Jump to content
  • Sign Up

dontlook.1823

Members
  • Posts

    232
  • Joined

  • Last visited

Posts posted by dontlook.1823

  1. These videos are gonna be post confusion changes. I've a playlist of Condition Mirage before the changes to confusion. Here is how its fairing with the torment rework. Still feeling kind of meh about the changes. Its such a Nerco-centric condition. Didnt really think about it until I WvW'd with scourge since fear forces your target to move. We got nothing like that.. In fact we're all about locking people in place q.q.

     

    https://www.youtube.com/watch?time_continue=7&v=ga1QglACjm8

  2. > @"Talindra.4958" said:

    > > @"Tarasicodissa.7084" said:

    > > Not clicking on your skills with mouse would probably help too.

    > >

    > > Ben, I sincerely hope you will design high-level fractals around skilled players, not being so easily leeched by skillclickers.

    >

    > :P my style hard to change and i am average player, not highly skilled player which represent most of the payer base in the game :)

     

    I'm pretty sure clicking your skills has nothing to do with your skill level. Get it!

  3. > @"Benjamin Arnold.3457" said:

    > Ensolyss is supposed to be fairly easy at 15%. It is mainly just a thematic and visually compelling "victory lap" phase, since by that point you did all the mechanics correctly. Right now last laugh makes it overtuned so it will be adjusted.

    >

    > We are still reworking and improving fractal content, not sure why people seem to think instabilities are an excuse to not do that. Instabilities allow us to provide complex mechanical variation to spice up repeated dailies at all scales even within the same tier, which would be an insane amount of work to manually do. Instabilities should be more fun and challenging than tedious and aggravating so in future instability changes we will try to improve this.

     

    The changes keep things fresh. Funnily enough it even encourages a couple of trait/skill changes here and there.

     

    :+1:

     

     

  4. I would like to see more support roles gain unique buffs. Like if each Aura applied barrior plus the ability to apply some form of buff like +5%damage for fire shield +5condi duration for frost Aura +5%condi damage for Earth Aura. I think that would be neat. It wouldn't be too overpowered I don't think since Aura are on a pretty long CD and don't last that long but it would provide a short window for some nice burst. Oh and a small ferocity bonus for shocking Aura.

  5. I'm going to go ahead and agree with the OP. The gemstones are getting really pricey. Gift of mastery was originally just grindy bits in the form of karma, SP, GoB, and Map. Now for 2nd gen legendaries Gift of Mastery has a TP option. How is that masterful at all? The gemstones are now up to almost 2g a pop. Can we just like make the gemstones more accessible or get rid of them all together and just make fulgurite (with PoF grindy parts as alternative) replace them. :\

  6. > @"Lyros.4673" said:

    > > @"ArmageddonAsh.6430" said:

    > > > @"Lyros.4673" said:

    > > > Hard to say without Anet giving statistics. But this class gives everything. Healing, damage, conditions, crowd control, and tons of survivability if you actually move and don't let enemies hit you. It's far and away one of the easiest classes in the game simply by the sheer amount of, not just utility, but everything it can give.

    > > >

    > > > Also, you can do most of it at range.

    > >

    > > Right. Lets get into this shall we? You are NOT going to get all of that into a single build. Why? Because it all requires being built for. Unless you're going full cele at which point then maybe but you are then sacrificing all of the stats. You lose in every area. You become a okay at everything, great at nothing. Conditions? You mean the Burning and The Bleeding? Sure if you ignore what attunement they are in then you could get chills or what ever but at any one time. You might have access to 1 or 2 damaging conditions (ele only has 2...) and maybe the odd vul or something but nowhere near the level pretty much everyone else (except guardian...) has access to. Crowd control is also rather meh, high cool downs, requires specific attunements. Quite reasonable to count for most people that have played against an ele. Depending on their weaponset they will have access to maybe 1 or 2 at a time. All on high cool downs.

    > >

    > > Ele is nowhere near the easiest class to play. Just no.

