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GDchiaScrub.3241

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Posts posted by GDchiaScrub.3241

  1. > @"BeepBoopBop.5403" said:

    > Learn to play

    >

    > https://wiki.guildwars2.com/wiki/Target_Painter

    >

    > https://wiki.guildwars2.com/wiki/Target_Painter_Trap

    >

    > https://wiki.guildwars2.com/wiki/Sentry

    >

    > https://wiki.guildwars2.com/wiki/Schematic:_Watchtower

     

    Play as ANET intended, and sit near objectives. We gotta protect our PPT for Lord Commander Indo during these dark times while maintaining a 6 feet distance from one another of course (or 2 meters in civilized societies).

     

    D:

  2. > @"Sylosi.6503" said:

    > So if three of us are roaming about in a group and we encounter a 5 man group who have the outnumbered buff, because our blob is PvDooring some tower, then the three of us are having to fight an outnumbered fight against 5 guys whilst having the disadvantage of no downstate/res...

    >

    > Doesn't seem a very well thought through idea to me.

     

    That comes with anything linking mechanics to a fluctuating Outnumbered Buff.

     

    D:

  3. > @"InsaneQR.7412" said:

    > > @"GDchiaScrub.3241" said:

    > > _Warning: Necromancy Magic was used to cast **Bump** on this thread._

    > >

    > > Did this idea get anywhere?

    > >

    > > D:

    >

    > ...

    > I scrapped the idea of making it from scratch after 12 weeks.'

     

    RIP. Although 5e (and I guess Pathfinder 2.0) get close, so you're probably fine with those. Obviously, GW2 won't be translated 1:1 to any tabletop unless you like keeping track of all the variables computers handle for video games...

     

    >

    > I will make a campaign settibg for DnD 5e, because its the one i play and I am most familiar with.

     

    This should probably happen first. Although less so setting, more so a short module with a page for the module's local setting. Of course, mention important lore relevant to the module as it goes along. One big gripe with 5e's DM's guide is that it started with large scale ideas (governmental systems, gods, factions, currencies, etc.) that probably wouldn't come to fruition early on. Then it tells you to start small...ironically.

     

    So, in practice. Don't have more than 3 "maps" and don't have more than 3 significant NPCs (this keeps your scope manageable). First map can be a caravan with one npc, as if the players are escorting the caravan to a Point of Interest (POI). Allow time for the social/exploration, then there can be a form of an ambush and/or environmental obstacle (how that occurs is up to you). A second map for a "dungeon" or a Vista, where we are assuming the players are exploring to find where the ambush came from or resources to resolve an obstacle. Then lastly, the third map for the POI to finish the module with rewards and/or more socializing. You can add 2 more important npcs outside of the caravan driver where one could be for the second map and another for the last map. Keep it basic allowing it to slide into any campaign.

     

    Depending on what you include for each map you can bring up setting details instead of info dumping grand schemes too early. After the module bit is where you can get into the nitty-gritty of Tyria.

     

    > I am working on the classes atm (each will get 3 subclasses)

     

    I'd do classes last honestly. There are a ton of classes/subclasses out there already that can be re-used or for inspiration that have 5e as their system. If you do choose to do this only do two (one class that is martial, and one class that focuses on magic). So probably Warrior and Elementalist. Most of GW2's classes that have magic often act like [gishes](https://1d4chan.org/wiki/Gish) (e.g. half casters with melee weapons and magic), so figuring out how these two work provides foundation for the others.

     

    Examples [here](https://en-forum.guildwars2.com/discussion/84300/5e-d-d-races-and-classes-for-guild-wars-questions).

     

    > I will make a combofield ruleset and a ruleset for weaponswapping and dodgerolls (dodge action enhanced).

     

    Correction. Do this first technically.

     

    First, Combofields will be the hardest and there isn't a great structure for them in 5e. It's probably something you might pass on then return to later as it might require more effort.

     

    Second, honestly you don't really need to change the Dodge Action rather add another reaction (don't have it increase AC because 5e stresses not having multiple +AC bonuses for balance reasons). For example call it **Tumble** instead: _as a reaction to being affected by a spell or attack that you can see, you attempt to roll up to 15 feet in a line to an unoccupied space to avoid harm. Your movement doesn't provoke opportunity attacks, but you fall **prone** if you did not take the Dodge Action this round._ The **prone** and 15 feet is for balance as you don't want to give everyone a free movement boost (e.g. getting up from [prone](https://www.dndbeyond.com/sources/basic-rules/appendix-a-conditions#Prone) requires half their movement speed), while it should also encourage use of the Dodge Action.

