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MatyrGustav.6210

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Everything posted by MatyrGustav.6210

  1. > @"Josiah.2967" said: > We need valid native multicore CPU support. Not even a i10900k with 3080 can keep 60 frames in this games without shadows and reflections. This game needs a major update to survive. Yes, im thinking about what can the devs do to future proof the game since its age is starting to show. Gw2 is coming to steam, and might even come to consoles at some point. I want this game to be successful and bring in lots of people.
  2. > @"Dadnir.5038" said: > Personally, I don't think there is a "need" for another profession. > > As for the "warlock", the focus on dual wielding don't really fullfil my image of a "classic magic caster". For me (just my opinion): > - a warlock is a mage that made a pact with a greater being to gain "power" (which is a niche that's already taken by revenant). > - a sorcerer is someone that draw it's power from it's bloodline (From my point of view, Soulbeast flirt with the concept. I could also imagine the necromancer taping into such concept as well in a futur e-spec since blood is kinda necromancer's thing) > - The sage "image" might fit better with your concept of light and dark, I imagine a sage as someone that use the aspect of both creation and destruction in it's magic. (That said, you could easily give a light/shadow mage concept to a thief e-spec) > - I don't have much thought on the ravager as a concept, from my point of view it's an e-spec name that can fit almost any existing profession. > > If there was a "new" profession, I'd prefer ANet to go into a totally different direction and create something more akin to lotro's minstrel or warden, relying heavily on weak skills combo to unlock more powerful skills (I'm not sure it would work well with how GW2 is built, thought). I guess my idea was a long range strong DPS magic caster with limited spell output, that falls back on Melee strikes when low on Mana like how old games used to be. I really like the idea of Thief being a Caster though, seems cool. Possibly a shadowmancer spec. Great idea. Minstrel would be really cool. It could even have Paragon as a Spec to bring that back.
  3. > @"VocalThought.9835" said: > This looks more like a Rev Elite Spec. Hmmm that could work if the new legend was a long range spell caster, but the class function would be different.
  4. > @"Psycoprophet.8107" said: > > @"MatyrGustav.6210" said: > > > @"Opopanax.1803" said: > > > I think ele will lose 2 attunements, but gain weapon swap. > > > > > > Warrior will be staff and midrange heal/support. > > > > The idea of Ele losing two atunments and gaining weapon swap is very interesting since its like specializing. You would have access to like 10 of one type, and 10 of another instead of like 5, 5, 5, 5. I'd be happy with this. > > > > Im really feeling warrior will get a healing support spec, but maybe since its Warrior there will be a small aspect of offense to Empower your healing, or have an adrenalin Aoe heal with a Bo Staff weapon. > > Yes warrior having now 2 of it's most viable builds being heal/support build would truly add to the warrior aesthetic that all warrior mains love lol Lol. Is there no good dps builds for spellbreaker? Does everyone us it for support? Dont really know what else to give Warrior besides maybe shortbow / Dual Pistol and have its traits compliment ranged fighting in general. I feel like since berzerker exists i dont really see anet adding another melee powerhouse unless it has some supporty role. Hey maybe its a ranged spec for warrior, could be a pirate like dual pistol spec.
  5. > @"VocalThought.9835" said: > > @"MatyrGustav.6210" said: > > I would like. Priest Spec for Guardian, but i feel like if we were to have a completely new profession, we would need a Sorceror/Warlock type class that uses Mana as its class function with Dark art spells and Melee capability. Or a New profession that swaps from light to dark like Elementalist attunments. > > We already have this with the Necromancer and Revenant Necro doesn't really have mana, all spells are on cooldowns, and its spells are basically all conditions and effects. Revenant, has something similar to Mana but is more like stamina, and they don't really have spells. I want a class that feels like a classic mage with dps, with them working a little bit like thiefs initiative but just for utility spells. Maybe give them twice the amount of the initiative (Mana), but it regenerates slower. The weapon strikes could be based off of cooldowns only. Long range utility Dps spells.