    > > "most of it at range" ah, you mean mindless staff spamming? Because Ele gets WRECKED when they run staff. They need to be heavily protected. Scepter is mid range and basically spam the crap out of air lol you know what you are facing the moment you see them with a scepter, because its the only viable build lol

    > >

    > > > @"Lyros.4673" said:

    > > > Let's put it this way; I had less than half the deaths playing as a Condition Elemenatlist than I did with a regular Warrior. The ability to do competitive damage at even more than an arms length away (that most melee classes are limited to) makes it exponentially more survivable. In fact, it's my most survivable class in WvW simply because it's capable of doing killing damage without being in melee range, while having access to every kitten out button. It's one of the most annoying classes to down as well, since it has guaranteed mobility.

    > >

    > > Lets put it this way; Your deaths, kills, wins, loses mean nothing from one class to the next. Unless of course you are facing the EXACT same people each time. They cant be compared. Condi ele is the WORST condi build in the game. Bar MAYBE Revenant...That says you played REALLY bad people that refuse to use a single condition removal. Also you mention not being in melee, you running Condi staff or scepter? Good luck against ANYONE that is semi skilled.

    > >

    > > The most annoying to down? Has no stealth, limited stun breaks, reasonable mobility (it needs it, it dies otherwise...) I would say it says more about your skill on other classes than it does on how good ele is, because there are MANY other builds that are as strong, if not stronger in terms of staying alive.

    > >

    > > > @"Lyros.4673" said:

    > > > Needless to say, the only reason I think it's not the most popular is because the class carries the veneer of being more difficult than it actually is. It's really not. You just have to be mildly proactive about attunements and you're already better than most other classes. Once you know what your skills do, all you have to do is tap two buttons and you're already 600-1200 range away from the kill zone. Or dropping heals and condi cleanses like candy. However, for that reason it is also one of the most popular.

    > >

    > > No. I would say its down to needing to remember you attunements, all your skill cool downs and everything else. A good ele is good. A bad ele is dreadful. you make mistakes as an ele. You die.

    > >

    > >

    >

    > Really? I can't think of a class that at will, has access to as many heals, controls, and AOEs at the same time. Sure there's a ton of nuance of player interaction with those various skills but it has at any point, access to 25 skills at any given time with attunements and the hilarious 5 slot ability bar. There is no comparison to the 12-15 that most other classes have. That 1300 HP heal with a water attunement at 0 healing power is better than having access to only a single heal skill that most other classes have, not to mention that most heals are AOE centric and can provide an extra touch that might tip the scales in your favor. In WvW and PvP I'm pretty sure celestial tempests/elementalists are strongly effective for that reason because even if they don't excel at any particular thing, they have access to everything they need at any moment. Your crowd control skills are just a single attunement away without the need of speccing into them or trading off a weapon that needs it. The class already has so much base damage on fire skills you pretty much just need to use that for damage.

    >

    > Regarding the "at range" comment: the dagger has more range than most melee weapons depending on the attunement that's used. That alone gives it immense flexibility. You never have to get within damaging range of most melee classes once you cause them to exhaust their mobility. Honestly your call outs on attempting to lessen whatever "skill factor" that went into my experiences make no difference. It'll be an endless circle of saying "but in this scenario this effect can be mitigated if X was skilled enough."

    >

    > Sorry, but I hate to tell you that in my experience, people get silly and become easy to run around with Dagger's ~400 range in WvW. Not to mention that if you have a brain and a teammate or two, you can flank and catch people off guard nullifying their capabilities to engage a head on encounter. Rangers blow their physical damage invincibility while their condi clears are spent on my smaller earlier conditions before I unload the main conditions. And do it enough times, and people end up eating dirt. It's all attrition, and eventually someone breaks regardless of people "crying" about how X Build is better than Y build. The point is that these builds are good one way or another, but it all comes down to how you use it instead of the hypotheticals and spreadsheets people want to chalk the game up to. And elementalist has some great disengages, no matter what weapon you're using, barring Scepter/Focus maybe. Any real pursuer could catch up with me if they wanted to, but most people give up as soon as you drop back 1800 range, which isn't hard on an elementalist unless you're flying solo, which is far from ideal in any situation regarding PVP. Even then, you're going to have more fighting solo. Let's not forget that Elementalist does a fantastic combination of Power and condition damage at the same time. Maybe not as much as other classes when building conditions but the difference between a condi Zerker and a condi elementalist is quite honestly hilarious.

