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Ryo.5824

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  1. > @"phokus.8934" said: > This is how conspiracy theorists operate. They want you to prove them wrong and even when you do they’ll still say otherwise. > > > @"Megametzler.5729" said: > Also, why would they implement this, requiring new code and all? To cater... whom? To hide... what? > > Conspiracy theories are wild. It's a proven system implemented in some ways by _most_ dominant competitive video games in order to achieves better balance for the team, not just something random. That's probably gonna be my only explanation text about conspiracy: its not. If such system would exist its only better for everyone, not worse. Having different opinion is your freedom but putting conspiracy theorist as a tag before you actually pay attention to what it's saying is quite arrogant, don't you think? @"phokus.8934" And last time I repeat myself: This is a system that explains why some people are feeling "unfortunate" with their matchmaking because of its attempt to balance the teams, not a system that intentionally tries to screw people up. > @"anduriell.6280" said: > some spacing and punctuation would do miracles for that literally wall of text. yeah thats mb, I didn't expect the outcome to be that bad, but I guess I can't fix it now anymore, so it's just gonna go to people who actually are interested in this > @"draxynnic.3719" said: > I could see it, but there's really nothing that can't be explained by "sometimes people get lucky or unlucky streaks, especially when mostly playing solo, and this can push people well outside the bracket they should be in". > > Personally, I think that if you're soloqueueing, the rank points you gain or lose should be based on the average of your team versus the average of the enemy team, rather than the current system where it's based on your personal rating versus the average rating of the enemy team. The current system means you can get disproportionately punished for games where your team was at a disadvantage (if you were the highest-rating player of a team that had an average rating below the enemy team) and vice versa, which is probably a large part of how people can end up well outside their proper rating. I understand that there needs to be a system to prevent high-ranking players from farming rating points off weaker opponents, but maybe that could be something that starts kicking in at the higher ratings rather than among the people who normally sit somewhere in the middle. They probably have the same way to calculate ranked points for both solo players and duo players. And if it is based on team's average rating against opponents' average rating, people could duo with someone with a much lower rank and farm points off much weaker opponents. Also about the ELO system, I think it only really works if the proportion of smurfs are so small so its mostly irrelevant. This is definitely not and probably never will be the case for gw2 especially for lower ladder, as there's so many other gamemodes to play and get good in.
  2. > @"Filip.7463" said: > There is no hidden points. There is no any luck, either carry or be carried. Hidden points doesn’t exist here, if you are good enough you will get real points. :) > Its hard to be that certain if the actual codes for matchmaking isn't revealed
  3. > @"Martnor.1746" said: > PvP has a number of issues ongoing at the moment. Botting and even hacking based on videos on youtube. I think that the mode has lacked some love from Anet which is such a shame as I think the GW2 PvP has such good potential. Getting rid of bots and hackers would make the mode so much better I think as more and more people will see it as worthwhile and play PvP. In turns, this would fix the matchmaking problems that we can have and stop heavily lop-sided matches. 47 to 500. That's not an even match.. wait till you get 500-0'd like i did earlier on
  4. > @"VocalThought.9835" said: > I say give each elite an extra weapon. Interesting thought, although I don't think they are gonna change the first two expansions. I like the ideas below tho. Maybe two weapons instead of one for EoD xD > @"The Greyhawk.9107" said: > Dunno, even Kalla had been mentioned previously in Charr lore document, the books, as well as in game. But a completely new and unheard-of Legend? I don't think even Anet would do that. they can always give out a completely new storyline that may even travel to another dimension xD
  5. > @"ugrakarma.9416" said: > i dont have much preferences, just hope more "thematic" and lore wise. > > even after hot and pof, i had feel that specs is just a pure randoness imagination disconnected from the tyria world. I feel like they definitely have a trend or general style that they wanna keep for each class tho > @"The Greyhawk.9107" said: > As Aerick pointed out, the hammer and pet build in GW1 synergized really well with how Rangers and the dual class system worked in that game. You should give it a try, GW1 is still live, I still pop in now and then. Can't say I'd know what kind of utilities to make, too far outside my wheelhouse. probs not gw2 is a lot to play already xD i have level 80 characters w/ 8% map completion and i probs wana increase that somehow
  6. > @"The Greyhawk.9107" said: > > @"Ryo.5824" said: > > > @"The Greyhawk.9107" said: > > > Can't say I'm particularly enthusiastic about foci for rangers and I'm rather neutral on shields as well, but I'd love to finally get an offhand sword for thieves. Its also high time that thieves get more Dual Wield skills, since the last two E-specs were two-handed weapons. > > > > hammer and rifle from @"Aerick Blackmoore.8167" sounds interesting to me tbh, do you have something else in mind? also yeah, dual wield needs more content > > I might like hammer on Rangers. I dunno if you played GW1, but there was a build (or rather builds) for Rangers that was heavily Pet focused that also used a hammer. It was called the Bunny Thumper. Might be cool to see a successor to this build in GW2. > Nah I haven't played GW1 at all. its really interesting tho, im curious as in what connects the hammer with beastmaster, and what sort of skills you think ranger will get if beastmaster