  6. > @"lare.5129" said: > vary many player who I know from live play gw2 also because the pc can do it. The not have dx12 card and etc. So if we move graph forward we cut very many good players. Exactly, this is why im hoping for slight optional Shaders. Dx12 is also optional.
  7. > @"Danikat.8537" said: > Can someone explain for me what difference upgrading to DX12 would make if they don't change the graphics? Would it just change some of the lighting effects and shaders? DX12 initially improves performance and it allows the developers access to shading and effect filter tools to make the game look and run better without having to redo any graphics. Also ray tracing is a realistic lighting tool. DX12 will make the game look crisper and more up to date.
  8. > @"Mini Crinny.6190" said: > this just kinda feels like Elementalist with some rev abilities added in Kind of similar, depends on how you look at it. With Elementalist you have your attunments that swap your abilities completely. With the warlock the Aspects are just added effects attached to your Weapon attacks so your weapon attacks wouldnt change. With Revenant they kind of have a Mana system, but its more like stamina than anything, and when you swap legend it brings it to half. Mana would be a slower version on Thiefs initiative, but instead of initiative being a resource for weapon strikes, Mana would be a resource for your Healing, Utility, and Elite skills, and you would perform physical attacks to gain Mana. Thats just the system though, the abilities should be what sets them apart from other classes, in which i left to the imagination.
  9. > @"DKRathalos.9625" said: > I dunno if warrior need support spec. What warrior need right now is some big changes like how some weapon works, trait, skills and elite specs. > Berserker got gutted too much on damage (talking about PvP and WvW wise). > Spellbreaker also become bubble bot, previously still can dish out damage but february patch nerf all the CC damage to basically nothing. > > I don't know like... Necro and Guardian could leave a well, spirit weapon, and trap to get some extra damage, Warrior is just mostly weapon skill because the other utility skill is mostly buff and not so much significant damage. It seems like no one is satisfied with the Berzerker & Spellbreaker damage output and asking for the 3rd spec to fix the problem. A new Spec that does higher damage than Berzerker wouldnt seem right since its called a Berzerker. Wouldnt it be best if Anet fixed the two specs, or Dps of the berzerker first? At that point would you feel like the 3rd spec needs to still be DPS? Or a proper role that's different than the other specs?
  10. I would like. Priest Spec for Guardian, but i feel like if we were to have a completely new profession, we would need a Sorceror/Warlock type class that uses Mana as its class function with Dark art spells and Melee capability. Or a New profession that swaps from light to dark like Elementalist attunments.
  11. My Predictions •Warrior Corsair (Off-Hand Pistol) Pirate like fighter with Hidden Gun utility skills & could even have some card drawing skills that grant boons. Or Monk (Staff as melee) Monks would have secondary Adrenaline option similar to Spellbreaker that would be an aoe aura Heal over time. They would have access to full support Mantras as utility skills •Ranger Hunter (Rifle) Classic Hunter in the wild. Would have tracking/reveal like utility skills. •Mesmer Terramancer (Hammer) Shift the ground to different Hazardous obstacles with utility skills. •Elementalist Mystic (Long Bow) Mystic archer style with Ground targeted Wells with effects that fit the Mysticism theme. •Necromancer Tyrant (Shield) The shield can make them invulnerable for a few seconds and grant life force. The shroud is replaced with 1 of 3 options, which are Summon Bone Mage, Bone Warrior, or Bone Archer with F2-F5 pet skills/commands like Ranger. The Tyrant would also gain access to Bone utility skills. •Engineer Technomancer (Mace) Mech like power Suit for Ranged DPS, similar to Necromancer shroud. For utility skills we would have different totems to lay on the field similar to banners. Some totems that inflict conditions, and some that grant boons. •Thief Shadowmancer (Mainhand Scepter) Magical shadow strikes & Healing. Shadow Form, Healing / Support Shadow magic for utility. •Guardian Priest (OFF-Hand Horn) Easy Aoe heals / cleansing for horn. + Holy offensive magic for utility skills. Or Paragon (Mainhand Horn) Horn can summon Holy Javelins to pierce your enemies . They can use Songs for utility Skills. •Revenant Knight (2H Sword) Melee Teleport strikes, and a Legend thats grants full on DPS Wizard spells
  12. @"Kodama.6453" Everytime Anet has given a melee style class a staff it was used as a Bo Staff kinda like Revenant as well. I just cant really see them adding it as a Spear since we already have spears in the game, and most of the staff skins wouldnt look right if one used it as a Spear. Same with banner because most skins wouldn't have a banner on it. I mean they wouldnt need to fight with it in a kung fu martial arts way, but what meant is it should be melee oriented and not magical. Stick fighting basically.
