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GDchiaScrub.3241

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Posts posted by GDchiaScrub.3241

  1. > @"kash.9213" said:

    > > @"Burnfall.9573" said:

    > > > @"aspirine.6852" said:

    > > > The question is more why would you want to do it.

    > >

    > > Anet allows it to continue for 8 years, Anet see absolutely nothing wrong doing it, so Toxicity it is

    > >

    > > (few minutes ago in wvw helping a guild player, we witness a Thief Profession player teleporting mount inside a secure keep. Than the Thief Profession player teleported back and attacked us and casting Fear on us. Fear a Necromancer Profession unique Death condition was cast by a 'Rogue' Profession...think about it...Fear condition on a 'Rogue' Profession? A 'Rogue' not only having a Toxic Stealth mechanic, teleport, portal, highest mobility, near-perma-everything mechanics and being the meta for 8 consecutive years and having additional Fear condition....? what Healthy Competitive game would allow tolerate this?

    > >

    > > So what did we do? We did not question Why. Instead, we both logged out and logged into a healthy competitive game. Soon after other joined us including 5 Commanders.

    > >

    > >

    > > In other word, asking why is no longer valid at the endless Toxic state of the game, walking away is only the answer to Why?

    > >

    > > At this moment, questioning Toxicity is just a waste of time and energy

    > >

    > > 'You Allow Them To Be Toxic,

    > > You Teach Them To Be Toxic'

    >

    > And still for some wacky reason no one wants this super stacked player with all the advantages in the game in their squads. If you were standing around with a bunch of other players letting some thief tag the same necro or land stealth attacks over and over and not have something to break out of fear and land some control of your own than hopefully that other game is more your pace.

     

    This devolved fast.

     

    OP basically you just need to aggro guards and maybe tickle them every 2 minutes and 30 seconds as someone has mentioned. Troll to your heart's content! /thread

     

    D:

  2. > @"ledernierrempart.6871" said:

    > > @"Threather.9354" said:

    > > Nah. I like having options. This would also destroy smallscale.

    > >

    > > Nerf claim buff and dragon banner, thats all. Defending harder => More willing attackers => More action for all sides. Balance that favors defenders even more would just reduce the amount of action.

    > > For example in our current matchup whole saturday daytime, one server only played when we hit their upgraded stuff. Otherwise they were afk at spawn/keep. They just stand no chance winning any fights when attacking because they're one of the weaker servers.

    >

    > but smallscale is already dead. and honeslty, what small competitive guilds wants is fights. jus trunning around ghost capping isn't waht they are looking for.

    > population problem should be kinda solved with the new alliance system. wait and see about this one.

    >

     

    Not sure I would try to put down the small scale scene, but you two have fun with that.

     

    > > @"GDchiaScrub.3241" said:

    > > Usually happens when the weaker server lacks commanders too. They often only react in defense since the objective is easy to rally behind without a tag (e.g. clouding SMC).

    > >

    > > D:

    >

    > having a defined frontline would make things easier to group of people without a commadner. so they know where to defend efficiently instead of having everyone running around because the zerg you are facing is ghost caping everywhere in a chaotic fashion. (or just target every T3 then leave the map.)

    >

     

    That's one interpretation. I'll humor the hypothetical with another. The more guided, and "linear" the game mode becomes it can diminish the point of having a commander tag. Back to a non-hypothetical for a moment: something that ANET has admitted in the past is that a lack of tags seems to correlate with people logging out of the map more quickly. If we influence the need to not have tags, then I would imagine this might align more with ANET's observation. Alternatively people may just cloud-meta to follow a line, and not a person or simply cloud camp their objective. But hey! At least it won't be cloud camping smc 24/7, with this system they can get the same gaming experience at a tower/keep instead.

     

    > i do see the problem of defending becoming more important but that will not stop us from wanting to attack and take that objective at all cost.

