. ! does necro have overall potential for more damge? yeah but not even close to the thief close and necro is easily countered unlike thief . > > stealth necro? thats a new to me.. no class can abuse stealth like thief and spam it over and over .. sorry but you have to face it.. daredevil is broken op and should be nerfed 1.) Yes.... Holo and Rev both have more damage than thief. 2.) Yes.... I said thief has the highest mobility in the game and highest access to stealth 3.) Yes.... Renegade is currently bullying most other classes in ranked right now because it has solid damage and survivability against even 1v2s and is probably the best tank currently. 4.) No. Core revenant, core engineer and scrapper don't have as good damage as daredevil thief because they're all on the tankier side as opposed to the damage side. You don't mention how they all survive better than thief currently. 5.) Yes.... Necro does have better damage than thief and better survivability and the ability to tank points 6.) No, necro is not more easily countered than thief because currently necro counters thief
  6. > @"CutesySylveon.8290" said: > > @"darren.1064" said: > > > @"noiwk.2760" said: > > > > @"darren.1064" said: > > > > > @"noiwk.2760" said: > > > > > > @"darren.1064" said: > > > > > > > @"Brimstone Jack.3462" said: > > > > > > > Seriously? Minions are your big gripe here? You can't cc, avoid, or kill minions? Or just face tank them? Even fully powered with shades, minions shouldn't be giving you that much trouble. Seriously, they don't have a return command. Lure them a few hundred feet away and bum rush their necro. It'll take about a month for them to catch up. > > > > > > > > > > > > > > I'll go easier on you next time, bud. <3 > > > > > > > > > > > > As a thief, I have a firm hatred of minions also. They hard counter thief and ranger, but I don't think minions should just get outright destroyed. I think they should just follow GW1's system and have a natural health degeneration and so every 45-60 seconds a necromancers minions die and maybe stick a 15-20 second CD after the minions die and can be animated again. > > > > > > > > > > someone have to counter that broken thief class.. daredevil so broken.. we should disable stealth in pvp if anything.. > > > > > > > > and what makes thief so broken? > > > > > > you really ask? everything.. DareDevil is op in everything.. mobility? op! damage? op! stealth ? and sustain? op! entirely broken class that is too good at everything daredevil and holos > > > > > > Classes with great mobility: Mesmer, thief, revenant, warrior, ranger > > Classes with great damage: Revenant, Necro, Engineer-- thief doesn't have damage on par with any of these three classes so you can give up on that argument > > Classes with access to stealth: Ranger, thief, necro, engineer, guardian, mesmer > > Classes with actual sustain: Revenant, Warrior, Guardian, Necromancer, Engineer-- you get where this is going, right? Everybody but thief pretty much > > > > Just because you believe this is OP doesn't mean that it's op. instead of complaining about a neutered class then why don't you make it out of gold or silver or if you're bronze then finally make it out of silver. Thief is broken to people that have to wear a helmet for everyday tasks and I'm sorry if that's a requirement for you getting out of bed every morning. Although thief has the best mobility in game and access to stealth, those don't amount to anything. We have probably the worst damage currently and have actual 0 sustain; a thief gets hit twice and we die. So shush. > > Wait, Necro has stealth now? Did I miss something? whoops, accident
  7. > @"noiwk.2760" said: > > @"darren.1064" said: > > > @"noiwk.2760" said: > > > > @"darren.1064" said: > > > > > @"Brimstone Jack.3462" said: > > > > > Seriously? Minions are your big gripe here? You can't cc, avoid, or kill minions? Or just face tank them? Even fully powered with shades, minions shouldn't be giving you that much trouble. Seriously, they don't have a return command. Lure them a few hundred feet away and bum rush their necro. It'll take about a month for them to catch up. > > > > > > > > > > I'll go easier on you next time, bud. <3 > > > > > > > > As a thief, I have a firm hatred of minions also. They hard counter thief and ranger, but I don't think minions should just get outright destroyed. I think they should just follow GW1's system and have a natural health degeneration and so every 45-60 seconds a necromancers minions die and maybe stick a 15-20 second CD after the minions die and can be animated again. > > > > > > someone have to counter that broken thief class.. daredevil so broken.. we should disable stealth in pvp if anything.. > > > > and what makes thief so broken? > > you really ask? everything.. DareDevil is op in everything.. mobility? op! damage? op! stealth ? and sustain? op! entirely broken class that is too good at everything daredevil and holos Classes with great mobility: Mesmer, thief, revenant, warrior, ranger Classes with great damage: Revenant, Necro, Engineer-- thief doesn't have damage on par with any of these three classes so you can give up on that argument Classes with access to stealth: Ranger, thief, engineer, guardian, mesmer Classes with actual sustain: Revenant, Warrior, Guardian, Necromancer, Engineer-- you get where this is going, right? Everybody but thief pretty much Just because you believe this is OP doesn't mean that it's op. instead of complaining about a neutered class then why don't you make it out of gold or silver or if you're bronze then finally make it out of silver. Thief is broken to people that have to wear a helmet for everyday tasks and I'm sorry if that's a requirement for you getting out of bed every morning. Although thief has the best mobility in game and access to stealth, those don't amount to anything. We have probably the worst damage currently and have actual 0 sustain; a thief gets hit twice and we die. So shush.
