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HotDelirium.7984

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Posts posted by HotDelirium.7984

  1. > @"Mil.3562" said:

    > Yes, just buy the xp booster, the one with wings, and you will get your blue title. It costs just 75 gems. But if you want to donate more, get the bundle package.

    >

    > I got mine last year and I was hoping that this year we will get a green title, but it didn't happen. Anyway all is for a good cause, just my little personal QoL expectation : D

     

    I wanted a purple one!!

  2. I've said it once and I'll say it again there is no known logical correlation between creating Strike Missions and them magically creating motivation to try Raids. That's like saying "because I tried this new coffee this morning I might decide to call my parents today...." A better use of resources would have been to make the Raids tierd diffulty like fractals: T1 "the famed storymode", Tier2 "Storymode+", Tier3 "Normal raid difficulty", Tier4 "challenge mode." HOW and WHY this has been prevented is beyond me but makes sense since they still don't have a Game Director since Mike Z left a year ago with no announcement or replacement.

  3. The facet animation/graphic at the feet has always looked a bit awkward to me. I've played a Herald for a long time and still have not used the facet indicators for any gameplay what-so-ever.; if that is in fact their intention- to let me know what facet is active. I suggest a consolidation of those outward facet sections and reintegrate them possibly along the wings and near the bottom of the dragon's body of the circle. Sleek and minimal instead of being surrounded by a crystal Rolodex. ;)

  4. > @"kharmin.7683" said:

    > Practice! I'm still not 100% accurate, but I do hit my AoE target a lot more consistently now than I used to.

     

    The other mount skill don't need it since the attack originates from the mount as you're still on it and that's the point of focus but the skyscale is sent out and the impact just isn't as clear. I have practiced it and its still not exactly where you think it will be. We shouldn't have to hope and guess ;)

  5. The skyscales engage skill needs some sort of ground target AOE so we know exactly where the attack will hit because its not always where you think its going to be and if its supposed to be where you are directly facing it doesn't always seem to land there. Sometimes its off to the left.

    I don't want to have to keep guessing every single time- kinda sorta to the left and kinda someway in front of me? Take the guesswork out and add that AOE ground target. ;)

  6. There is a design failure with the need of CC in many circumstances in PVE. I rarely if ever can inflict enough defiance damage on bosses/mobs by myself and sometimes others can't either. I don't know if the number needs to be lowered but I assume the bar they have is an average of what people can do? Thats actually not a great level to reasonably assume because everyone will have builds that might not include CC skills. So what happens? You show up without much CC and can't contribute and if many of you do? Well WE ALL know what happens then. If they want CC to be a thing they need to make it a bit more easier to make a CC build. I assume they see this as an issue since the EMP does much defiance damage and is deployable.

  7. I foresee us weaning away from legendaries and getting more skins,infusions with "legendary-like" (aka otter infusion, that Phoenix torch) that will just take their place. Not exactly legendary if everyone in the game is running around with a legendary lol. They were a cute idea but there isn't exactly anything very legendary about those weapons with unique skins, some don't even have projectile effects, HOT had the very unique scavenger hunt where you went in-depth into making them and I LOVED the creativity that went into that but now? Just a ton of work and mats and splat you made a legendary- that doesn't scream its namesake.

  8. It used to be worse before that one loot overhaul a few years ago. We all sell most of it anyways so I'd rather just get a tiny but of coins as loot (aside from trophy and AP drops) instead of trash after trash after trash. When it comes to the recyclers like Herta and Princess I wish all of the drops were sellable. Some stuff just isn't, not even on the market or to a merchant so IMO all items in this game should be sellable even if its only 1 copper.

  9. > @"Stephen.6312" said:

    > Hi Sznurek.8791! I'm in full agreement with you. Simply having Aurene replace all of the Elder Dragons is boring. However, the big question is whether she even can and _why_ six Elder Dragons emerged in the first place? Look at all of the examples of paradigms embracing the idea of six, distinct colors, elements, threads, all of which suggest that separating, rather than combining, magic is the _safest_ way to practice it. I think that something is coming for the Commander. Maybe Aurene turns on us when the growing pains of assuming the mantle of Elder Dragon at such a young age cause her to viciously and rabidly destroy anything and everything that moves. Maybe something else? I don't think that Aurene is the _final_ answer, just another piece of the puzzle.

     

    Sounds like we need more Aurene's....maybe even Aurene can birth scions of her own....

  10. > @"Sznurek.8791" said:

    > I really think this would be a boring and bad ending. It would be again just luck that our dragon is the ultimate plot device(a magical sponge which is better sponge than all other 6 elder dragons while not becoming corrupted).

    >

    > I think the storyline right now is pointing towards great mistakes we have made killing the dragons and destroying the balance between them(and I think it's a really nice plot). But if all of this is just to be solved by Aurene eating magic of all other dragons well that would be really disappointing.

    > I really think the story with replacing each elder dragon is much more intriguing(what beings will replace them, will we find other dragons? kunavang, other ED children, gods, spirits, bring back titans, or maybe don't replace some of them, etc.) and can setup many more future surprises for the universe(replacing dragon with other being which isn't "good" because we have to do it, like deal with Joko in gw1).

    >

    > I am afraid of this because with the last magazine about Icebrood saga and war eternal there are some suggestion this will happen(prismatic dragon, Kralkatorrik talk with Aurene).