    >

    > lets do it this way:

    > **benefit of this system:**

    > _ promoting more fights.

    > _more clash between zerg.

    > _sense of fullfillment. (you worked to push the frontline and have that feeling of having achieved something)

    > _defending is more important. (right now people only care about defending a T3 or home fortress/stonemist).

    > _no more ghost caping.

    > _more camp fights and hunting. (especially if having all ruins could enable you to perform special actionsin addition of just a minor stats buff.)

    >

     

    Too many assumptions, but I'm guessing you're thinking in theory for the benefits. We both can probably agree it will reduce the "ghost capping" you keep mentioning.

     

    > **eventual problems:**

    > _ less freedom. (but the way the territory are liniked still provide alot of attack option while also making some key area way more important than usual)

    > _harder to attack in zerg vs zerg since it is easier to defend. (especially if there is T3 on the frontline and you don't have the choice but to attack there.)

    > _ low population server will get in a bottleneck if a zerg spawncamp. (could be somehow fixed by adding a sabotage mechanic where you could open a backline fort and sabotage it to downgrade it. it couold also cut the supply line and prevent the enemy zerg from further capping inside your territory..)

    > _ 2 servers against 1. in this situation the focused server would have little to no option to take back or attack behind the enemy line.

    >

     

    I don't like trying to predict people's behaviors/motivations, but it seems to me you have issues with "ghost capping?" The less freedom certainly would reduce this, but it's coming off as a personal gripe. If it is a personal preference, then is that a good feature to build your idea around? What is wrong with servers attempting the staple "garri rush?" You know. On reset night for example (assuming people play during that laggy time).

     

    > this system works best with balanced population anyway. it will be great with the alliance system.

     

    Good luck with that! I wouldn't want to base an idea off needing a feature that is coming _Soon™._

     

    >

    > (winning or losing a WvW match has no impact whatsoever.)

    >

     

    I don't know why people bring this up for video games. Almost everything in GW2 has no impact on the real world so it can't be that obvivously. What is meant by impact? Do you want more rewards? Less? Do want the score to be calculated differently? Do you want a quest to complete? Do you need a goal to be created, and completed? Do you want recognition of accomplishment or the perception of it? Do you want a dopamine hit and/or a serotonin hit? Regardless, answering or entertaining this question will probably derail from the main idea in this thread so I'm not going to bother with it after this post. Feel free to think it over if you wish.

     

     

  3. > @"Threather.9354" said:

    > Nah. I like having options. This would also destroy smallscale.

    >

    > Nerf claim buff and dragon banner, thats all. Defending harder => More willing attackers => More action for all sides. Balance that favors defenders even more would just reduce the amount of action.

    > For example in our current matchup whole saturday daytime, one server only played when we hit their upgraded stuff. Otherwise they were afk at spawn/keep. They just stand no chance winning any fights when attacking because they're one of the weaker servers.

     

    Usually happens when the weaker server lacks commanders too. They often only react in defense since the objective is easy to rally behind without a tag (e.g. clouding SMC).

     

    D:

  4. > @"Threather.9354" said:

    > Sure, fun for hour, then everyone logs out for rest of the week. Let me show you some examples about fun event design:

    >

    > - Breakbar event: Every player has a breakbar (~3s knockdown/stun worth)

    > - "Need a plumber?": All lord rooms are filled with water

    > - Ultrasonic: Permanent superspeed

    > - Together-in-death: Special ability skill that allows you to link with an ally, you share incoming damage, barrier and healing 50-50 (based on max health)

    > - Going camping: Camps spawn omega golem in them every 5 minutes

    > - "Where did the walls go?": All outer SM/keep gates/walls have all mysteriously disappeared.

