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ZenAge.4863

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  1. > @"Farlo.3642" said: > ... Looks like @"ZenAge.4863" has some experience as well so maybe we can combine forces to get everything in one place? I think the most basic first step would be to initialize a new git repository with the current folder contents, then changes and rebases can be done a lot easier! Github/Lab would also make it way easier for users to download/"pull" the latest versions when you release them. I was following the previous messages, but tbh, im noob with git xD I still don't get how to properly work with branches, merges and don't even know what rebase is. However, as already mentioned, a good place to start is just create the repo and dump the contents with a README, License etc. The only thing is... if there are binaries/libraries that are not yours, I think you are suppose to link them in a special way like submodules. Not sure what the rules are for having WINE's binaries/third party libs in your repo without a clear statement/link to orginal dev/source?
  2. > @"ArmoredVehicle.2849" said: > Very impressive work, it also seems you put a lot of work on the installer too. :) Thanks! ^^, It was a fun project and just evolved over time... I learnt a lot of cool bash skills lol! > @"Katorone.6389" said: > Edit: please ignore. Playing around with taco_linux, it appears to have made kwin rules that set the transparancy of the GW2 window. Removing these rules made the alt+shift+F12 not necessary any more. If you run into issues please create one on gitlab if you can, that way I can respond faster and keep track of issues, someone else might find it helpful too. Also I don't check the forums often, so I might respond slower than on gitlab. ______ Lutris update ========= I have added lutris support and released gw2taco_linux_v1.1.0. It should be able to run via any of the wine versions you switch to. Also, if you use autostart=true and use run_taco.sh, it will start GW2 via the lutris runner. I have never used it before till now.... but from the previous posts of being unable to login, it seems I have the same issue on v6.0-rc1.
  3. Here's the new **GW2Taco Linux v1.0.0** video. (I couldn't set a custom thumbnail QQ) To those who can test, please test and report any issues on GitLab. Enjoy
  4. > @"kanemi.4903" said: > AWESOME WORK! > thank you for the effort ^_^ Thanks, was an interesting/fun side-project :) ( I actually haven't really used gw2taco myself yet lol...) > @"noiseman.9563" said: > Thank you for all this great effort you are doing for the community. For sure a lot of players will be very grateful!. Like me, Im closely following your work, very exited for 1.0 :) Thank you!! I really appreciate it... I am glad there are people that are interested, as most of the time I feel im working on projects that aren't recognized or followed. ------------------------------------------ With that being said, here is the [v1.0.0 release](https://gitlab.com/namoninja/gw2taco_linux/-/releases/v1.0.0-beta) and read the [README](https://gitlab.com/namoninja/gw2taco_linux) for updates. Lots of changes, probably going to need a lot of bugfixes, but I have tested it on KDE/Cinnamon and it works, however requires a few "Alt-Tabs" to get the windows synchronised. I hope to automate these minor window tweaks in the next releases. I think I might now actually start using gw2taco lol xD... I was a bit concerned with all the tests I was performing logging in/out into GW2, thought I might get a ban. The end result solution is relatively simple, however I spent a lot of time testing & investigating the issues/solutions.... glad I got to this point at least :P I will update here within the next few days the youtube video if I get to it ;) ------------------------------------------ Including the previous post or two, seems like December is brining us lots of goodies :D
  5. Hey guys, Just a bit of an update for those who are interested about the development of **gw2taco_linux**. We are currently at **v0.9** which includes support for Arch/Deb, KDE, GNOME, Cinnamon & Xfce. I have also added the ability to download & manage other tacopacks from within the installer, and switch between them seamlessly. However, the main reason I am making this post is to announce that I have begun work on implementing experimental transparency! Yes, now we no longer will have to depend on the opacity workaround with the diminished visibility, but rather use transparency as it was designed to be used. The solution was relatively simple, as always, but requires some work before I release an experimental option in v1.0. I did not bother looking for a way to use dwmapi from wine but instead use linux native window managers & compositors. This worked for opacity and also works for transparency. There are various ways this can be implemented (Wayland, OpenGL, Compton, etc) but for simplicity I will start work with compton. (I will probably be migrating the package to picom soon). * Transparency: ![](https://io.namo.ninja/os/gw2taco_linux/gw2taco_linux_transparency.png "") * TacoMan: ![](https://io.namo.ninja/os/gw2taco_linux/gw2taco_linux_tacoman.png "") * GitLab: [https://gitlab.com/namoninja/gw2taco_linux](https://gitlab.com/namoninja/gw2taco_linux)
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