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Zagerus.8675

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  1. Interesting thread. If you and I were 1v1ing and I was playing sidenode zerker spellbreaker, the main things I would be worried about would be: - Getting FC interrupted via steal + Basilisk when I'm trying to use it as a sustain evade - Getting a burst skill blinded mid-cast. Oof. This would be a clutch blind on your part. - While not the end of a fight, you stealing my fury after landing arcing slice would not be very good for me. - In a 2v1 your shortbow poison + daze would pretty much force me off node in most cases.
  2. There are a lot of variables that come into play with this sort of thing and a lot of the things are out of your control pre-match. See [PvP Matchmaking Algorithm](https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm) if the details interest you. Generally you just have to ride it out and keep queuing. I would suggest queuing on something that you'd consider your "main" and explore various playstyles and make sure that you are trying to learn and grow every match. The little bits of experience add up over time, which should help you deal when the matchmaker tosses you a harshly slanted match.
  3. I agree. I don't think a rune should be augmenting a build to the point where it is functioning like a trait. If it was on heal skill use or something then it wouldn't be such a.. weird rune. xD
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