    >

    > The only bad Elementalists are those that stand still and don't actually be proactive. That's the nuance of my statement you quoted. Anyone else who actually knows how to play the class, or even just attempts to make use of their abilities, even while fumbling, will be exponentially more effective and useful than the one guy who sits in the back of a zerg and mashes Staff Fire 1 for that no-effort AOE auto-attack at 1200 range. In min-max situations such as raids, there's no question in that Elementalist does have a more harrowing combination, but it's just memorization at that point in PVE. The key is that Elementalist has an incredibly dynamic set of skills that there is 0 comparison to other classes. You can play the Meta Elementalist DPS builds and still have more utility and sustain than any other class outside of hypothetical maximized scenarios. Other classes have to sacrifice everything else in order to attain their theoretical DPS. It is simultaneously the most capable, yet flexible class in the entire game. That's the point. You have options no matter what the scenario even if you don't have numbers that build up healing to be +5000000 HP in one millisecond.

    >

    > Regarding staff and Eles getting wrecked. Yeah, no surprise there. It's a weapon meant to drop AOEs at range. You mean to tell me you don't swap weapons out of combat according to the scenario/situation? If you get caught in a zerg, all you have to do is swap to a staff and rain fire on enemies. Properly placed, two elementalists' AOES can break a moderate sized zerg, scenario depending. But as soon as you're done assisting a zerg and are back to roaming with your buddies after you pass by, you swap up to dagger/dagger or whatever other combination you have and charge right in.

    >

    > I don't know why you're even bemoaning the situation, because frankly what I'm saying is that Elementalist is probably one of the best classes in the game and there's no point to make it harder than it actually looks. My only point of contention is that people think it's hard. Maybe I should put it more bluntly. **It's not.** As long as you actively make an effort to make use of everything Elementalist offers, even if you're clunky and slow at first, you're going to be exponentially more useful than most other builds to begin with. Once you know what skills you're comfortable with, you can easily make use of everything on your toolkit. Other classes do provide some level of competition against Elementalist, but unlike the other classes, Elementalist has to sacrifice the least in order to get the most of their effectiveness.

    >

    > Tbh I feel like your entire post has been nitpicking at scenarios that Elementalist might suffer in. No class is perfect, but do we really want to argue that Elementalist doesn't have access to 25 skills at any given moment that can provide a wide array of abilities that you can use at any point to a degree of effectiveness if you have a brain and don't rely on a set build?

     

    This. This so much. Post of the year. Too early? IDC but someone finally touched on everything about ELEMENTALIST with proper respect to PvE/PvP. Now if we could maybe get them nerfed to a reasonable DPS since competeing with them DPS wise is really silly. Especially outside of raids.

  7. Fantastic. I am blown away. Everything about it was just epic. This LW stuff is turning into an Oscar award-winning ensemble. I have zero gripes whatsoever. Only things that aren't being carried over anymore: dungeons :[. But yeah, kudos keep up the good work. I'm literally eating my words from part of my 1st ep. comment: "Awakened attacks needs more follow-up outside of Istan." :+1:

  8. Unfortunately it seems as though Arena Net lives in a world where the majority of people are intrinsically motivated and do things based off of an internal need to accomplish something which isn't a bad thing. But the truth is most people are extrinsically motivated and are driven based off of external things such as, but not limited to, rewards, social interaction, etc.

     

    As of now PoF lacks a compelling enough environment to keep people there. And outside of bounties there isn't much to do in these huge zones. Such a shame cause this slow and gradual build to the Dragon we may or may not fight is **_dragging_**. I'm going to have to say I bought this expansion for the LW, new elite specs, and mounts. Nothing more, nothing less. Not the maps, new NPCs, bounties, or pretty much anything in the Crystal Desert. Mostly I'm fine with it. But I would really like to see Events like in Auric Basin, Tangled Depths, Verdant Brink, and Dragon Stand. Those did really well so I'm not sure why it wasn't carried over into PoF. Pretty sure that's why those maps feel 'empty' to most people. Also, the current means of farming in the Crystal Desert is albeit valuable but like circa 2005. Endlessly killing champs and mobs that spawn.... Yuck. Give me a big reward at the end so I can call it a day and not have to race to Champs that are getting melted in literally 5 seconds.

     

    That and a dungeon in each of these new maps would have really given them a lot of freaking life. So sad thats something theyve just left to fractals.