  8. > @"noiwk.2760" said: > > @"darren.1064" said: > > > @"Brimstone Jack.3462" said: > > > Seriously? Minions are your big gripe here? You can't cc, avoid, or kill minions? Or just face tank them? Even fully powered with shades, minions shouldn't be giving you that much trouble. Seriously, they don't have a return command. Lure them a few hundred feet away and bum rush their necro. It'll take about a month for them to catch up. > > > > > > I'll go easier on you next time, bud. <3 > > > > As a thief, I have a firm hatred of minions also. They hard counter thief and ranger, but I don't think minions should just get outright destroyed. I think they should just follow GW1's system and have a natural health degeneration and so every 45-60 seconds a necromancers minions die and maybe stick a 15-20 second CD after the minions die and can be animated again. > > someone have to counter that broken thief class.. daredevil so broken.. we should disable stealth in pvp if anything.. and what makes thief so broken?
  9. > @"Ragnar.4257" said: > > @"darren.1064" said: > > > @"Brimstone Jack.3462" said: > > > Seriously? Minions are your big gripe here? You can't cc, avoid, or kill minions? Or just face tank them? Even fully powered with shades, minions shouldn't be giving you that much trouble. Seriously, they don't have a return command. Lure them a few hundred feet away and bum rush their necro. It'll take about a month for them to catch up. > > > > > > I'll go easier on you next time, bud. <3 > > > > As a thief, I have a firm hatred of minions also. They hard counter thief and ranger, but I don't think minions should just get outright destroyed. I think they should just follow GW1's system and have a natural health degeneration and so every 45-60 seconds a necromancers minions die and maybe stick a 15-20 second CD after the minions die and can be animated again. > > The idea of a ranger complaining about minions...... just lol. I believe I said I main thief. Ranger plays with projectiles and minions function as an annoying meat shield. So I just have sympathy for them
  10. > @"felix.2386" said: > > @"darren.1064" said: > > Dang. Your busted thief and holo aren't carrying you to salvation? Sorry to hear that man. > > yea, definitely when the likes of you get in my game, it's too heavy to carry. > i like how salty you become after you refused to duel a thief as holo > funny how shameless you can become instead of owning your own competence. I noticed you didn't reply to me on The Death of Thief
  11. > @"Brimstone Jack.3462" said: > Seriously? Minions are your big gripe here? You can't cc, avoid, or kill minions? Or just face tank them? Even fully powered with shades, minions shouldn't be giving you that much trouble. Seriously, they don't have a return command. Lure them a few hundred feet away and bum rush their necro. It'll take about a month for them to catch up. > > I'll go easier on you next time, bud. <3 As a thief, I have a firm hatred of minions also. They hard counter thief and ranger, but I don't think minions should just get outright destroyed. I think they should just follow GW1's system and have a natural health degeneration and so every 45-60 seconds a necromancers minions die and maybe stick a 15-20 second CD after the minions die and can be animated again.