  13. > @"Opopanax.1803" said: > I think ele will lose 2 attunements, but gain weapon swap. > > Warrior will be staff and midrange heal/support. The idea of Ele losing two atunments and gaining weapon swap is very interesting since its like specializing. You would have access to like 10 of one type, and 10 of another instead of like 5, 5, 5, 5. I'd be happy with this. Im really feeling warrior will get a healing support spec, but maybe since its Warrior there will be a small aspect of offense to Empower your healing, or have an adrenalin Aoe heal with a Bo Staff weapon.
  14. > @"Fueki.4753" said: > > @"MatyrGustav.6210" said: > > > @"Fueki.4753" said: > > > I certainly hope for an Assassin speak that replaces Stealth application with a defensive boon and off-hand sword. > > > > > > If Arenanet refuses to replace stealth, I hope Arenanet will not make it resemble GW1's Assassin and will not give it that name. > > > > Yes I feel as though there are enough stealth mechanics to select from in core Thief. I hope if its Assassin that its moveset doesn't involve stealth. > > I meant that even the Stealth parts of Core Thief get converted into said defensive boon. > It ought to be part of the first minor trait. > If they make Assassin the next Thief elite specialization, it ought to have no access to Stealth **at all.** Ohhh. That would be interesting.
  15. > @"otto.5684" said: > > @"MatyrGustav.6210" said: > > I want a Summoner spec with a Horn for Guardian. Could have Swiftness with a Horn skill > > That would suck and probably not PvP viable. Depending on how it's added. I envision horn being a main hand Offensive weapon that can summon Holy Javelins to send at your target, you can call the spec Paragon. For the utility skills we could get Musical Ballads / Anthems. One of the new "Virtues" could summon a holy spear from the sky that causes bleeding & prevents movement. One could summon a small angelic being for aid (a light elemental?) The third could infuse light in an area providing boons for those you stand in it. I mean it depends on how you look at it. :)
  16. > @"Fueki.4753" said: > I certainly hope for an Assassin speak that replaces Stealth application with a defensive boon and off-hand sword. > > If Arenanet refuses to replace stealth, I hope Arenanet will not make it resemble GW1's Assassin and will not give it that name. Yes I feel as though there are enough stealth mechanics to select from in core Thief. I hope if its Assassin that its moveset doesn't involve stealth.
  17. > @"Dadnir.5038" said: > > @"MatyrGustav.6210" said: > > Are we forgetting Berzerker and Spellbreaker? Im not sure if im missing something, especially with Berzerker being high DPS > > We aren't, both e-spec are favored as support. Berzerker isn't especially high on the DPS side. It's the curse of the warrior, it's support often feel mandatory while it's DPS side is average at best even if the e-specs look and sound like asskickers. Possibly Berserker DPS increase is needed instead of another full DPS spec?