     

    To be fair though, the LW they are releasing every 2 months or so is top notch and sets the bar for other MMOs on the market. If they keep going in this direction with more QoL features I'd say they are headed in a good direction.

  9. Chrono PDPS/Mirage CDPS

    Minimal commitment

    Done all bosses

    Can Multi upon request. Exp Multi Include Chronomancer (boon) Weaver DPS Condi Warrior. Have fully geared Ranger and Necro would need to learn those, though.

    150+ LI

    Mostly looking for Wing 5. Willing to join for other raids.

    Message on forums or in game at dontlook.1823

  10. > @"Pyroatheist.9031" said:

    > > @"dontlook.1823" said:

    > > > @"Pyroatheist.9031" said:

    > > > > @"dontlook.1823" said:

    > > > > This one is from Wiki: https://wiki.guildwars2.com/wiki/Condition_Duration#Modifiers_unaffected_by_Condition_Duration_cap>

    > > > > @"Pyroatheist.9031"

    > > > >

    > > > > @"Arlette.9684"

    > > > >

    > > > > @"Refia Montes.3205"

    > > > > I guess it is the case. Bud said it wasn't the other day. Ah well.

    > > > >

    > > > >

    > > > >

    > > > >

    > > >

    > > > > @"dontlook.1823" said:

    > > > > This one is from Wiki: https://wiki.guildwars2.com/wiki/Condition_Duration#Modifiers_unaffected_by_Condition_Duration_cap>

    > > > > @"Pyroatheist.9031"

    > > > >

    > > > > @"Arlette.9684"

    > > > >

    > > > > @"Refia Montes.3205"

    > > > > I guess it is the case. Bud said it wasn't the other day. Ah well.

    > > > >

    > > > >

    > > > >

    > > > >

    > > >

    > > > Nothing on the wiki indicates that it functions other than how I just said. Perhaps you misunderstand how the duration capping works?

    > >

    > > No, I read it. I am saying you are right.

    >

    > Ah ok. It's worth noting, however, that if chaotic persistence did in fact adjust the base durations of skills, that would be a *more* powerful effect, not a less powerful one. Traits like lingering curse are able to produce abnormally long condition durations because they interact multiplicatively with normal duration modifiers instead of simply stacking up to 100%. If chaotic persistence worked that way it would be substantially stronger than it is, and it's quite strong already.

     

    Good to know. I've been thinking it worked like Sigil of Bursting for the longest. Some guy from an old guild of mine tripped out when he saw I had renegade runes instead of Nightmare/Trapper. So for the longest I had those instead of Renegade. I'm doing much more DPS now. I hit 34k on the Golem finally. With Nightmare/Trapper I was only getting 28-30k. Oh and then the other day someone tripped out cause I didnt have Renegade runes so I've been in a world of confusion for the longest. Glad I got that cleared up today.

  11. > @"Pyroatheist.9031" said:

    > > @"dontlook.1823" said:

    > > This one is from Wiki: https://wiki.guildwars2.com/wiki/Condition_Duration#Modifiers_unaffected_by_Condition_Duration_cap>

    > > @"Pyroatheist.9031"

    > >

    > > @"Arlette.9684"

    > >

    > > @"Refia Montes.3205"

    > > I guess it is the case. Bud said it wasn't the other day. Ah well.

    > >

    > >

    > >

    > >

    >

    > > @"dontlook.1823" said:

    > > This one is from Wiki: https://wiki.guildwars2.com/wiki/Condition_Duration#Modifiers_unaffected_by_Condition_Duration_cap>

    > > @"Pyroatheist.9031"

    > >

    > > @"Arlette.9684"

    > >

    > > @"Refia Montes.3205"

    > > I guess it is the case. Bud said it wasn't the other day. Ah well.

    > >

    > >

    > >

    > >

    >

    > Nothing on the wiki indicates that it functions other than how I just said. Perhaps you misunderstand how the duration capping works?

     

    No, I read it. I am saying you are right.

  12. > @"Pyroatheist.9031" said:

    > > @"dontlook.1823" said:

    > > > @"Arlette.9684" said:

    > > > Chaos is a defensive line, the only reason why it’s still the chery pick over illusions is because several counter intuitive traits in Illusions, lack of an actually good GM trait. And yes the boon duration as @"Pyroatheist.9031" was explaining it to me yday makes up for an average of 20-30% condi duraion in PvE/Raid which in turn allows you to roll for less duration on your gear and invest in more power for example.

