> @"Crab Fear.1624" said:
> > @"kharmin.7683" said:
> > I disagree. Not having a set trinity system or specifically designated "roles" for professions is what makes GW2 unique in the genre. I would not like to be pushed into a small sub-set of professions just to clear content.
>
> I understand that you disagree, but you have not validated your point of how this (what we have) is better.
>
And nowhere in your argument have you validated your point of view either, you have just expressed your opinion as if it were fact .
Just to let you know texting "As a matter of fact " doesn't make your following statement a fact it is still just a turn of phrase if you have no supporting Data to go with it and please refrain from using circular logic to support your statements.