     

    Third, not sure what you mean by weapon swapping unless you intend to draw/stow weapons more freely than what is written in 5e (I think normally doing so eats up action economy).

     

    > Bestiary will be last.

     

    Don't do this last but rather alongside whatever creatures are necessary for the module as mentioned previously and not much more. That being said, in general avoid giving creatures more than 3 spells if they're not special unless you like remembering everything...

     

    _P.S.P.S.S: Personally. I think GW2 is harder to translate to tabletop than GW1. This MMO often rolls many effects into one skill/spell/whatever, while its predecessor's skills were simpler individually. Of course, this MMO is far more action orientated partly for that reason._

     

     

     

  4. > @"Kylden Ar.3724" said:

    > This was not what I expected when I clicked the thread.

    >

    > I was expecting something about a rune that gave a bonus when you complained about restaurants being killed by them millennial Asura who don't know how a rotary dial waypoint works...

     

    Yeah. Opportunity wasted.

     

    D:

  5. > @"Dawdler.8521" said:

    > > @"GDchiaScrub.3241" said:

    > > Nah. We need to change downstate to a chance mini-game.

    > >

    > > Like, whenever your HP is 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.

    > >

    > > Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.

    > >

    > > Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.

    > >

    > > D:

    > You're just describing a warrior.

    >

     

    No. I'm describing a highly esoteric and original idea. You just don't understand me, mom!

     

    D:

  6. Nah. We need to change downstate to a chance mini-game.

     

    Like, whenever your HP is 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.

     

    Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.

     

    Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.

     

    D:

  7. > @"MokoToko.6890" said:

    > Permeating Wrath just needs to get the Dhuumfire treatment to end all the hype on such a 4head faceroll build:

    >

    > 1s ICD in pve, 5s ICD in WvW. I'll even settle for 1s ICD in WvW at this point. But Permeating Wrath is literally the only thing carrying burn guard at all.

     

    Rather they nerf reflects because they have uncapped targets, and redo the zeal trait for spirit weapons. Half the spirit weapons don't fully benefit from tier 3 trait (only hammer and sword can apply burn for example).

     

    The rate of burn application on symbols is stable. But the spinny-spirit-sword when traited and reflects are ridiculous.

     

    D:

  8. > @"Turkeyspit.3965" said:

    > Anecdotal, but yesterday was the first time I'd participated in a PVD raid in 2020. Like literally NOBODY was on (NA 4pm EST). We even went to both enemy BL's to try and stir up some interest for a fight and nada. Ended up maintaining SMC while capping both enemy keeps in EBG before the raid ended.

    >

    > Now, it should be said that the Steam Summer Event started this past Wednesday, so maybe it's not much of a mystery after all ;)

     

    NA prime is 8pm usually...so maybe transfer to EU?

     

    D:

  9. > @"ArchonWing.9480" said:

    > > @"SirPoopsalot.5830" said:

    > > The unplayablility of a zerg vs zerg let alone a zerg vs zerg vs zerg fight is astoundingly heinous. We really can't allow this unresponsive lagfiesta psuedo-gameplay to continue years into the future in its current state. Just do something about it already, anything really. The WvW community will PAY MONEY to fix this issue. More people will play WvW if it was playable to begin with.

    >

    > I mean, I would pay more money, but you know they're probably not going to use the money for anything useful.

     

    Probably take your money so they can pander on facebook/twitter or something.

     

    D:

  10. > @"vier.1327" said:

    > > @"Samug.6512" said:

    > > AFAIK both Luxons and Kurzics were dominated and assimilated by the Dragon Empire before the start of GW2.

    >

    > There is not a problem, red vs blue vs green, chose the name of whatever you want. Dragon Empire vs Rebels vs Pact add some lore, not to much, and there you have it.

    > ?

     

    What little lore there is of WvW I think it was alternate realities not a set team.