  12. So I can just focus and kill the silver on your team for the entire match? Is that really what you want?
  13. Dang. Your busted thief and holo aren't carrying you to salvation? Sorry to hear that man.
  14. > @"felix.2386" said: > > @"darren.1064" said: > > > @"felix.2386" said: > > > > @"darren.1064" said: > > > > > @"felix.2386" said: > > > > > lol, thief the most busted spec the entire 2020 alongside holo, how did it age at all > > > > > > > > I did see your "When are thief and holo going to get nerfed" post and laughed at how redundant it was, so good job for giving me a solid laugh based off your issues playing. Why don't you just go and learn to play and then come back. > > > > > > i'm thief/holo plat 2 soloq, what are you? ill dual you on both classes against your main so you can finally try to l2p your own main. > > > actually ill dual your holo on my thief. so you can actually know how trash you are. > > > PM me ingame > > > > I'll pass, I'm sure you'll whoop me. You're obviously so good at 1v1s and playing in GW2 that your grammar took a hit > > Yea, my English skill is so related to the topic that you had to attack it in order to cover up your lack of skill. > sorry, my English is like my 4th/5th language and it is self-taught. > > also i'm glad that you finally realize it's really your lack of skill that's the problem so shut up and keep the laughing to yourself, your gameplay will need it. are you obsessively hyper-masculine in each language? Truthfully, as you can tell I really don't care. I've never seen you in a game and if I did then I've probably killed you. My thief just hit his 8th birthday and I have played 6000 rounds in ranked PvP so there's nothing I have to prove to you. If I play all of a season then I end in platinum within the top 100 because I know thief backwards and forwards lol, now I just happen to be a casual with less than 50 games because I don't like the direction that this game is going in. Now that we've established that, you hopping on forums and saying that thief is the most busted spec holds no weight. 1, because right now your opinion is invalid because I don't know you and can't trust that you're actually good. You might be in plat, but who's to say you don't use the exploit of playing late nights so you land in easier games and also playing with a duo. Saying you're in a specific tier does bring the "oh this person must be good!" to the front-view but lets be honest. Your rank hardly matters as there are different playstyles also. I prefer to play thief in a 1v1 style and have fun with my particular brand of play, however not only has thief gameplay been ruined by the February balance, the playstyles for several different classes-- not named necromancer, revenant and engineer-- have been ruined. As the balance was intended to bust people out of pigeonholed roles, it's functionality actually backfired. Now thief has the sole functionality of Forrest Gump; we run from point A to point B and back the entire round. Was this intended? Probably not. However, what are the problems that arise with this? Stacking of classes is a prevalent issue in GW2 PvP, say there are 3 tanky professions on 3 separate points. Home, mid, far are all covered. The function of Guild Wars 2 PvP has never been "Are you good or are you bad?" The function of Guild Wars 2 PvP has always been "How hard can you carry?" Now say that all 3 of these points are covered by 3 different tanky professions (something that happens frequently) and you're the 5th person on your team which means that your four teammates are all littered around the map presumably getting slaughtered or stalemated by the other team in this current wet noodle meta and what is the thief supposed to do in this situation? You can join your 4 teammates on the 99% likely mid fight, but then you're wasting your time as the other team quickly creeps up to 500 with very little resistance on the other two points. You can go sides, but what are you supposed to do if you're unable to land a kill? This is a situation that countless thieves find themselves in currently. This current meta is not for us and can never be for us. Now as I mentioned that there are various playstyles, maybe you have EXTREME luck with landing teammates that are not absolutely dead. Your team can land kills across the map without your assistance and you're delegated to the oh-so coveted decapper role. With Dash (if you have it) and shortbow 5 you can traverse the map without a single blemish or moment of having to stop. You are the ultimate force of reckoning and play thief to it's current peak-- the person that just runs back and forth but it unable to land a kill. So when this is the ideal situation for you, just running back and forth and occasionally hitting for a 4-5k Backstab in a +1 (or also missing and messing up the +1 and wasting time) is this more so the functionality of thief or is this just the luck that you have from playing with a team that is carrying the thief from being in the situation that I described in situation 1? Right now Guild War 2's ranked PvP question of "How hard can you carry?" does not apply to thief. Thief is merely the cherry on the top rather than a main ingredient in leading to wins. So now that I've explained this much to you, can you please tell me what about thief is busted about thief without using the words stealth and "shortbow 5" or dash? Because running fast is only an accomplishment for Usain Bolt as far as I'm concerned.