    > > > It’s not that there’s anything wrong with Chaos, it’s that Illusions needs a tune up on several traits.

    > >

    > > > @"Refia Montes.3205" said:

    > > > > @"Angel de Lyssa.4716" said:

    > > > >

    > > > > **Master Fencer Gain**

    > > > > _Condition damage based on your accuracy._

    > > > > Gain Condition Damage Based on a Percentage of Precision: 10%

    > > > >

    > > >

    > > >

    > > > Um no. Dueling is all about Vigor generation, critical hits (improving it whether through critical damage/ferocity or adding bleeding to it.) and Dueling (blinds, dodges). That includes Ferocity and Sword improvement. Fencer's Finnese is perfect as is, and fits the traitline. And to add, Fencing is part of the Mesmer theme as well.

    > >

    > > The Condi duration you gain from Chaotic Persistence is a flat amount and it is not directly added to your Condi duration. Rather its added to your base. So while this trait might seem really strong at first glance its really not. The main component that makes Chaos strong is the +Condi damage off of your toughness and the added damage from Chaos Storm on heal.

    >

    > I don't know what you're talking about, but last time I checked chaotic persistence added simple condition and boon duration as stated in the trait, it just doesn't reflect it in the hero panel.

     

    I'm pretty sure that's not the case. There is a reddit article about it. I'll have to dig it up.

  13. > @"Sublimatio.6981" said:

    > Character that shouldn't be killed

    > * Marjory - One of the very few with actual character, and still has unresolved plot with the ministry guard. Great potential for future writing. Also, good jokes.

    > * Rytlock - Same as Marjory pretty much, and he's too hard to kill anyway

    > * Canach - While I wouldn't mind if someone cut off his tongue, this character's death wouldn't be that heartbreaking, it would be more annoying or confusing.

    > * Braham - Killing him would be too obvious and anyone with some level of maturity would see this as cheap way to make playerbase happy. Killing protagonists is supposed to shatter people, and Braham, while badly written (like every norn, because ANET treats them like humans and not like they have their own culture), he gets the job done as character designed to be hated by players. His role isn't to die. His role is to be the conflict or a rival.

    > * Caithe - She's too important and too impossible to kill. Her death also wouldn't be very impactful anymore.

    >

    > Characters that are viable candidates for death.

    > * Rox - Pretty much a filler NPC just waiting for her turn to die to advance the story progression somehow. Also, her eyes are anime-like and totally charr immersion-breaking, let's just erase her. We already have Rytlock, she can now retire.

    > * Kasmeer - While personally I wouldn't like to see her go, her backstory is all done and she got a lot of screentime. Killing her would propel Marjory's potential writing immensely, and the players themselves would react with great emotional response - Kasmeer is one of the more innocent, kind NPCs, so her death would cause sadness, melancholy or hate towards her killer (and it's important that your villain is hated by players).

    > * Taimi - Similarly to Kasmeer, a lot of players love her, so let's kill her! Let's be evil! That being said, she's the most annoying deus ex machina. Zojja should come back in her place. Besides, Zojja has better insults.

    > * Logan - Just to get this out of the way. Maybe he will finally reunite with Magdaer somewhere in the mists. Maybe Eir will give it to him. Lmao.

     

    No one is exempt from dying off. But what I have noticed is a lot of people are saying Marjory has a lot of charecter which I find completely ironic. To me she is Monotone and has nothing but snarky, matter-of-a-factually comebacks. And she says 'Let's go Kas,' in an annoying endearing tone as if she is talking to a dog.

  14. > @"Arlette.9684" said:

    > Chaos is a defensive line, the only reason why it’s still the chery pick over illusions is because several counter intuitive traits in Illusions, lack of an actually good GM trait. And yes the boon duration as @"Pyroatheist.9031" was explaining it to me yday makes up for an average of 20-30% condi duraion in PvE/Raid which in turn allows you to roll for less duration on your gear and invest in more power for example.

    > It’s not that there’s anything wrong with Chaos, it’s that Illusions needs a tune up on several traits.

