> @"Kachros.4751" said:
> > @"lare.5129" said:
> > > @"Kachros.4751" said:
> > > This was... highly questionable to read, the nerf thief got was good but wasnt enough. If they left shortbow 5 as it is you can get 2.7k range from spamming it in 2 seconds which isnt remotely fine.
> > this is concept question .. We talk not about value, we talk about mobility, stealth, and damage domination vs another .. Thats should be present. Why ? Because this is thief.
> > By that concept necro should have conditions and minions, guard - powerful traps, and etc ..
> >
>
> yeah but having literally 5k range from mobility and able to get to the other side of the map in less than 10 seconds while having stealth for about a min permanently AND gatekeeping squishy sidenoders... thats too much. Its a hit and run class which should be easy to kill but it has damage reduction traits which contradicts it, both its mobility AND damage reduction shouldve been nerfed so they done 50% of it.
Ngl i agree with the mobility nerf but if its gonna be slower and more likely to get caught then i dont think the dmg reduction should be nerfed. Not a thief main btw just looking at it from another standpoint.I also think they nerf should have been a range nerf like they did to jaunt. Not a mesmer main either