  15. > @"felix.2386" said: > > @"darren.1064" said: > > > @"felix.2386" said: > > > lol, thief the most busted spec the entire 2020 alongside holo, how did it age at all > > > > I did see your "When are thief and holo going to get nerfed" post and laughed at how redundant it was, so good job for giving me a solid laugh based off your issues playing. Why don't you just go and learn to play and then come back. > > i'm thief/holo plat 2 soloq, what are you? ill dual you on both classes against your main so you can finally try to l2p your own main. > actually ill dual your holo on my thief. so you can actually know how trash you are. > PM me ingame I'll pass, I'm sure you'll whoop me. You're obviously so good at 1v1s and playing in GW2 that your grammar took a hit
  16. > @"felix.2386" said: > lol, thief the most busted spec the entire 2020 alongside holo, how did it age at all I did see your "When are thief and holo going to get nerfed" post and laughed at how redundant it was, so good job for giving me a solid laugh based off your issues playing. Why don't you just go and learn to play and then come back.
  17. > @"memausz.7264" said: > Wow this post did NOT age well. Kek. how did it not?
  18. This poll isn't even close. Lets be honest-- the Post-February balance was the worst thing that has happened to Guild Wars 2 PvP and ANet cannot balance their own game.
  19. > @"FrownyClown.8402" said: > The stealth system needs a rework like making their outline visible but their damage is reduced by 50% in stealth or domething. Their mobility needs to be slightly adjusted and their base damage buffed. Thief should be high risk high reward. They used to be low risk high reward now they are low risk low reward literally who does that benefit? projectiles wouldn't be able to land and neither would melee. AoE spammers would be the only people actually getting anything out of this.
  20. > @"Terrorhuz.4695" said: > > @"darren.1064" said: > > some rants about how thief needs a buff > > just thinner your finger > > So we all have to... *Checks Notes* "thinner our fingers" while the necros, guardians, revenants, eles and more can just button mash for high-damage, while still having plenty of sustain?
  21. > @"Terrorhuz.4695" said: > When the thieves in this thread started crying about how low their damage is, I stopped replying and tried to screenshot the damage I got when thieves attacked me. > Right now, in my combat log, I see a list of these spammable skills that require 0 investment, defensive traitlines and apparently deal low damage > > 5.7k backstab > 5.1k vault > 4.4k shadowshot > 8.6k backstab LMAO -this one probably used assassin's signet... there has at least one thief in this game that gets the damage, but actually invests something in offensive utilities- > 4.1k cloak and dagger > > If that doesn't do the trick, just dash somewhere safe, stealth and repeat until someone dies. > I'd gladly ask again: may I get some low damage too? I'd really love if devs gave mesmer some low damage as well. Until I get some low damage too, if you can't kill anyone with thief I just think you need to get thinner fingers. 1.) Backstab can only be used 1 time every ~4 seconds. 2.) Learn to dodge first off, but wow a thief can use Vault twice in a row and do exactly 10k damage and then be completely out of initiative? 3.) Shadowshot is one of my favorite skills 4.) Same as 1, and even then... Assassin's Signet can only be used on 1 Backstab so? 5.) Probably one of the worst thief skills
  22. > @"Xueyou.5746" said: > > @"darren.1064" said: > > I would like to start this by saying I've been playing GW2 since launch. I used to play PvP back in the hotjoin days before AT's, and Ranked PvP were a thing. I'm a rank 560 in PvP and have played a total of 15,438 games across all of my characters and 10,079 of those were played on my thief. I've never felt like PvP was as broken before as it is now, and I have also never felt like I should make a post on the Guild Wars 2 Forums until now. > > > > During my time on Guild Wars, I've taken a few breaks but I can firmly say that I remember the days when thief was the #1 1v1 class. Seeing as how thief has always had the highest learning curve, it only makes sense that the most complicated class to play would be the best at fighting 1v1s. That point still survives to this day as thief remains the hardest profession to play (aside from gimmick builds that occasionally pop up through profession exploits that also occur on other professions.) Over time the power creep has set in well for other classes while leading to the decline in play for other classes. Over just the past few months, ranger is the prime example as there was never a prime balance patch where they went from the red headed stepchild to the families golden child; over time they had a bunch of smaller positive changes that really helped progress the professions damage, sustain, and popularity. The opposite can be said about thief, the class that 5 years ago was the best class to 1v1 on. A very long series of balance patches have forced thieves into a pvp class that has been