     

    > @"Refia Montes.3205" said:

    > > @"Angel de Lyssa.4716" said:

    > >

    > > **Master Fencer Gain**

    > > _Condition damage based on your accuracy._

    > > Gain Condition Damage Based on a Percentage of Precision: 10%

    > >

    >

    >

    > Um no. Dueling is all about Vigor generation, critical hits (improving it whether through critical damage/ferocity or adding bleeding to it.) and Dueling (blinds, dodges). That includes Ferocity and Sword improvement. Fencer's Finnese is perfect as is, and fits the traitline. And to add, Fencing is part of the Mesmer theme as well.

     

    The Condi duration you gain from Chaotic Persistence is a flat amount and it is not directly added to your Condi duration. Rather its added to your base. So while this trait might seem really strong at first glance its really not. The main component that makes Chaos strong is the +Condi damage off of your toughness and the added damage from Chaos Storm on heal.

  15. > @"joeherbert.6431" said:

    > I disagree, I don't use the Chaos line at all and I play condi PVP all the time. I second your kudos to the development team!

    > I do have a video for how I run my build as a condi mesmer in pvp, if you are curious about it:

    >

     

    I was referring to the Meta Mirage Clone build for PvE raids and fractals. Great video though.

  16. I vote yes. But damage is underwhelming still. I don't they intended Chronomancer to really be our 'power' spec. Hopefully we'll get a properly tuned one with the release of another xpac. I was really looking forward to a more interactive/rewarding Mirage build with some interactions with the new phats. No such luck.. :\ Hopefully we get some buffs somewhere along the rode for Mirage.

  17. > @"Oglaf.1074" said:

    > > @"dontlook.1823" said:

    > > > @"Oglaf.1074" said:

    > > > > @"Edelweiss.4261" said:

    > > > > > @"Oglaf.1074" said:

    > > > > > > @"Vagrant.7206" said:

    > > > > > > http://tvtropes.org/pmwiki/pmwiki.php/Main/BuryYourGays

    > > > > > >

    > > > > > > Let's not kill Kasmeer or Marjory please.

    > > > > > >

    > > > > > > I'd be ok with Braham or Taimi going -- Braham is just constantly hounding you for no particular reason, and Taimi's an obnoxious deus ex machina. Marjory is the only one with an actual personality, so I definitely don't want to see her go.

    > > > > >

    > > > > > Why not? Why should they be immune to getting killed because of their sexuality? Preferential treatment is just as bad as discrimination.

    > > > >

    > > > > The tvtropes link provided links to an [interesting thesis](http://arminda.whitman.edu/theses/333/)(theses?). It's lengthy, so I haven't yet read all of it. One argument that seemed compelling to me was in relation to how young gay readers likely encounter someone like themselves for the first time when consuming media. I can definitely say that this was true for me. It was kind of the first time I was allowed to have a role-model that I didn't worry would hate me. Killing such a character in a less than meaningful way could be interpreted as saying "this is what happens to people like you". Now that's not necessarily the case, but meaning can exist without authorial intent. Additionally, that was once a fairly common sentiment. This isn't to say it should never happen, but it should be well thought-out. Based on what comes after the link, I think it's fair to say that the person you quoted likes Marjory as a character. Perhaps, they wanted to caution against quick decisions before stating their opinion, or, perhaps, they are just including it to include a reason outside of their wants. I wouldn't know which or think it matters much.

    > > > >

    > > > > Either way, we should be cautious when killing off a character. Killing a character just to kill a character is, in my opinion, an oft-used crutch to compensate for poor writing. Death should have some point in fiction(such as highlighting how pointless it is in reality).

    > > >

    > > > I don't care what some social justice nitwit writes a thesis about, to be completely frank with you. I gave up on TV tropes because they have taken a turn towards that kind of ideology. But that is neither here nor there. My point is:

    > > >

    > > > If you want gay people (or rather in this case, gay fictional characters) to be seen as equal, they need to be treated equally in all regards: this means no discrimination nor preferential treatment because of their sexuality. Neither Kas nor Jory should enjoy some kind of protected status because that they like to do the horizontal monster mash with each-other.

    > > >

    > > > Personally, I've grown cynical at the unecessary fridging of my waifu Eir (yes, I realize the irony of using such a term after I just lambasted TV tropes - it is very much intentional on my part) so I just want them to kill Braham at this point, and feel entirely indifferent to the fates of the other members of the main cast.