     

    How many good fantasy and sci fi shows have you seen? Its all about the compelling conflict not the destination. Whether or not Aurene supersedes all the other dragons or not is irrelevant because there will always be another conflict, another baddie, another mission. Its an MMO after all. We still have massive amounts of lore to explore and even in other worlds and the mists. We COULD catch up to the Human Gods who left Tyria. We could leave Tyria entirely and go to other places. Remember shattered observatory and those extradimensional beings? Where did they come from and also remember Kralk's "mother." Who the heck is that?! So don't fret too much. Good writers always think 12 steps ahead and if they didn't good writers can logically come up with the next compelling plotline.

  11. > @"Adry.7512" said:

    > Hello,

    >

    > One big problem is keep seeing and basically everyone I have interacted with had seen, is that this game lacks deep lore.

     

    I disagree that it lacks deep lore but agree that a lore book archive should permanently exist, like the "journal" feature in other games. This game, if you didn't know by now usually takes its time exploring lore because if they did too much too soon they usually have to stand by the future choices they make. They give lore inch by inch they can fully control and orchestrate it all exactly how they see their vision unfold. I would also appreciate more lore in different ways like they way they released those 3 mini stories during the end of season 3.

     

     

  12. > @"FrownyClown.8402" said:

    > Ele isnt that hard once you grasp their skills. Weaver is the hardest so dont start with it. Core ele is the epitome at good at all master of none, making it unideal in pvp and pve, but can do okay at any role. Tempest is a great support option that is just as easy as core to learn. Weaver takes getting used to. People either hate ele or love it so play it and see if its something you want to invest time in

     

    they need to optimize weaver a bit more, having dual attacks is interesting but to get the most use you have to continue to switch attunments over the 4 elements. That's not exactly great for many builds. Its a bit convoluted and their elite skill is just a huge balancing act with little reward.

  13. > @"coso.9173" said:

    > Full map metas are fun to do, but sometimes it's fun to have some maps that have separate events so you can go and travel around doing them in a more relaxed mood.

    > After doing the metas of the newer maps (or any map with a big one) I get really tired, and I'd like to have some more variety. Seeing all those characters at once doing skills and animation is visually exhausting.

    > Since grothmar we've only got maps with a big meta. Bjora 1 has the blizzard, bjora 2 has a world boss, drizzle wood 1 and 2 have a huge meta too.

    > I don't want to be left with my heart beating fast and hands shaking Everytime I play. Sometimes I miss the simpler events of older maps.

    > I hope in the future we have some more variety of the kind of events we get in maps. Maybe for next episode, since we come from a really huge meta event maps now.

     

    I agree in them changing it up, maybe just a minor meta or even a minor boss and then just a ton of map events. That way the equivalent of a meta is spread out continuously through the events.

  14. > @"MikeG.6389" said:

    > I think, the reason why these four missions were chosen is because they were (the only?) instanced parts of season 1, so it took the least amount of effort to rework them to make them playable again. But the missions are disjointed and there is no explanation why things happen in them. If you experience them as a new player as part of the story before you'd do season 2, they wouldn't make much sense.

     

    You hit on the most egregious of problems- we all see it, we all know it and its embarrassing; this is the LEAST amount of effort. Even just a paragraph explaining who this person is and why we are there didn't even cross their minds. This is a huge disappointment. It was almost like a fractal just jumping into some random situation and then bam its over. Um...for those who never got to see season 1, thanks I guess? Good try but do better next time!

     

     

  15.  

    >

    > as i said before: want to try it out how it looks like -> queue random for boneskimmer. or get some experience in the actual raid so see why most players think the idea of LFR is kitten.

    > there are other better ideas to make kitten more accessible (some kind of story mode for example)...but LFR is most definitly not the answer.

     

    With them getting rid of the raid team and assuming strikes will magically create this pipeline towards raids just shows the flailing going on behind the scenes. IMO we need difficulty levels like how we did with fractals and I stand by that. The best policy is access because then everybody gets to experience all the content on the difficulty they prefer. I don't see any logical objections to that, do you?

     

     

  16. This would work just like LFG for fractals if they broke up the difficulty of the raids. I don't see why they can't just turn off an ability or two and reduce the boss's damage. Even just 3 tiers is fine- Tier 1 "storymode", tier 2 the regular difficulty of the raid, Tier 3 challenge mode. I'm sure something like this is coming one day. Two years later and they give us the underwater mount feature so I'm sure this is in the pipeline.

  17. > @"Kodama.6453" said:

    > > @"HotDelirium.7984" said:

    > > > @"Kodama.6453" said:

    > > > > @"HotDelirium.7984" said:

    > > > > Engineer- I want a fun- light-hearted spec like Sous Chef- splattering crippling cake-batter, buffing people with sweets (like the Bday gun), and cutting those deep like Gordon Ramsey.

    > > >

    > > > I would just hate if Anet made our next elite spec a walking joke....

    > > >

    > >

    > > I said fun and light-hearted. I'm sure they won't make that but Sous Chef's are certainly not a walking joke.

    >

    > How many Sous Chef's do you see running around throwing batter and sweets at people while they are fighting for their lives?

    > It's a joke.

     

    Have you not seen Iron Chef?! lol this game has plenty of humor to warrant it. Somebody needs a cookie...

  18. > @"Kodama.6453" said:

    > > @"HotDelirium.7984" said:

    > > Engineer- I want a fun- light-hearted spec like Sous Chef- splattering crippling cake-batter, buffing people with sweets (like the Bday gun), and cutting those deep like Gordon Ramsey.

    >

    > I would just hate if Anet made our next elite spec a walking joke....

    >

     

    I said fun and light-hearted. I'm sure they won't make that but Sous Chef's are certainly not a walking joke.

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