pigeonholed into the sole purpose of decapping and +1-ing fights. While there's nothing wrong with this particular role, it is shameful that no other class has been pushed this far into a single monotonous role. Going through each of the nine classes: > > * 1. **Elementalist** - have the speed to +1, have the range to also team fight with damage or godly support on tempest and can also 1v1 with ease > > * 2. **Necromancer** - Don't even get me started. Near unkillable at times and can fight entire 1v3s for large amounts of time. Can +1 > > * 3. **Mesmer** - Because the massive nerf finally hit mesmer and mirages, the elite and core spec are also teetering on the edge of being viable > > * 4. **Ranger** - I don't think I even need to talk about this class > > * 5. **Engineer** - Still a solid profession right now that is being saved by holosmith's damage and sustainability; can 1v1, hold points or _1 > > * 6. **Thief** - Can simply +1 or decap points; near liability in team fights due to virtual 0 toughness or vitality and reduced damage that is completely laughable > > * 7. **Guardian** - Untouchable support class that also has access to damage; they're viable in every part of ranked PvP > > * 8. **Warrior** - Have builds that can hold points, win 1v1s with ease, and while a tad bit slower they are great 1v1ers with their plethora of CC skills > > * 9. **Revenant** - Current tanks that can 1v1, team fight, and one of the best +1 professions > > > > None of these other classes have been pigeonholed into the same constraints that Thief has. As a top 250 PvP player I have seen nearly all of the thief meta builds, and the glory days were when you could 1v1 or (before this current balance patch) simply do damage. The current big problem with thief is obviously > > **A**: the damage is absolutely terrible and you cannot win any 1v1s. Before this balance patch thieves struggled with winning 1v1s because the profession has been on a steady decline in every category possible aside from mobility while every other profession has received plentiful buffs in damage and sustainability. > > **B**: A majority of initiative a thief uses is spent on defensive purposes as opposed to offensive purposes. Defensive purposes would include going into stealth. Black Powder Shot alone costs 6 initiative to use and that doesn't include the Heartseeker, Bound, or Cluster Bomb that the thief is also forced to use to finish going into stealth. With the current playing style for everybody unfortunately being low damage and tanky builds, initiative is a big problem for thieves as we're forced into extended fights where the thief inevitably doesn't do enough upfront damage to kill the person and so the fight drags on until the thief inevitably runs out of initiative and dies of attrition. Hence where thieves are forced into the +1 nature that no other class has been forced into because they're more properly balanced. > > > > The "High Risk, High Reward" motto that was originally used for thieves has become a sham as even using a berserker amulet, auto-attacks do about 300-500 damage each. Backstab does less than 5000 damage and that's for D/P: one of the thieve's most offensively powerful weapon sets. However thieves are one of the easiest classes to kill due to having only 1 skill that supplies stability for a single second coupled with a low health pool and no extra toughness. Core necro is just one example of a class that can keep thief fear-locked for an eternity as the thief's health quickly dwindles away from other conditions. Power rangers, mainly power soulbeasts are melting thieves in a split second with nothing to save them. Guardians and elementalists can simply burn them to death. Engineers win the battle of attrition. Mesmer and some warrior builds are the only two professions that thief has a feasible chance against. Not to mention that that is only sometimes with warrior. > > > > I'll try to keep this short, but in short: The thief that was born into Guild Wars 2 has died. The best 1v1 class with the highest skill floor and ceiling was wasted. > > im not gonna lie this post makes me kitten cringe If you can't read then just say that
  23. > @"Terrorhuz.4695" said: > > @"Frodox.1283" said: > > > @"Leonidrex.5649" said: > > > > @"Frodox.1283" said: > > > > Well, as a former Thief I can say that it's pretty bad. I mean even if u for some reason pick SA, many classes can reveal u, like warrior's shout and even if with your mobility u're almost unkillable, what's the point if u Can get killed by one combo or perma fear and just running around isn't much helpful. + In many games I'd encounter not brain-dead opponents who would camp their point so I couldn't even decap and winning 1v1 either took really long or I was obliterated by cc / 2 hits. Since I'm in a trash League I could win most of the 1v1s easily tho, but competent opponents were hard to deal with or I'd just insta die. Stealth isn't Op, it's just annoying and pistol 5 could be useful in teamfights but wait, blind can be insta condi cleaned and even if they wouldn't for some reason, it's not like u can deal solid dmg so 