    > >

    > > Goodness me. Bram has room for growth. A lot people are overlooking this. I mean come on.... How can everyone be so heartless. He lost his Mom. I know there isn't much back story between them but like empathy? How would you feel if you lost your Mom doing what she does best? Personally I'd be a wreck. The fact that he can even carry on is very honorable.

    >

    > I'm not against what is happening with Braham on principle. Had they handled Eir's death and his subsequent character development well enough, I'd be fine with it.

    >

    > But it is the worst writing from Anet since they made Tree Jebus steal the spotlight in our own personal story.

    >

    > Especially in how our characters are so whimpy around him. My Norn knew Eir better than he did via his personal story. He should slap Braham upside the head for dishonouring his mother by acting like an emo teenager - it is unbefitting a Norn and her son. But no, my Norn turns into a submissive, apologetic little girl whenever he is around Braham and it makes my blood boil.

    >

    > Braham's character development (if you wanna call it that) was a huge mistake that needs to be undone.

     

    I'm sure they will give him the development/ growth he needs. On another note, "Tree Jebus" hahahahahaha I'm dying!

  18. > @"Oglaf.1074" said:

    > > @"Edelweiss.4261" said:

    > > > @"Oglaf.1074" said:

    > > > > @"Vagrant.7206" said:

    > > > > http://tvtropes.org/pmwiki/pmwiki.php/Main/BuryYourGays

    > > > >

    > > > > Let's not kill Kasmeer or Marjory please.

    > > > >

    > > > > I'd be ok with Braham or Taimi going -- Braham is just constantly hounding you for no particular reason, and Taimi's an obnoxious deus ex machina. Marjory is the only one with an actual personality, so I definitely don't want to see her go.

    > > >

    > > > Why not? Why should they be immune to getting killed because of their sexuality? Preferential treatment is just as bad as discrimination.

    > >

    > > The tvtropes link provided links to an [interesting thesis](http://arminda.whitman.edu/theses/333/)(theses?). It's lengthy, so I haven't yet read all of it. One argument that seemed compelling to me was in relation to how young gay readers likely encounter someone like themselves for the first time when consuming media. I can definitely say that this was true for me. It was kind of the first time I was allowed to have a role-model that I didn't worry would hate me. Killing such a character in a less than meaningful way could be interpreted as saying "this is what happens to people like you". Now that's not necessarily the case, but meaning can exist without authorial intent. Additionally, that was once a fairly common sentiment. This isn't to say it should never happen, but it should be well thought-out. Based on what comes after the link, I think it's fair to say that the person you quoted likes Marjory as a character. Perhaps, they wanted to caution against quick decisions before stating their opinion, or, perhaps, they are just including it to include a reason outside of their wants. I wouldn't know which or think it matters much.

    > >

    > > Either way, we should be cautious when killing off a character. Killing a character just to kill a character is, in my opinion, an oft-used crutch to compensate for poor writing. Death should have some point in fiction(such as highlighting how pointless it is in reality).

    >

    > I don't care what some social justice nitwit writes a thesis about, to be completely frank with you. I gave up on TV tropes because they have taken a turn towards that kind of ideology. But that is neither here nor there. My point is:

    >

    > If you want gay people (or rather in this case, gay fictional characters) to be seen as equal, they need to be treated equally in all regards: this means no discrimination nor preferential treatment because of their sexuality. Neither Kas nor Jory should enjoy some kind of protected status because that they like to do the horizontal monster mash with each-other.

    >

    > Personally, I've grown cynical at the unecessary fridging of my waifu Eir (yes, I realize the irony of using such a term after I just lambasted TV tropes - it is very much intentional on my part) so I just want them to kill Braham at this point, and feel entirely indifferent to the fates of the other members of the main cast.

     

    Goodness me. Bram has room for growth. A lot people are overlooking this. I mean come on.... How can everyone be so heartless. He lost his Mom. I know there isn't much back story between them but like empathy? How would you feel if you lost your Mom doing what she does best? Personally I'd be a wreck. The fact that he can even carry on is very honorable.

     

    If anything killing Jory but having her come back as a Ghost to where Cash and Jory are bond together even in death I think is a positive thing rather then negative. Not sure why people see it as a thoughtless offing of another member of our team.

     

    I mean till death due us part..... o'rly?

×
×
  • Create New...