  7. > > @"Ryo.5824" said: > > > @"Veprovina.4876" said: > > > Mesmer phantasms used to stay summoned and attack indefinitely. It was one of the main mesmer builds before HoT. Was really good at single target damage like bosses that dont move much. You would summon them and as they attacked then the mesmer provided some utility while in the fight like pulls and stuff. Then they decided that not this cannot do, and made them attack once then turn into an illusion. So your mesmer suggestion already existed once and it was awesome! I miss that. If they bring that back as an elite, I wouldnt mind. > > > > defo want the clones to have hp so they can be hit and die when they take some damage. > > They already do: > https://wiki.guildwars2.com/wiki/Illusion > > Clones are low HP, and phantasms have more but don't look like the Mesmer. > You can also target them and kill them, i mean, that's the whole profession mechanic, of course you can kill them. Yeah and what I'm thinking is maybe buffing the clones so they become very hard to kill if played properly, and/or does increased damage, something like that
  8. > @"Fueki.4753" said: > Thieves need a spec that replace any and all forms of Stealth application with passive defences. > That way, Thieves might actually have a chance to take some hits and no longer are shackled down by the hit and run gameplay they currently are reduced into. ahh thats a very interesting mention. how about: whenever you exit stealth, you are revealed for x seconds. when you are revealed, you take 90% less damage. something like this, definitely need balanced numbers instead but the point is there > @"Tuco.2419" said: > I can't be the only one that would prefer EoD comes out with mechanics that effect all professions, like a sixth weapon skill vs adding new elite specs. plz not 6th weapon skill its already hard enough to learn all the stuff xD but maybe they will do it for elementalist > @"Veprovina.4876" said: > Mesmer phantasms used to stay summoned and attack indefinitely. It was one of the main mesmer builds before HoT. Was really good at single target damage like bosses that dont move much. You would summon them and as they attacked then the mesmer provided some utility while in the fight like pulls and stuff. Then they decided that not this cannot do, and made them attack once then turn into an illusion. So your mesmer suggestion already existed once and it was awesome! I miss that. If they bring that back as an elite, I wouldnt mind. defo want the clones to have hp so they can be hit and die when they take some damage. > @"The Greyhawk.9107" said: > Can't say I'm particularly enthusiastic about foci for rangers and I'm rather neutral on shields as well, but I'd love to finally get an offhand sword for thieves. Its also high time that thieves get more Dual Wield skills, since the last two E-specs were two-handed weapons. hammer and rifle from @"Aerick Blackmoore.8167" sounds interesting to me tbh, do you have something else in mind? also yeah, dual wield needs more content > @"Aerick Blackmoore.8167" said: > Hmm some predictions, based on weapons and skills received / missing from professions in previous expansions: > **Guardian:** > _Either Dagger main (and offhand )like Warrior did in PoF or offhand Warhorn._ > Type: Melee Bruiser Daggers / Commander like with a Warhorn. > Skill: Stance > **Revenant:** > _Daggers main (and offhand), Scepter or Greatsword._ > Type: Melee Bruiser with Daggers / Greatsword or Ranged Caster with Scepter. > Skill: Legendary Aspect > **Warrior:** > _Short Bow or Staff, possibly main and offhand Pistols._ > Type: Ranged Direct DPS with Short Bow / Pistols or Melee Evasive attacks with Staff. > Skill: Either Cantrip or Trap for Ranged, Deception or Mantra for Staff > **Engineer:** > _Main or offhand Mace, possibly Torch._ > Type: Melee Bruiser or Ranged Utility > Skill: Physical > **Ranger:** > _Hammer or Rifle_ > Type: Melee Heavy Direct Damage or Ranged DPS both Beastmaster Focussed. > Skill: Physical Hammer or Shouts Rifle > **Thief:** > _Mace or Greatsword, possibly Scepter_ > Type: Melee Bruiser or Caster Ranged > Skill: Mace and Greatsword Stance, Glyphs Scepter > **Elementalist:** > _Long or Short bow, possibly Hammer_ > Type: Ranged Caster big Single Target DPS in all 3 cases. > Skill: Wells for AoE > **Mesmer:** > _Long or Short bow_ > Type: Ranged Direct DPS > Skill: Cantrip > **Necromancer:** > _Mace,Pistol or Sword mainhand_ > Type: Control / Corrupter Melee or Ranged > Skill: Cantrip, Deception or Stance bows on caster classes are really weird, and i really doubt if warriors will ever get casting ability. but the rest sounds very interesting. also i think some traditional characteristics of classes wont get abandoned, like thiefs will probably still be squishy without a lot of skills, necro will have some trouble on one shotting enemies without shround, etc
  9. > @"The Greyhawk.9107" said: > Your idea for Ranger intrigues me but I don't think its likely as a pure beastmaster tends to be very niche, but one can hope I suppose. Do you have any ideas on weapons to go with these elite spec ideas? (Also this might be better in General than in Lore). I dunno how to update the thread so imma put it here: Warrior: Pistol would be a very interesting addition, giving warrior some extra ability to hit from far Guardian: No clue Revenant: Scepter that bursts hard Ranger: Focus/Shield to maximize self-defense capability while using other means to interact with pet Thief: Offhand Sword that can hopefully give some form of blocking Engineer: Torch sounds reasonable to me, tho it might sound weird to others? Mesmer: Warhorn that grants effects to clones Necromancer: Sword (With ranged spells instead) Elementalist: Some hammer with a mix of heavy close combat damage and durability and kiting and bonus granting and whatever that elementalist can always do And writing this just gave me a terrible idea of potential elementalist mechanic: able to swap weapon in the middle of combat And yeah I probably do want this in General instead. Is there any way the thread can be moved or do I need to copy paste everything?
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