5(blinded)v4 isn't that much of a deal. Anyways tip for thief players: Switching class was pretty relaxing cause all other classes (tried all, currently ele+war player) are in a better state rn. So don't waste your time, enjoy the game. > > > > > > the reason why you cant climb out of trash league is cuz you dont even understand what you are supposed to do, there is a reason why at high ranking team without thief will lose, and people will swap to thief just to not auto lose the game. If enemies afk on a node to stop you from decaping then leave them to it and win X+1 VS X and enjoy free snowball, kill stagger and free win. > > > > Guess what, thief dmg isn't that good I mean I can go to the enemy point + try 1v1, but by the time I get back to mid my team will loose badly in most of the games. so I've tried healbreaker and I can just go mid cancer heal everyone to 100 almost insta and enjoy 4 kills = 20 points + enough time to rotate to remaining points. Theif is awesome in pve and decent in WvW tho so I guess u cannot have class good in every mode. My last point is, even tho thief is decent in PvP it can be outperformed in almost every field so it's not really worth, unless u really enjoy it or u're in higher ranks. > > I TOOK 3 DEFENSIVE TRAITLINES AND YET MY SKILLS STILL DEAL 5K DAMAGE EACH WITH DEFENSIVE ABILITIES INTEGRATED (be it blind, evade, stun or whatever)... IT'S NOT ENOUGH, I NEED DAMAGE BUFF :( :( :( SWIPE BEING INSTACAST RANGED UNBLOCKABLE CC THAT BYPASSES STABILITY IS NOT ENOUGH I NEED ANOTHER BUFF :( :( :( THIEF DEAD :( :( :( > > The absolute state of this class I stg I sure didn't see you bring that up with me when I said I run Trickery, Deadly Arts and Daredevil.
  24. > @"Leonidrex.5649" said: > > @"darren.1064" said: > > > @"Leonidrex.5649" said: > > > > @"darren.1064" said: > > > > > @"Highlie.7641" said: > > > > > Thief is very broken, just like every other profession now they rely on using cheese to win. One only has to look at a Thief Vs Thief matchup to identify the issue. which of course is the sustain from Shadow arts, would anyone argue a SA thief won't win vs a non SA thief? seriously go run S/d vs d/p running that traitline, your going to punish him 4-5 times after he fails his stealth burst, but due to your damage being lower they can out heal you. > > > > > > > > > > I'm sure some of you are about to scream nerf the sustain on thief then, and i'm sure most of the thief community would agree. the reality is they can't. It was already mentioned why this would be a bad idea. "The sustain on other professions is to high" you nerf thief all your going to do is force everyone into a SA condition spec. > > > > > > > > > > You ain't fixing thief unless you fix the defensive power creep on other professions first. > > > > > > > > let me be the first person to say this. Shadow Arts isn't even that good on Thief. I personally run Trickery which is a requirement, and I also run Deadly Arts so I can do some semblance of damage. Of course I run a power daredevil build, however Thieves currently are forced into underperforming damage builds, or absolutely cheese condition builds because thief does weak damage. I've only played 11 or 12 games this season because ranked pvp is THAT BAD nowadays, however I've seen plenty of teams without thieves. Thief is simply seen as a "must have" class because it can decap quickly and that's it. No profession should simply just be delegated to the boring role of decapping points but being unable to actually fight a 1v1, and what if all 3 points are being held by other players? What is a thief supposed to do then since their +1 skills aren't that good and second to several other classes currently. The balance patches that popped up in February or March or whatever did nothing but destroy the balance that GW2 once had. Instead of skillful builds where there were several 1shot builds across several professions, now we have tank wars where several professions are now invincible in not only 1v1s but also 1v2s and even 1v3s. That might be fine with some people, however thief has been the profession that has been used to keep those other professions and builds in check (alongside warrior, mesmer and ranger) and now that there's nothing keeping several professions in check, we've landed at the point where ranked just caves in on itself because there's no point. I played a game today with 3 holosmiths and 2 revenants on the same team because literally what else would you need to play right now? Terrible balance patches built around dismantling good builds and hard-to-play professions like thief, warrior, and mesmer is literally helping ranked in no way and this game won't be improving until certain classes start to see damage buffs again. If nerfs didnt fix this garbage game then why would we continue to dish them out? > > > > > > thief is one of the best +1 classes, it moves to +1 faster then anything else. they drop on you from stealth, so opener has no counter-play, they cant overextend since its thief and they never die. Yes, others can do more damage then thief, but thief +1 better then them since damage is