    >

    > Pretty simple stuff

     

    Simple to say, but for our part time intern to make? HAH

     

    D:

  5. > @"CutesySylveon.8290" said:

    > > @"GDchiaScrub.3241" said:

    > > > @"CutesySylveon.8290" said:

    > > > > @"GDchiaScrub.3241" said:

    > > > > > @"CutesySylveon.8290" said:

    > > > > > > @"GDchiaScrub.3241" said:

    > > > > > > > @"CutesySylveon.8290" said:

    > > > > > > > > @"Stand The Wall.6987" said:

    > > > > > > > > > @"JusticeRetroHunter.7684" said:

    > > > > > > > > > > @"Stand The Wall.6987" said:

    > > > > > > > > > > why does everyone mention aegis as if its relevant? it blocks one attack lol, and isn't a stackable boon.

    > > > > > > > > >

    > > > > > > > > > In a general sense, blocking an attack is equivalent to gaining a heal.

    > > > > > > > > >

    > > > > > > > > > Everything in the game can be broken down into three fundamental constituents: Damage, Healing and a third that i won't talk about here.

    > > > > > > > > >

    > > > > > > > > > If you use Skill A to hit me for 10,000 damage, and I heal myself using Skill B for 6000 Healing, Than I did 6000 healing, and you only did 4000 damage.

    > > > > > > > > >

    > > > > > > > > > If you use Skill A to hit me for 10,000 damage, and i use Aegis to block an attack, Than i preventatively "heal" myself for 10,000. So i did 10,000 healing, and you only did 0 damage.

    > > > > > > > > >

    > > > > > > > > > The higher amplitude, and less frequent these attacks, the more impact Aegis makes on a fight, in the form of "preventative healing." The same logic is used for determining the usefulness of %damage reduction abilities like Protection, Frost Aura and %reduction food. If your aegis targets 5 people, and you prevented 500/1000/5000/6000/10000 damage attacks, then that Aegis application applied a "preventative" 22,500 healing.

    > > > > > > > >

    > > > > > > > > how many times does aegis block a 10k attack? its useless.

    > > > > > > >

    > > > > > > > Really? I must have imagined all those times my CoR said 'Blocked' when it runs into a group. Aegis is great for blocking spike damage or key skills, like any other form of damage mitigation.

    > > > > > >

    > > > > > > Imagine if aegis stacked....fml.

    > > > > > >

    > > > > > > D:

    > > > > > Please no, we don't need more reasons to bring guardian to WvW...

    > > > >

    > > > > Yes but you could stack up a massive....SHATTER AEGIS BOMB!

    > > > >

    > > > > D:

    > > >

    > > > But that just means...more SCOURGES!!!

    > >

    > > If a scourge strips 25 stacks of aegis that would still be a HUGE shattered aegis!

    > >

    > > D:

    >

    > Does Shattered Aegis proc on stripped Aegis?

     

    I don't actually use it, but I would assume for blocking only and not by removal due to an un-blockable strip. In its current stat it's not a super useful trait. If anything you get hit hard by retal if it does trigger within an enemy blob.

     

    D:

  6. > @"CutesySylveon.8290" said:

    > > @"GDchiaScrub.3241" said:

    > > > @"CutesySylveon.8290" said:

    > > > > @"GDchiaScrub.3241" said:

    > > > > > @"CutesySylveon.8290" said:

    > > > > > > @"Stand The Wall.6987" said:

    > > > > > > > @"JusticeRetroHunter.7684" said:

    > > > > > > > > @"Stand The Wall.6987" said:

    > > > > > > > > why does everyone mention aegis as if its relevant? it blocks one attack lol, and isn't a stackable boon.

    > > > > > > >

    > > > > > > > In a general sense, blocking an attack is equivalent to gaining a heal.

    > > > > > > >

    > > > > > > > Everything in the game can be broken down into three fundamental constituents: Damage, Healing and a third that i won't talk about here.

    > > > > > > >

    > > > > > > > If you use Skill A to hit me for 10,000 damage, and I heal myself using Skill B for 6000 Healing, Than I did 6000 healing, and you only did 4000 damage.

