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HotDelirium.7984

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Posts posted by HotDelirium.7984

  1.  

    > > Battle Royale!!!! Because we know how THAT ends up lol. But let me not be facetious- what else could they do in PVP that would magically make you love the game for years to come?

    >

    > Nerf Renegade energy management and Holosmith Flashbang

    >

    > Release an expansion with new specs

    >

    > Add back in amulets/sigils/runes so we can get some diversity in build structure again

    >

    > Run 1v1 season inside of 2v2 arenas, first to 3 wins, build swaps during each round work same as 2v2 and 3v3

     

    Once again those are balance changes- they would need new modes i assume to draw people back to then be motivated enough to do even more balance changes.

     

     

  2. > @"Leonidrex.5649" said:

    > > @"HotDelirium.7984" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"HotDelirium.7984" said:

    > > > > As much as people complain about PVP and WVW I don't see a lot of longevity in just killing your fellow Tyrian. Just meh. Stand on a location and kill fellow Tyrian again....weeeeeee..... I have no doubt we got a WvW pve map and we will probly get a openish pvp-pve map.

    > > >

    > > > lol, you could describe anything like this.

    > > > I dont see how people can just keep killing the same AI bot, again and again meeeh.

    > > > you are cycling? I dont get it, I dont understand how you can just cycle around and around same roads all the time, meeh.

    > > > you are swimming? I dont get it, just swiming from one end to the other for hours on end, how pointless meh.

    > >

    > > There is still more variety and potential in PVE in my conspiracy theory opinion allegedly.

    >

    > Ofc there is, PVE is constantly developed, while pvp lays dead for years, if pvp was developed equally it would have more replayability but its water under the bridge now.

     

    Battle Royale!!!! Because we know how THAT ends up lol. But let me not be facetious- what else could they do in PVP that would magically make you love the game for years to come?

  3. > @"Leonidrex.5649" said:

    > > @"HotDelirium.7984" said:

    > > As much as people complain about PVP and WVW I don't see a lot of longevity in just killing your fellow Tyrian. Just meh. Stand on a location and kill fellow Tyrian again....weeeeeee..... I have no doubt we got a WvW pve map and we will probly get a openish pvp-pve map.

    >

    > lol, you could describe anything like this.

    > I dont see how people can just keep killing the same AI bot, again and again meeeh.

    > you are cycling? I dont get it, I dont understand how you can just cycle around and around same roads all the time, meeh.

    > you are swimming? I dont get it, just swiming from one end to the other for hours on end, how pointless meh.

     

    There is still more variety and potential in PVE in my conspiracy theory opinion allegedly.

  4. > @"Perihen the Thawk.9527" said:

    > > @"Bast.7253" said:

    > > Maybe for the last two. But this trailer teases the upcoming episode and "future features." The future bit just shows parts of Thunderhead Peaks. So we may just wind up with 4 episodes of invasions on core maps and a few weapon models.

    >

    > Maybe the "future features" bit is going to release in between Chapters 1 and 2? They said the Chapters will become more fleshed out with new stuff in-between main releases.

    >

     

    A defense mechanism as pessimism lightens the blow from disappointment and its usually a go-to for reactions, unfortunately. We shall see what becomes of this content!

  5. > @"Sajuuk Khar.1509" said:

    > > @"HotDelirium.7984" said:

    > > Is there a consensus about in-game time being about the same as IRL or is it different per update? Has it literally been months or only a few days/hours

    > > since the Ice Citadel fell?... Even though it took many weeks between Bangar talking was that the same amount of time too or a shorter intervel? If this has all occured within a few days or weeks then it makes sense that some lore related events are taking place I guess as we speak and we will find out during Champions?

    > In-game time passes in roughly the same length as real life time does. Jormag has even mentioned it been "months" since its awakening in one of the covnersations with Bangar as part of the "confer with Bangar" achievement.

     

    That is unfortunate because the lore is just WAITING to be addressed.... vigil? kodan? Laranthir? Taimi still dying? Pale Tree on the floor? Glint? Mist wardens? Charr?

     

    Ill take walls of text at this point...

  6. > @"Sajuuk Khar.1509" said:

    > > @"Tazer.2157" said:

    > > No indication of what happened to the vigil after Almorra's death

    > Nothing. It would be like if the President was killed. It would be a big news story, but any even remotely large organization has a system to quickly replace leaders if they die. Jhavi took over as Commander of Jora's Keep, and temporary leader of the Vigil, since Laranthir, the normal second in command, is taking a leave of absence in the Grove.

     

    Is there a consensus about in-game time being about the same as IRL or is it different per update? Has it literally been months or only a few days/hours

    since the Ice Citadel fell?... Even though it took many weeks between Bangar talking was that the same amount of time too or a shorter intervel? If this has all occured within a few days or weeks then it makes sense that some lore related events are taking place I guess as we speak and we will find out during Champions?

     

     

     

  7. > @"Elric.4713" said:

    > Everyone with half a brain knew it was Primordus.

     

    Jormag is just manipulating us to take care of all the heavy work with Primordus while it digs its icy talons in around Tyria. That has to be the lil twist...like when Joko told us we inadvertently were actually the bad guys (from thoughtlessly killing elder dragons).

  8. > @"Illconceived Was Na.9781" said:

    > Perhaps this

    > ~~nojamtoday.com/upload/guild_wars_2_content_and_feature_update_chart_36.png~~

    >

    > Found one that is less old

    > https://i.imgur.com/s71sJc3.png

    >

    > The most recent update (above) is from [u/Listhenbird](https://old.reddit.com/user/Lishtenbird), who hasn't been posting much about GW2 since.