NOT everything, also. Thief is very good for teamfights, blasting smoke field against team without stealth alone can be a GG for the enemy team, lights out. > > > > So what's more important in a +1 than damage in a PvP system that's designed for u to do damage and kill people on an opposing team? Because maybe I should reroll to that build instead. > > Being able to quickly arrive from somewhere to said +1, being able to instantly jump onto the person that you gank, and being able to do it from stealth so that they dont know you are coming. If damage was the only thing that mattered in ganking you would see meme 1shot berserkers doing the ganking but you dont. You have thief cuz > 1 its the fastest > 2 it never dies > 3 it attacks from stealth and has so much of it that you cant tell where thief is unless you are on comms, and even then... Remember when there were other "meme 1shot gankers" like: Berserker, GS Mesmer, Shiro Rev, and Soulbeast off the top of my head? Pepperidge Farm remembers. and 2 of those builds could sustain stealth. And if we want to delve into some PvP history, they were all very much troublesome and impervious to dying because their damage was so so high. Now did I have a problem with them? Nope. Should they come back? Maybe. But if they come back then you'll remember that thief wasn't even the best +1 class, it's simply just a few seconds faster with lesser damage.
  25. > @"Leonidrex.5649" said: > > @"darren.1064" said: > > > @"Highlie.7641" said: > > > Thief is very broken, just like every other profession now they rely on using cheese to win. One only has to look at a Thief Vs Thief matchup to identify the issue. which of course is the sustain from Shadow arts, would anyone argue a SA thief won't win vs a non SA thief? seriously go run S/d vs d/p running that traitline, your going to punish him 4-5 times after he fails his stealth burst, but due to your damage being lower they can out heal you. > > > > > > I'm sure some of you are about to scream nerf the sustain on thief then, and i'm sure most of the thief community would agree. the reality is they can't. It was already mentioned why this would be a bad idea. "The sustain on other professions is to high" you nerf thief all your going to do is force everyone into a SA condition spec. > > > > > > You ain't fixing thief unless you fix the defensive power creep on other professions first. > > > > let me be the first person to say this. Shadow Arts isn't even that good on Thief. I personally run Trickery which is a requirement, and I also run Deadly Arts so I can do some semblance of damage. Of course I run a power daredevil build, however Thieves currently are forced into underperforming damage builds, or absolutely cheese condition builds because thief does weak damage. I've only played 11 or 12 games this season because ranked pvp is THAT BAD nowadays, however I've seen plenty of teams without thieves. Thief is simply seen as a "must have" class because it can decap quickly and that's it. No profession should simply just be delegated to the boring role of decapping points but being unable to actually fight a 1v1, and what if all 3 points are being held by other players? What is a thief supposed to do then since their +1 skills aren't that good and second to several other classes currently. The balance patches that popped up in February or March or whatever did nothing but destroy the balance that GW2 once had. Instead of skillful builds where there were several 1shot builds across several professions, now we have tank wars where several professions are now invincible in not only 1v1s but also 1v2s and even 1v3s. That might be fine with some people, however thief has been the profession that has been used to keep those other professions and builds in check (alongside warrior, mesmer and ranger) and now that there's nothing keeping several professions in check, we've landed at the point where ranked just caves in on itself because there's no point. I played a game today with 3 holosmiths and 2 revenants on the same team because literally what else would you need to play right now? Terrible balance patches built around dismantling good builds and hard-to-play professions like thief, warrior, and mesmer is literally helping ranked in no way and this game won't be improving until certain classes start to see damage buffs again. If nerfs didnt fix this garbage game then why would we continue to dish them out? > > thief is one of the best +1 classes, it moves to +1 faster then anything else. they drop on you from stealth, so opener has no counter-play, they cant overextend since its thief and they never die. Yes, others can do more damage then thief, but thief +1 better then them since damage is NOT everything, also. Thief is very good for teamfights, blasting smoke field against team without stealth alone can be a GG for the enemy team, lights out. So what's more important in a +1 than damage in a PvP system that's designed for u to do damage and kill people on an opposing team? Because maybe I should reroll to that build instead.
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