    > > > > > > >

    > > > > > > > If you use Skill A to hit me for 10,000 damage, and i use Aegis to block an attack, Than i preventatively "heal" myself for 10,000. So i did 10,000 healing, and you only did 0 damage.

    > > > > > > >

    > > > > > > > The higher amplitude, and less frequent these attacks, the more impact Aegis makes on a fight, in the form of "preventative healing." The same logic is used for determining the usefulness of %damage reduction abilities like Protection, Frost Aura and %reduction food. If your aegis targets 5 people, and you prevented 500/1000/5000/6000/10000 damage attacks, then that Aegis application applied a "preventative" 22,500 healing.

    > > > > > >

    > > > > > > how many times does aegis block a 10k attack? its useless.

    > > > > >

    > > > > > Really? I must have imagined all those times my CoR said 'Blocked' when it runs into a group. Aegis is great for blocking spike damage or key skills, like any other form of damage mitigation.

    > > > >

    > > > > Imagine if aegis stacked....fml.

    > > > >

    > > > > D:

    > > > Please no, we don't need more reasons to bring guardian to WvW...

    > >

    > > Yes but you could stack up a massive....SHATTER AEGIS BOMB!

    > >

    > > D:

    >

    > But that just means...more SCOURGES!!!

     

    If a scourge strips 25 stacks of aegis that would still be a HUGE shattered aegis!

     

    D:

  7. > @"XenesisII.1540" said:

    > Has nothing to do with people bandwagoning to the link after the relink I'm sure.

    > Also there's devs on other servers, where's their favortism?

    >

     

    Pffft. Just a few minutes ago I was a deny-er like you. Now I see the light! Don't you see? ANET has been scheming for weeks now. Finally after preparation they have succeeded! All those link ups carefully crafted, and planned for this moment: a random garri claim by at least 1 ANET guild member. Totally paid off.

     

    D:

  8. > @"CutesySylveon.8290" said:

    > > @"GDchiaScrub.3241" said:

    > > > @"CutesySylveon.8290" said:

    > > > > @"Stand The Wall.6987" said:

    > > > > > @"JusticeRetroHunter.7684" said:

    > > > > > > @"Stand The Wall.6987" said:

    > > > > > > why does everyone mention aegis as if its relevant? it blocks one attack lol, and isn't a stackable boon.

    > > > > >

    > > > > > In a general sense, blocking an attack is equivalent to gaining a heal.

    > > > > >

    > > > > > Everything in the game can be broken down into three fundamental constituents: Damage, Healing and a third that i won't talk about here.

    > > > > >

    > > > > > If you use Skill A to hit me for 10,000 damage, and I heal myself using Skill B for 6000 Healing, Than I did 6000 healing, and you only did 4000 damage.

    > > > > >

    > > > > > If you use Skill A to hit me for 10,000 damage, and i use Aegis to block an attack, Than i preventatively "heal" myself for 10,000. So i did 10,000 healing, and you only did 0 damage.

    > > > > >

    > > > > > The higher amplitude, and less frequent these attacks, the more impact Aegis makes on a fight, in the form of "preventative healing." The same logic is used for determining the usefulness of %damage reduction abilities like Protection, Frost Aura and %reduction food. If your aegis targets 5 people, and you prevented 500/1000/5000/6000/10000 damage attacks, then that Aegis application applied a "preventative" 22,500 healing.

    > > > >

    > > > > how many times does aegis block a 10k attack? its useless.

    > > >

    > > > Really? I must have imagined all those times my CoR said 'Blocked' when it runs into a group. Aegis is great for blocking spike damage or key skills, like any other form of damage mitigation.

    > >

    > > Imagine if aegis stacked....fml.

    > >

    > > D:

    > Please no, we don't need more reasons to bring guardian to WvW...

     

    Yes but you could stack up a massive....SHATTER AEGIS BOMB!