    > ([Original post is on reddit](https://redd.it/cx0fa2), if you want to look, but no pointers to something from 2020. There is a link to poster's website, which also has nothing more recent.)

     

    THAT'S IT! Thankyou, its too bad its not updated recently but great find!

  9. > @"TheGrimm.5624" said:

    > Nevermind I thought you were asking about teh requests, but re-reading you are talking about requested and released I believe.

     

    Yes, the ones released so far. I remember seeing a site or document that summarized the major QOL updates. It was very colorful but can't find it ATM. I think its very important to be mindful of how far we've come.

  10. > @"Atticus.7194" said:

    > There might be something I'm missing but it seems hilariously wasteful to keep making and releasing modes and if they're not a FLAWLESS PERFECT SUCCESS right off the bat and abandoning them and moving onto create something else from scratch. Oh yea and of course this new content will of course be held to the same unrealistic standards and most likely abandoned too. I mean with the roadmap we know strikes aren't getting any new substantive content, masteries are abandoned, pvp isn't getting any, wvw isn't getting any and raids isn't getting any and dungeons are of course not getting any. We are however getting a random new mode that's dungeons 2.0 and bound to fail (it's essentially bite sized dungeons, come on) and I'm just wondering, isn't there a better way?

    >

    > This game has good bones and ArenaNet can have great ideas so why waste so many development resources making something if you're not going to take the time to keep polishing it until it really works? I mean not trying to be negative but it doesn't even seem like ArenaNet learns from their mistakes they just ping pong to random new projects and hope they work out. Just disheartening when you see the content they have has the potential to be GREAT if they would just take the time and effort to finesse it into being really functional.

    >

    > Take away, after 9 years it feels like core aspects are of this game are neglected as ever and have the same issues while ArenaNet is off chasing the next set of shiny keys dangling in front of them and its disheartening.

     

    IMO its an overall lack of vision about what to do exactly with the IP and game service. They tried to do raids to attract that more hardcore audience but that wasn't the majority hence they figured they would "try" to get us to do them from motivational Strike Mission content which is kind of shaky logic and I think they realize this. They don't have a game director rn and I really think they would operate more optimally with one steering the ship. Leadership is everything in a business. Its also the number one reason employees quit or a business falters.

  11. > @"Lan Deathrider.5910" said:

    > > @"HotDelirium.7984" said:

    > > I always thought Elites were the perfect place to have that grand skill from each type of utility (shouts, manipulations etc) and some base professions have them and some don't and I find that unfortunate because it doesn't seem fully thought out. The elites have them and maybe that was the new way of addressing that feedback and keeping everything congruent and aligned to the theme of the elite. Warrior should have an elite Shout and Stance. Also, an Elementalist should have elites per whatever attunement they are apart of. Having the cantrip just for Tornado and the conjure just for the firesword is unfortunate because those are only one element.

    >

    > Can't your 'infuse' the tornado with elements though?

    With lightning, dust and rock yes. If you could with water and fire that def would be interesting but no dice!

     

  12. > @"blp.3489" said:

    > Do you expect "Dragon Response Missions" to be that much different from "Strike Missions"?

    >

    > I think the recent Mount Stealth mastery was really cool, and the underwater skimmer mastery is nice. I really like masteries that aren't tied to a few maps, I hope we'll see more of them. I wouldn't call masteries dead quite yet. It would be really cool to see some weapon or skill masteries, something like the Koda's Flame from Bitterfrost, but useable anywhere.

    >

    > From anecdotal observation it seems that players really want new shinies so it makes a certain amount of sense for ArenaNet to create a lot of new shinies.

    >

    > But I _would_ like to see some new wvw development.

    >

    > All just my personal opinion.

     

    One issue is sure Skimmer got that underwater update...BUT after 3 years. Why now? it should have been a priority back when they were first released. That kind of decision leads me to a lack of vision and management which of course is a leadership problem.

  13. I always thought Elites were the perfect place to have that grand skill from each type of utility (shouts, manipulations etc) and some base professions have them and some don't and I find that unfortunate because it doesn't seem fully thought out. The elites have them and maybe that was the new way of addressing that feedback and keeping everything congruent and aligned to the theme of the elite. Warrior should have an elite Shout and Stance. Also, an Elementalist should have elites per whatever attunement they are apart of. Having the cantrip just for Tornado and the conjure just for the firesword is unfortunate because those are only one element.

  14. > @"Super Hayes.6890" said:

    > Um, you get a black lion statue and a seasonal item with each key you purchase as well as up to three random bonus items. As long as the entire content isn't rng these will not qualify as gambling technically. Take away the gauranteed items and you have an argument. This is the wrong game to worry about this issue with.

     

    Gambling is defined as a game of chance for money so I concur. Gambling is not the same as buying random items- that's just buying random items. If the chests had a chance of granting more gold or gems with a chance to not get anything then they would have a stronger argument. Selling what you get from those chests for gold I think is irrelevant to the gambling argument.

  15. The make or break will be the release of elite specs. If they release EOD and decide not to make those and instead use that dev time to create more events/AP rewards/story/raids/fractals etc I think it will fail. We LOVE playing new characters and new abilities. 5 weapon skills and 5 utility can only keep you going so far it just takes creativity and hard work to developed them and to not be afraid of any balancing issues later on down the line. They need to maintain this level of courage and innovation that created the last elite specs.

  16. So the topic is damage mitigation. Not every build has the same way of dealing with it as you kind of already know (leeching, toughness, blocking, heals etc). Mesmers mainly mitigate damage by distracting in the form of interrupts, evades and clones. In regards to actually healing, for a mesmer they have the Inspiration trait line that does heal with certain requirements and for the elite Chrono spec the trait Alls Well that Ends Well will heal if you use a well. I would also consume ascended food for the constant healing tic.

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