  18. > @"Smoosh.2718" said: > > @"MatyrGustav.6210" said: > > I could also see a Pistol/sword wielding pirate like specialization. > > Or the new elite spec could be called the Dualist, using two pistols. Yes, but Anet given two weapons at once on a spec yet. If dual pistols are added, i can see then adding Off-Hand pistol as a core weapon and the mainhand pistol as a spec. Hopefully
  19. Here goes... **Warrior** Corsair (Off-Hand Pistol) Or Monk (Staff as melee) + Mantras **Ranger** Hunter (Rifle) **Mesmer** Terramancer / Trickster ?? (Hammer) Creates Hazardous Ground obstacles. **Elementalist** Mystic (Long Bow) **Necromancer** Tyrant (Shield) shroud replaced with summon Skeleton Mage, Warrior, or Archer. **Engineer** Technomancer??? (Mace) Mech like power Suit F5 **Thief** Shadowmancer (Scepter) Shadow magic or Assassin (Off-Hand Sword) **Guardian** Priest (OFF-Hand Horn) easy Aoe heals / cleansing for horn. + Holy offensive magic for utility skills. **Revenant** Knight (2H Sword)
  20. > @"KrHome.1920" said: > Maybe dual pistol ... and since it's necro ... the slowest pistol animation possible. > > Inspired by reaper in overwatch. I can envision a Necro shooting a target and a Bone Minion Spawns at their feet allowing you to detonate it at any point.
  21. Could be both. If there was shield skills that may be used at any range. For instance, when successfully blocking any attack the attackee will receive X condition. Also what about a shield skill that makes the Necromancer invulnerable for a few seconds like the Guardian skill but instead of charging virtues it can provide some Life Force? Speaking on whether to keep or replace shroud for a second. I think a classic Necromancer style would be nice. I know ive mentioned it, but to think if we had 3 Skeletons to select from (similar to how Ranger's select pets) with F1 & F2-F5 can be pet commands and abilities. We could have Skeleton Warrior, Skeleton Mage, And Skeleton Archer. I think if shroud was removed a Shield + Sceptor build would be pretty cool to protect yourself. But like I said we would also need Sword as a core necro weapon too.
  22. I want a Summoner spec with a Horn for Guardian. Could have Swiftness with a Horn skill
  23. Yes. Ranger in my opinion needs a spec that makes them more Ranger. Druid makes them magical, Soul Beast makes them more melee oriented, so i feel as though ranger doesn't have a spec that makes them "More Ranger" . I think a specc called Hunter would be ideal. They would have a Rifle and possible tracking skills of sorts
  24. > @"Dadnir.5038" said: > > @"Lan Deathrider.5910" said: > > What Dadnir and a few others are missing is that what is needed is a support oriented MH/2H weapon set to complete the package. Banners as they are now aren't really support, they're just laziness. Real banner support would be for them to have an active flipover to pulse a boon/healing with a CD. Shouts are meh. They are only working now because damage across the board got cut and its the last bastion of hope in organized PvP/WvW play rather than be obsolete. > > No, no, what I'm saying is that there shouldn't be more "healing burst" packed outside utility skills otherwise tactic is gonna make warrior heal imbalanced. In a full heal setup shouts already heal your allies for 3.6k in PvE and 2.4k in competitive, which is good granted that they are instant and on a relatively low CD (20s per ammunition). > > On the topic of banner being "laziness", I'd say that they are less "lazy" than the different professions aura that grant raw stats. Raw stat support is probably more significative in the game than boon support or healing support because not every profession can provide such thing. Do not undervalue banner/ extra raw stat points, they allow warrior to break through the limit of support that boons provide and that's invaluable. (Which is mostly why warriors are relegated to being bannerslaves in PvE, it's just to much of an advantage to be ignored) > > Thematically I don't see a weapon that would have a "support" skill set (outside of the warhorn) fiting the warrior's thematic. > > It's not that I don't see possibilities for the warrior to get a "support" e-spec, but is this what players really want? Do players just want the next e-spec to give the warrior yet another way to be taken as a support when it's already what the warrior is relegated to? Personnally, when I think "warrior", I picture a DPS or a tank but I don't picture a "support". GW2 is the only game I can think of where the "warrior" is relegated to the support role as the primary option. Are we forgetting Berzerker and Spellbreaker? Im not sure if im missing something, especially with Berzerker being high DPS
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