     

    D:

  9. > @"CutesySylveon.8290" said:

    > > @"Stand The Wall.6987" said:

    > > > @"JusticeRetroHunter.7684" said:

    > > > > @"Stand The Wall.6987" said:

    > > > > why does everyone mention aegis as if its relevant? it blocks one attack lol, and isn't a stackable boon.

    > > >

    > > > In a general sense, blocking an attack is equivalent to gaining a heal.

    > > >

    > > > Everything in the game can be broken down into three fundamental constituents: Damage, Healing and a third that i won't talk about here.

    > > >

    > > > If you use Skill A to hit me for 10,000 damage, and I heal myself using Skill B for 6000 Healing, Than I did 6000 healing, and you only did 4000 damage.

    > > >

    > > > If you use Skill A to hit me for 10,000 damage, and i use Aegis to block an attack, Than i preventatively "heal" myself for 10,000. So i did 10,000 healing, and you only did 0 damage.

    > > >

    > > > The higher amplitude, and less frequent these attacks, the more impact Aegis makes on a fight, in the form of "preventative healing." The same logic is used for determining the usefulness of %damage reduction abilities like Protection, Frost Aura and %reduction food. If your aegis targets 5 people, and you prevented 500/1000/5000/6000/10000 damage attacks, then that Aegis application applied a "preventative" 22,500 healing.

    > >

    > > how many times does aegis block a 10k attack? its useless.

    >

    > Really? I must have imagined all those times my CoR said 'Blocked' when it runs into a group. Aegis is great for blocking spike damage or key skills, like any other form of damage mitigation.

     

    Imagine if aegis stacked....fml.

     

    D:

  10. > @"Vlad Morbius.1759" said:

    > > @"GDchiaScrub.3241" said:

    > > There are some leaps in logic I'm not quite following. Are you able to read ANET's mind? I too want to know what they're thinking.

    > >

    > > D:

    >

    > How am I reading minds, pretty bloody obvious they have matched up SBI the server they play on with a high pop server, what am i dreaming up?

     

    Because you assume ANET plans ahead by a few weeks (as you said that's when you noticed their links). Coming to now at their conclusions of their nasty plan (claiming a keep on SBI).

     

    D:

  11. > @"Dawdler.8521" said:

    > > @"Aria Lliane.8693" said:

    > > I'm so disappointed to see GW surrender to Unreal Engine. As a gamer that tried many Unreal Engine games and as a Software Programmer that experimented using UE.

    > > I'm very sorry to see this happen.

    > > Most games I tried from Unreal Engine have even worst performance than GW, just look at some of the most played games in 2019 from UE and see how kitten they are (Pubg, Paladins, Dauntless, Fortnite), or even old games like Ark, still have kitten performance.

    > > At least gw2 can run in a 2010 Core 2 Duo. Go do that on any of those games.

    > > I myself started experimenting with UE, and man performance is not their thing, just make an empty game with nothing on it, and its automatically heavier than GW.

    > > I was really hopping they would follow good examples, like Path of Exile that after investigating decided to use use Maya with some custom tools, or maybe the mighty Bungie with Destiny 2, but no, ANet always making the weird decisions that no one understands.

    > > I really hope they don't regret this.

    > > I myself (as a no-one and belonging to no company) will stay with Godot.

    > What are you even talking about?

    >

     

    That question is the theme of the thread actually.

     

    D:

  12. > @"LetoII.3782" said:

    > > @"GDchiaScrub.3241" said:

    > > No but I can update you on my progress in WvW. Does that count?

    > >

    > > D:

    >

    > Well..

    > How goes it then?

     

    The situation is grim. Our Lord Commander Zudo has not graced these lands in some time. Perhaps the heavens are in chaos where they need his divine might? His absence does not bode well as many denizens have made their move to maliciously claim **our** homeland. So we are in a perilous state fending for our families, and praying for His Grace to return. When that day comes he shall smite these heathens back into the nether where they belong!

     

    D:

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