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HotDelirium.7984

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Posts posted by HotDelirium.7984

  1. > @"Fueki.4753" said:

    > > @"AllNightPlayer.1286" said:

    > > All I see is another sexy female (boob window) armour set for my Asura and Charr women. :heart:

    > a windows onto nothingness

    >

    > Arenanet, can you please stop forgetting about Underwater weapons?

     

    Like how we forgot about Swim Infusions? ^_^

  2. > @"thepenmonster.3621" said:

    > > @"GummyBearSummoner.7941" said:

    > > I just hope this map isn’t forgotten after a while like the other ones . SW was my favorite map before it got nerfed

    >

    > If the new map is WvW, but against NPCs, where it goes in circles until the timeout then I can't see it lasting unless the loot is too thick to ignore like DF and Octo. Competitive people like competition specifically because they can prove their superiority over other people. Game AI will not provide them with that. If it has an endpoint like DF and the loot is thick I can see DF depopulating like SW and Istan did simply because this map is the new shiny.

     

    I wonder if "as the commander" we are supporting different partys' methods and side so maybe each color stands for Bangar/Vigil/Steel Warband etc efforts and we can lose some and win others (tug-of-war they mentioned/ or even Connect Four) and maybe this creates some friction for everyone involved hence giving Jormag some stuff to work with psychically.

  3.  

    >

    > There are many changes the dev team could make that would make raiding easier, without changing the boss difficulty, and also benefit every other player in any other kind of combat.

     

    It would never happen but if I had unlimited resources and was a dev I'd implement the lfg queue (when we reach 10 we are prompted to teleport and begin). Each player then is given a specific role and has visuals queue's about where to stand, attack etc per boss or encounter. Consider it "hold your hand during regular mode" instead of just an easy mode. ^_^ lol

     

     

  4. > @"Dante.1763" said:

    > > @"HotDelirium.7984" said:

    > > > @"EmmetOtter.8542" said:

    > > > Raiding is a time-intensive team activity. Groups may spend an entire night on one boss. You have to be ready to allocate 2-3 hours otherwise it's unfair to your teammates.

    > > >

    > > Well you do bring up a point about the requirements of raiding so I ask- should raiding have been introduced into this game at all? I believe this game was originally advertised as for "casual players." All the raiding content could easily be like dungeon/fractal difficulties but I wonder if they wanted to appeal to more people in other MMO's who raid? Here and in-game I hear nothing but complaints (as I complain lol) from people unable to get into raiding and raiders being dissatisfied with the lack of raid content. Hindsight is 2020 and if they decide not to make any more raids then we have our answer for the success of it- a very costly one, however.

    > >

    > >

    >

    > Raids have been a point of contention since they originally where announced. This games community is honestly -bad- at the game, a good player does 10x the damage of an average one, and i can only imagine the difference between a good player and a "bad" player. Which is why i honestly think they should never have added raids, but thats a dead topic, they are here..and well kinda dead themselves.

    >

    I've been in the game 6 years and only in the forums for 3 days now lol is there a point to complaining/feedback etc or is all pretty pointless besides being an echo chamber?

    > There hasnt been a new raid in awhile. ANET has also stated that strikes are meant to try to bring players into raids . IMO they missed out on an easy but unpopular(at least for the current, small portion of the community that does raids)fix, easy mode. Instead of adapting the game to the player they are trying to force the player to adapt to the game and that has not worked well in the past.

    >

    I do agree easy mode all the way. One Dev recently here on the forums talked about development and the line that stood out to me went along the lines of "even if they don't work as intended or don't" referring to strikes; that lets be know there is this space where they have no idea what the results will actually be for the Strikes -> Raids pipeline. That does not sound/feel like effective game design. You should not be guessing and hoping something will plan out in game design. You ensure it. For example, that's like saying dungeon's will lead to strike missions. Eh.

    > Saddly strikes dont fix the reason i dont do raids anymore, easy mode would, and no its not the difficulty of the raids themselves, i like them in normal mode and wish i could do them more.

    MikeZ did state easy mode raids were on the table as a possibility so let's keep the faith. If we got season1 content maybe they could squeeze that out too.

     

  5. > @"EmmetOtter.8542" said:

    > Raiding is a time-intensive team activity. Groups may spend an entire night on one boss. You have to be ready to allocate 2-3 hours otherwise it's unfair to your teammates.

    >

    Well you do bring up a point about the requirements of raiding so I ask- should raiding have been introduced into this game at all? I believe this game was originally advertised as for "casual players." All the raiding content could easily be like dungeon/fractal difficulties but I wonder if they wanted to appeal to more people in other MMO's who raid? Here and in-game I hear nothing but complaints (as I complain lol) from people unable to get into raiding and raiders being dissatisfied with the lack of raid content. Hindsight is 2020 and if they decide not to make any more raids then we have our answer for the success of it- a very costly one, however.

     

     

  6.  

    >

    > I am not quite sure how we can put it more plainly to folks who have not yet raided. You can already do this. Want to do just Mursaat Overseer, who is arguably almost a dps dummy? Just ask in the raid lobby for an MO instance. Or, with your own group, clear Cairn(the boss preceding MO) one day and leisurely meander over to MO on another. The only time ever you will need to work your way up is right smack dab after the weekly reset, since no one will have a lockout yet. Raids are not like fractals, where it resets when you leave.

    >

    I do get the point people have made before but that's on the complete reliance of others for that to happen. How many events have stalled because you didn't have a group to do it with + the requirements and commitment of raiding= very unreliable. Relying on this "kindness of strangers" if you will is not very conducive to effective gaming for people who must practice time management. What will be will be. I'm not naive to think they will change their direction by simply reading this post. I'm hopeful but till then we will just continue NOT to experience the content.

    -RAYMERA

  7. I am in support of this!!! For the longest time I was so annoyed by there being no option to make smaller/turn off damage numbers. Can barely see the combat if you do a ton of attacks and condis. I used ARCdps and they have an option to turn off the numbers! Changed my feelings for this game for the better! I wonder if a third party will just have to modify this again for our QOL request?

    -RAYMERA

  8. I agree with you and some others here. Difficulty modes from fractals seem to be such an obvious transition I'm not sure why they didn't do that for raids. There is significant story in these raids and many of us have to resort begrudgingly to Youtube just to experience it. I guarantee you a majority of players would play these difficulty levels like they do with strike missions. I do like your idea of breaking up each boss as its own instance. That could and should work. Does it break up some of the story and momentum? Maybe but the pay off is instanced content. They did say story mode raids are not off the table but it will probably be years away from now. They did just announce they will try to do world 3 and 4 of SAB so as you can see they have an interesting priority list of content they wish to develop.

    -RAYMERA

  9. For your consideration, I miss the amazingly creative scavenger hunt process like the H.O.T. legendaries. You got to fully understand the origin/genesis of all the effort and thought as well as the backstory of the legendary. I hope we can bring some of that back for future ones. Maybe its easier to just have run-of-the-mill resource requirements per map but the loss of creativity in order to streamline is aparent.

    -RAYMERA

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