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WorldofBay.8160

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  1. > @"Khisanth.2948" said: > > @"WorldofBay.8160" said: > > on the sickle however, instead of having a 33% chance of getting fine materials it instead has a 33% chance of giving an additional loot of that plant. > > are you sure that isn't from something else like an item booster? > > just went through at least 100 nodes with 0 procs > it actually didn't work for me today either but i had no different buffs on me when i posted. that said i currently have a streak of very lucky ore/wood harvests once getting 6 logs from 1 tree and mostly 4. it might've been coincidence ...
  2. i have the glyph of the scavenger on all three tools. it works perfectly fine on the pickaxe. it works perfectly fine on the logging axe. on the sickle however, instead of having a 33% chance of getting fine materials it instead has a 33% chance of giving an additional loot of that plant. i don't mind that behaviour, mostly the plants i bother to harvest give me more than the fine materials so it is a net gain but if that change is intentional the description should be adjusted and if it is bug i hope it is not considered bugusing to harvest nodes with the glyph ...
  3. > @"Veprovina.4876" said: > But thanks for the additional info! So you're saying toughness is more important than vitality? Or at least, can do potentially more? vitality is nothing more than an offset to your death. unless you manage to disengage, get reinforcements (including heals) or kill your opponent during that offset vitality is entirely useless. that means that in any possible scenario there is a vitality usefulness cap - in pve that cap is mostly at 0 because you don't need offsets (high damage bosses excluded obv). in wvw the cap will be higher but you won't ever know it just by numbers, only experience can tell you where the vitality cap is. in big group fights there will be lots of cleansing going on and you can rotate to the back and out of direct condi fire, so condis might not be the problem. on the other side if those cleanses are missing toughness will do only little to help you. if you have any passive heals going on you need to factor them in. even if you get bursted for 20k in 2 seconds there could be 1k passive heals in that time that you need to add to your max health in both builds. that could already change something as toughness benefits more from additional health than vitality. so at the very least you have to consider the regen boon, even if you want to cut boons out, just a few ticks but it's still something.
  4. since wvw has these kinds of perks for higher levels (bonus damage against guards etc) i don't see any reason why masteries in pve shouldn't be allowed to do the same. as long as it is just a small number. also HoT kind of has it already with resistence to chaks or poison which effectively give you more durability in fights. IBS essences are another example. in a way that makes sense there could be masteries tied to story progress, e.g. after defeating zhaitan you unlock a mastery that gives bonus damage against risen enemies. could be rather expensive, maybe 9 points like the later HoT masteries. one for each "puppet master" you killed that makes it (just very slightly) easier to kill the disoriented puppets.
  5. > @"anduriell.6280" said: > Well that's why i'm talking about the "melee assist" option which is already in game: Only enemy models are used for the collision detection. I agree it would not be good to impact all the models in game. > > The collision detection is already there, there is nothing which needs a full rework. There is no additional calculations as the game is already doing it in the background otherwise projectiles would not work. those are entirely different things which happen in entirely different parts of the game and do entirely different things. the melee assist is **client code** that **overrides inputs** in specific scenarios. collision detection is **server code** that **synchronizes** your movement with that of other players. collision detection with projectiles is a collision between a static object and a dynamic object. that can be done entirely in client code with guaranteed correctness. collision detection with a wall is also client code and exactly the same as projectiles. collision detection with other players however is a collision between two dynamic objects where you can just hope that those objects move predictably in close proximity - otherwise that famous thing called "lag", "rubberbanding" or "rollback" happens because the client approximation did not match the server calculation.
  6. > @"Inculpatus cedo.9234" said: > Yes, I am aware. He also said he consulted the Wiki before posting here in the forum. he didn't. at least not in this thread.
  7. > @"KrHome.1920" said: > > @"WorldofBay.8160" said: > > So Facet of Darkness is the vastly superior Might source on a Herald which makes no sense > The skill grants group-might (up to 10 targets! that's an upkeep of 10 x 4 might!) and the trait grants self-might (more might, but only single target and can be stacked with facet of strength). That's a big difference and that's why both co-exist. > > This is a typical "I don't even understand the mechanics of my class, but want buffs." thread. > nope it isn't. i didn't ask for a buff or a nerf specifically, i want to have to make the decision between might (facet of strength) and fury (facet of darkness) in my energy management even if i run all alone. also you obviously don't get that other classes are there for sharing might and you obviously didn't read that i explicitly want a special synergy between shared empowerment (which pulses 3 might with facet of darkness for 10 people by the way, rendering your whole input senseless) and facet of strength which they don't have. compare fury and 4 stacks of might: +30 power, +30 condi per might = +120 power, +120 condi = 240 stat points fury = 20% crit chance = 420 precision = 420 stat points boon duration changes this in favor of facet of strength but you can turn facet of darkness off at will while facet of strength has to be active permanently for its bonus. even with 100% boon duration facet of strength just barely beats out facet of darkness in that calculation with 480 for a higher cost (basically doubled). both share for 5-10 people. both cost 2 energy. but they are far from equally strong.
  8. > @"pareth.3847" said: > You're most likely dying because you have no clue about how to play your class, and also won't have ideal gear. lvl 80 boosts contain full exotic gear, no need for better stuff. @"vegetta.5162" for a start with you lvl 80 character, if you don't want to start from scratch, first of all tell your class so we can suggest soem survival traits/weapons and then from that you can start going more aggressive when you got the movement down. this game has very few unaviodable attacks, so the difference between good and bad movement is bigger than the difference between running full naked or full legendary. map difficulty is starting zones < most of core tyria < orr < maguuma wastes < PoF < HoT some mobs can teach you basic movement and timing rather easy without challenging you, for example every fully grown wurm is no big threat but a good dodge coach. you find them a lot in snow, especially frostgorge sound or lornar's pass. also basically every enemy in the silverwastes has a recognizable abusable pattern that is great for learning to move and use your defensive skills and you get hit hard if you don't.