     

    D:

  11. > @"Swagger.1459" said:

    > > @"Chaba.5410" said:

    > > > @"Swagger.1459" said:

    > > > > @"GDchiaScrub.3241" said:

    > > > > > @"SoulSlavocracy.4902" said:

    > > > > > > @"GDchiaScrub.3241" said:

    > > > > > > > @"Chaba.5410" said:

    > > > > > > > > @"SoulSlavocracy.4902" said:

    > > > > > > > > Let's all thank Swagger.1459 for making me spend the last couple replies defending moot points

    > > > > > > >

    > > > > > > > Why? He's not in control of your fingers on a keyboard unless you got some weird science experiment going on there.

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > There isn't actually much here to talk about. Without a video, picture, or even a build link for anything related to the _incident_ I can't find much enthusiasm to care too.

    > > > > > >

    > > > > > > D:

    > > > > >

    > > > > > Really tho man?

    > > > > > You've not encountered this build once?

    > > > > > Lol

    > > > > >

    > > > > > edit: I actually did have a good video of it, but I delete clips I don't use periodically to save disk space and when I saw the agreement of most people in /map, /team, /guild I figured it was well known enough for it not to be necessary.

    > > > >

    > > > > That only covers the video clip. If a picture or a link to a build is a disk space issue too then I can't help you there.

    > > > >

    > > > > D:

    > > >

    > > > This is the fight in question we’ve been discussing in another thread...

    > > >

    > > > > @"holiboy.4637" said:

    > > > > > @"SoulSlavocracy.4902" said:

    > > > > > There is not much you can do vs this build. Stunbreak access, stability access, antitoxin rune, having twice as many cleanses compared to most other roaming builds, evade uptime. You will be immobilized permanently. All you can do is waste cooldowns if you're melee.

    > > > > >

    > > > > > I win 7/10, sometimes 8/10 matchups 1v1, not even exaggerating. I do not have issues fighting rangers, generally speaking.

    > > > > > This guy pretty much just autoattacked and there was absolutely nothing I could do against him pressing one button.

    > > > > >

    > > > > > How is this ok to have in a video game. I have never seen anything more absurdly unbalanced.

    > > > > >

    > > > > > -solemn

    > > > >

    > > > > Sup im the ranger in question. yea rofl the build has a lot of immob eh. Im just playing this game for some causal fun so chill yea? You said you wanted to make a video about this via mail to me. Let me help you out i caught the whole thing on shadowplay.

    > > > >

    > > > > [https://youtube.com/watch?v=xIZBBQK95vY](https://www.youtube.com/watch?v=xIZBBQK95vY)

    > > > >

    > > > > Side note yea this build is op, i made a lot of mistakes and i can get away with it lol. But why the siege throwing bm tho?

    > > >

    > > >

    > >

    > > I'm not seeing what is particularly OP in that video. It takes so long for the ranger to finally kill the weaver. Everyone goes through their cooldowns multiple times over. For the majority of the fight the weaver was above 75% health too. /shrug

    >

    > Exactly.

     

    Neither seemed good at chasing either...as both relied on the other opponent to stick around and fall into traps (literally) multiple times. Better off moving on if you see another whittle-down style build.

     

    D:

  12. > @"SoulSlavocracy.4902" said:

    > > @"GDchiaScrub.3241" said:

    > > > @"Chaba.5410" said:

    > > > > @"SoulSlavocracy.4902" said:

    > > > > Let's all thank Swagger.1459 for making me spend the last couple replies defending moot points

    > > >

    > > > Why? He's not in control of your fingers on a keyboard unless you got some weird science experiment going on there.

    > > >

    > > >

    > >

    > > There isn't actually much here to talk about. Without a video, picture, or even a build link for anything related to the _incident_ I can't find much enthusiasm to care too.

    > >

    > > D:

    >

    > Really tho man?

    > You've not encountered this build once?

    > Lol

    >

    > edit: I actually did have a good video of it, but I delete clips I don't use periodically to save disk space and when I saw the agreement of most people in /map, /team, /guild I figured it was well known enough for it not to be necessary.

     

    That only covers the video clip. If a picture or a link to a build is a disk space issue too then I can't help you there.

     

    D:

  13. > @"Chaba.5410" said:

    > > @"SoulSlavocracy.4902" said:

    > > Let's all thank Swagger.1459 for making me spend the last couple replies defending moot points

    >

    > Why? He's not in control of your fingers on a keyboard unless you got some weird science experiment going on there.

    >

    >

     

    There isn't actually much here to talk about. Without a video, picture, or even a build link for anything related to the _incident_ I can't find much enthusiasm to care too.

     

    D:

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