  9. > @"LucianTheAngelic.7054" said: > Strength is generally fine in PvP and WvW, though could use longer duration might or a second stack in PvE. Strength is meant to give self might but more importantly share that might to up to 10 people. It really doesn’t need to provide more might for the self than Darkness + Incensed Response since that’s not its inherent purpose. 4 might with a buildup time of minimum 9 seconds for an overall starting cost of minimum 18 ressource (though it is free if stacked out of combat) for 5-10 people to stack 25 might you need 6 heralds permanently pulsing facet of strength for the 4 other guys. without the 10 player trait a full group of heralds pulsing facet of strength will not even reach 25 might. while it might fill minor gaps in might distribution it comes at a pretty high cost for that little use as facet of darkness + facet of chaos already puts the energy negative and they're both superior. a problem imo is that shared empowerment is not synergizing with facet of strength but rather rendering it useless while it could be the perfect trait to help facet of strength. it offers almost the facet of strength might output with glint, has 10 targets as base without an extra trait, costs no ressource and works with other legends just as well, if not better. shared empowerment should have a special synergy with facet of strength.
  10. > @"Westenev.5289" said: > It's soldiers, but somehow worse? > > Please don't add more noob traps into the game. do you mean knight's? if so well captain's is slightly more offensive, power as major would be better but that doesn't exist. it sounds like a sound option for a pve solo power build on a high vit class.
  11. > @"Taril.8619" said: > A good film wouldn't want to err too much onto showing the same classes too much, so the Commander would likely have a unique class. Which leaves the aforementioned Warrior and Elementalist. Warrior would be the easiest to implement, heavy armour some simple martial weapons (Probably Sword and Board) and jobs done. Though if the idea was to be something different to highlight GW2, Elementalist could work well as their attunement shifting could make for dramatic battles and would help solidify their "Commander" title if they were doing thematic things like helping allies with healing water magics, blocking attacks with earth magic, plowing through trash with fire magic and creating intense boss fights with air magic. rytlock is a warrior, zojja an elementalist, they're both taken in personal story, but significantly less than other classes. a movie class would be a visually mighty one, warrior doesn't fit that role, ele does. ele definitely is the best class a movie commander could take. now ele doesn't pair so well with charr and norn lore-wise. given that zojja is an ele and connected to the asuran commander that works but the magical nature of tyrian humans also fits very well. not so sure about sylvari, imo sylvari lore puts them more into the ranger/guardian roles. for the story human fits best until IBS but at the time of IBS the commander is a global superstar and could be of any species, sex and profession. so a human elementalist. now which sex? gw2 is notorious at making no difference whatsoever, so it's just the sex the actor happens to be.
  12. > @"Fipmip.7219" said: > Before the expansion, and while playing it, I always imagined what lay beyond the mountains to the south of ebonhawk, and what the crystal desert looked like. Mainly in my mind was the open sandunes of large deserts. I know that guild wars maps, and open world maps in general, are meant to be more or less abstract representations of a larger world, but that being said I still feel as though we never got that open dune field all good deserts have. the biggest desert on earth (that is bigger than the next 3 together) is the antarctic. so the typical desert is actually snowy planes and icy mountains, not sand. even for the rest of the 5 biggest deserts sand is rather uncommon, the more common version is rubble/rock. so i do think that elonian maps do represent hot deserts quite well, kourna has a bigger portion of sand dunes, the crystal oasis as well, while other maps feature more rocky parts. icy deserts look a lot like places in the shiverpeaks. the most common desert this game actually lacks is probably salt lakes.
  13. My suggestions: Facet of Strength should either pulse 2 Might (maybe for 3 upkeep?) or get reworked to pulse Retaliation. If not reworked Shared Empowerment should give 1 additional stack of Might for Facet of Strength. After Facet of Strength is made better in any way, Incensed Response should give less Might for Facet of Darkness (3? 2?). But not without the Facet of Strength buff.
  14. we're playing the game in german and there trahearne can't finish half of his sentences because he talks sooooooo slow and is cut off by the timer for hte next sentence, sometimes his speech bubbles are a huge chunk of text that is cut off too early. how am i supposed to like a character that constantly interrupts itself? also the useless part - but trahearne is no fighter, it's a lot more annoying with that "destiny's edge" that supposedly can take on a dragon but dies to a jungle wurm. especially logan was known as "the dead body on the ground" instead of a legendary guardian for us.
  15. > @"LetoII.3782" said: > If they ever change participation to simply being present, the maps would fill with afk pvers netflixing their way to gift of battle. > > To even have trouble maintaining t6 indicates a player isn't far from this situation already. it's not about simply being present, it's about actively fighting. downing a player gives no participation, why? even standing in a contested circle should immediately pause participation loss - you can't afk there (unless there is a cospiration of players contesting afk and being so numerous that normal wvw players can't join the map). it should not give participation but you shouldn't lose any while doing so. same for damaging other players. instead of immediately thinking about players abusing it think about the effect on the match. holding a point gives your team points. therefore any action done to keep that point should provide participation. just being _somewhere_ in a keep while it is contested should obviously give you nothing. but stopping enemies from capturing it should.
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